pokecrystal-board/constants/script_constants.asm

186 lines
4.7 KiB
NASM

; script vars
PLAYER EQU 0
LAST_TALKED EQU -2
; GetVarAction arguments (see engine/variables.asm)
const_def
const VAR_STRINGBUFFER2 ; 00
const VAR_PARTYCOUNT ; 01
const VAR_BATTLERESULT ; 02
const VAR_BATTLETYPE ; 03
const VAR_TIMEOFDAY ; 04
const VAR_DEXCAUGHT ; 05
const VAR_DEXSEEN ; 06
const VAR_BADGES ; 07
const VAR_MOVEMENT ; 08
const VAR_FACING ; 09
const VAR_HOUR ; 0a
const VAR_WEEKDAY ; 0b
const VAR_MAPGROUP ; 0c
const VAR_MAPNUMBER ; 0d
const VAR_UNOWNCOUNT ; 0e
const VAR_ROOFPALETTE ; 0f
const VAR_BOXSPACE ; 10
const VAR_CONTESTMINUTES ; 11
const VAR_XCOORD ; 12
const VAR_YCOORD ; 13
const VAR_SPECIALPHONECALL ; 14
const VAR_BT_WIN_STREAK ; 15
const VAR_KURT_APRICORNS ; 16
const VAR_CALLERID ; 17
const VAR_BLUECARDBALANCE ; 18
const VAR_BUENASPASSWORD ; 19
const VAR_KENJI_BREAK ; 1a
NUM_VARS EQU const_value ; 1b
; variable action types
RETVAR_STRBUF2 EQU (0 << 6)
RETVAR_ADDR_DE EQU (1 << 6)
RETVAR_EXECUTE EQU (2 << 6)
; PlayerEventScriptPointers indexes (see engine/events.asm)
const_value set -1
const PLAYEREVENT_MAPSCRIPT
const PLAYEREVENT_NONE
const PLAYEREVENT_SEENBYTRAINER
const PLAYEREVENT_TALKTOTRAINER
const PLAYEREVENT_ITEMBALL
const PLAYEREVENT_CONNECTION
const PLAYEREVENT_WARP
const PLAYEREVENT_FALL
const PLAYEREVENT_WHITEOUT
const PLAYEREVENT_HATCH
const PLAYEREVENT_JOYCHANGEFACING
NUM_PLAYER_EVENTS EQU const_value
; TryBGEvent arguments (see engine/events.asm)
const_def
const BGEVENT_READ
const BGEVENT_UP
const BGEVENT_DOWN
const BGEVENT_RIGHT
const BGEVENT_LEFT
const BGEVENT_IFSET
const BGEVENT_IFNOTSET
const BGEVENT_ITEM
const BGEVENT_COPY
; object_event types
; TryObjectEvent arguments (see engine/events.asm)
const_def
const OBJECTTYPE_SCRIPT
const OBJECTTYPE_ITEMBALL
const OBJECTTYPE_TRAINER
const OBJECTTYPE_3
const OBJECTTYPE_4
const OBJECTTYPE_5
const OBJECTTYPE_6
; Emotes indexes (see data/sprites/emotes.asm)
const_def
const EMOTE_SHOCK ; 0
const EMOTE_QUESTION ; 1
const EMOTE_HAPPY ; 2
const EMOTE_SAD ; 3
const EMOTE_HEART ; 4
const EMOTE_BOLT ; 5
const EMOTE_SLEEP ; 6
const EMOTE_FISH ; 7
const EMOTE_SHADOW ; 8
const EMOTE_ROD ; 9
const EMOTE_BOULDER_DUST ; 10
const EMOTE_GRASS_RUSTLE ; 11
EMOTE_MEM EQU -1
; FruitTreeItems indexes (see data/items/fruit_trees.asm)
; used by fruittree command
const_value set 1
const FRUITTREE_ROUTE_29 ; 01
const FRUITTREE_ROUTE_30_1 ; 02
const FRUITTREE_ROUTE_38 ; 03
const FRUITTREE_ROUTE_46_1 ; 04
const FRUITTREE_ROUTE_30_2 ; 05
const FRUITTREE_ROUTE_33 ; 06
const FRUITTREE_ROUTE_31 ; 07
const FRUITTREE_ROUTE_43 ; 08
const FRUITTREE_VIOLET_CITY ; 09
const FRUITTREE_ROUTE_46_2 ; 0a
const FRUITTREE_ROUTE_35 ; 0b
const FRUITTREE_ROUTE_45 ; 0c
const FRUITTREE_ROUTE_36 ; 0d
const FRUITTREE_ROUTE_26 ; 0e
const FRUITTREE_ROUTE_39 ; 0f
const FRUITTREE_ROUTE_44 ; 10
const FRUITTREE_ROUTE_37_1 ; 11
const FRUITTREE_ROUTE_37_2 ; 12
const FRUITTREE_ROUTE_37_3 ; 13
const FRUITTREE_AZALEA_TOWN ; 14
const FRUITTREE_ROUTE_42_1 ; 15
const FRUITTREE_ROUTE_42_2 ; 16
const FRUITTREE_ROUTE_42_3 ; 17
const FRUITTREE_ROUTE_11 ; 18
const FRUITTREE_ROUTE_2 ; 19
const FRUITTREE_ROUTE_1 ; 1a
const FRUITTREE_ROUTE_8 ; 1b
const FRUITTREE_PEWTER_CITY_1 ; 1c
const FRUITTREE_PEWTER_CITY_2 ; 1d
const FRUITTREE_FUCHSIA_CITY ; 1e
NUM_FRUIT_TREES EQU const_value +- 1
; ElevatorFloorNames indexes (see data/elevator_floors.asm)
; used by elevfloor macro
const_def
const FLOOR_B4F
const FLOOR_B3F
const FLOOR_B2F
const FLOOR_B1F
const FLOOR_1F
const FLOOR_2F
const FLOOR_3F
const FLOOR_4F
const FLOOR_5F
const FLOOR_6F
const FLOOR_7F
const FLOOR_8F
const FLOOR_9F
const FLOOR_10F
const FLOOR_11F
const FLOOR_ROOF
; command queue members
CMDQUEUE_TYPE EQU 0
CMDQUEUE_ADDR EQU 1
CMDQUEUE_03 EQU 3
CMDQUEUE_04 EQU 4
CMDQUEUE_05 EQU 5
CMDQUEUE_ENTRY_SIZE EQU 6
CMDQUEUE_CAPACITY EQU 4
; command queue types
CMDQUEUE_STONETABLE EQU 2
; used by Special_UnownPuzzle
; LoadUnownPuzzlePiecesGFX.LZPointers indexes (see engine/unown_puzzle.asm)
const_def
const UNOWNPUZZLE_KABUTO ; 0
const UNOWNPUZZLE_OMANYTE ; 1
const UNOWNPUZZLE_AERODACTYL ; 2
const UNOWNPUZZLE_HO_OH ; 3
NUM_UNOWN_PUZZLES EQU const_value
; used by Special_DisplayUnownWords
; UnownWalls and MenuDataHeaders_UnownWalls indexes (see data/unown_walls.asm)
const_def
const UNOWNWORDS_ESCAPE ; 0
const UNOWNWORDS_LIGHT ; 1
const UNOWNWORDS_WATER ; 2
const UNOWNWORDS_HO_OH ; 3