pokecrystal-board/data/phone/text/jose_callee.asm
mid-kid e3e0bcd653 #641 fixes and additions. (#646)
Name a lot of text labels according to our conventions
2019-10-20 18:24:17 -04:00

70 lines
1006 B
NASM

JoseAnswerPhoneText:
text "Hello, this is"
line "@"
text_ram wStringBuffer3
text "…"
para "Oh, <PLAY_G>?"
line "Good morning!"
done
JoseAnswerPhoneDayText:
text "Hello, this is"
line "@"
text_ram wStringBuffer3
text "…"
para "Oh, <PLAY_G>? Hi!"
done
JoseAnswerPhoneNiteText:
text "Hello, this is"
line "@"
text_ram wStringBuffer3
text "…"
para "Oh, <PLAY_G>?"
line "Good evening!"
done
JoseGreetText:
text "Oh, <PLAY_G>?"
para "Tweet! Yeah, it's"
line "me, @"
text_ram wStringBuffer3
text "."
done
JoseGreetDayText:
text "Oh, <PLAY_G>?"
para "Tweet! Yeah, it's"
line "me, @"
text_ram wStringBuffer3
text "."
done
JoseGreetNiteText:
text "Oh, <PLAY_G>?"
para "Tweet! Yeah, it's"
line "me, @"
text_ram wStringBuffer3
text "."
done
JoseGenericText:
text "Are your #MON"
line "still cooking?"
para "My @"
text_ram wStringBuffer4
text " has"
line "too much energy."
para "Once it takes off,"
line "it won't come back"
cont "for a while."
done