This website requires JavaScript.
Explore
Help
Sign In
pokehacks
/
pokecrystal-board
Watch
0
Star
0
Fork
0
You've already forked pokecrystal-board
mirror of
https://gitlab.com/xCrystal/pokecrystal-board.git
synced
2025-12-11 05:02:16 -08:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
b2970e75f4d1a7a2bc7ac58a656ffd350a80cf0a
pokecrystal-board
/
engine
/
battle
History
Rangi
e22670438e
Badge type boosts make sense in data/types/
2018-01-28 01:17:32 -05:00
..
ai
Move AI data tables into data/battle/ai (mirroring engine/battle/ai) so they're more discoverable.
2018-01-25 20:34:33 -05:00
move_effects
Move-unique effect commands consistently go in engine/battle/move_effects/
2018-01-26 11:36:00 -05:00
anim_hp_bar.asm
…
battle_transition.asm
…
battlestart_copytilemapatonce.asm
…
checkbattlescene.asm
…
consumehelditem.asm
More battle data in data/battle/
2018-01-25 21:34:42 -05:00
core.asm
More battle data in data/battle/
2018-01-25 21:34:42 -05:00
effect_commands.asm
Move-unique effect commands consistently go in engine/battle/move_effects/
2018-01-26 11:36:00 -05:00
hidden_power.asm
…
link_result.asm
…
menu.asm
MenuDataHeader → MenuHeader, MenuData2 → MenuData (might complete issue
#440
)
2018-01-23 16:08:43 -05:00
misc.asm
Badge type boosts make sense in data/types/
2018-01-28 01:17:32 -05:00
read_trainer_attributes.asm
…
read_trainer_dvs.asm
…
read_trainer_party.asm
More battle data in data/battle/
2018-01-25 21:34:42 -05:00
returntobattle_useball.asm
MenuDataHeader → MenuHeader, MenuData2 → MenuData (might complete issue
#440
)
2018-01-23 16:08:43 -05:00
sliding_intro.asm
…
start_battle.asm
…
trainer_huds.asm
Scale addresses with PARTY_LENGTH
2018-01-20 14:10:31 -05:00
updatebattlehuds.asm
…
used_move_text.asm
More battle data in data/battle/
2018-01-25 21:34:42 -05:00