pokecrystal-board/data/phone/text/parry_caller.asm
mid-kid e3e0bcd653 #641 fixes and additions. (#646)
Name a lot of text labels according to our conventions
2019-10-20 18:24:17 -04:00

70 lines
1.1 KiB
NASM

ParryNothingCanMatchText:
text "Nothing can match"
line "my @"
text_ram wStringBuffer4
text " now."
done
ParryDefeatedMonText:
text "Yeah, we KO'd a"
line "wild @"
text_ram wStringBuffer4
text "!"
para "That was OK, but I"
line "wanted to get it…"
done
ParryLostAMonText:
text "And yesterday, we"
line "spotted a wild"
para "@"
text_ram wStringBuffer4
text "."
line "We were debating"
para "whether to catch"
line "it or beat it."
para "When along came"
line "another guy who"
para "caught it!"
line "How about that!"
done
ParryBattleRematchText:
text "You're thinking"
line "you'd like to"
para "battle me. Am I"
line "right or what?"
para "Yep! We'll meet on"
line "@"
text_ram wStringBuffer5
text "!"
done
ParryHangUpText:
text "OK, give me a call"
line "again!"
done
ParryBattleWithMeText:
text "You'll battle with"
line "me again, right?"
done
ParryHaventYouGottenToText:
text "Haven't you gotten"
line "to @"
text_ram wStringBuffer5
text "?"
para "Waiting here isn't"
line "bad, but I'd sure"
cont "like to battle!"
done