pokecrystal-board/data/phone/text/erin_caller.asm
mid-kid e3e0bcd653 #641 fixes and additions. (#646)
Name a lot of text labels according to our conventions
2019-10-20 18:24:17 -04:00

68 lines
1021 B
NASM

ErinMonIsMuchStrongerText:
text_ram wStringBuffer3
text "'s @"
text_ram wStringBuffer4
text_start
line "is much stronger"
cont "than before!"
done
ErinDefeatedMonText:
text "And, and…"
line "I just battled and"
cont "beat @"
text_ram wStringBuffer4
text "!"
para "I've raised my"
line "#MON properly!"
done
ErinLostAMonText:
text "But, but…"
para "A wild @"
text_ram wStringBuffer4
text_start
line "got away from me"
para "again. It's just"
line "not fair!"
done
ErinBattleRematchText:
text "I'm ERIN. Want to"
line "battle me again?"
para "I won't lose this"
line "time!"
para "I'll be waiting on"
line "@"
text_ram wStringBuffer5
text "!"
done
ErinHangUpText:
text "See you. Bye-bye!"
done
ErinWorkingHardText:
text "I'm working hard"
line "to raise my"
cont "#MON!"
para "Come back for"
line "another battle!"
done
ErinComeBattleText:
text "Oh, <PLAY_G>!"
line "Come battle ERIN!"
para "I'll be waiting on"
line "@"
text_ram wStringBuffer5
text "!"
done