pokecrystal-board/constants/sfx_constants.asm
mid-kid 5f60cc24cf Fix some constants
Glass ting SFX were added in crystal.
PicAnimations and UnownAnimations are expected to be in the same bank as
their pointers, because the pointers are not BANK()-referenced
separately.
2019-01-15 13:06:16 +01:00

213 lines
9.0 KiB
NASM

; SFX indexes (see audio/sfx_pointers.asm)
const_def
const SFX_DEX_FANFARE_50_79 ; 00
const SFX_ITEM ; 01
const SFX_CAUGHT_MON ; 02
const SFX_POKEBALLS_PLACED_ON_TABLE ; 03
const SFX_POTION ; 04
const SFX_FULL_HEAL ; 05
const SFX_MENU ; 06
const SFX_READ_TEXT ; 07
const SFX_READ_TEXT_2 ; 08
const SFX_DEX_FANFARE_20_49 ; 09
const SFX_DEX_FANFARE_80_109 ; 0a
const SFX_POISON ; 0b
const SFX_GOT_SAFARI_BALLS ; 0c
const SFX_BOOT_PC ; 0d
const SFX_SHUT_DOWN_PC ; 0e
const SFX_CHOOSE_PC_OPTION ; 0f
const SFX_ESCAPE_ROPE ; 10
const SFX_PUSH_BUTTON ; 11
const SFX_SECOND_PART_OF_ITEMFINDER ; 12
const SFX_WARP_TO ; 13
const SFX_WARP_FROM ; 14
const SFX_CHANGE_DEX_MODE ; 15
const SFX_JUMP_OVER_LEDGE ; 16
const SFX_GRASS_RUSTLE ; 17
const SFX_FLY ; 18
const SFX_WRONG ; 19
const SFX_SQUEAK ; 1a
const SFX_STRENGTH ; 1b
const SFX_BOAT ; 1c
const SFX_WALL_OPEN ; 1d
const SFX_PLACE_PUZZLE_PIECE_DOWN ; 1e
const SFX_ENTER_DOOR ; 1f
const SFX_SWITCH_POKEMON ; 20
const SFX_TALLY ; 21
const SFX_TRANSACTION ; 22
const SFX_EXIT_BUILDING ; 23
const SFX_BUMP ; 24
const SFX_SAVE ; 25
const SFX_POKEFLUTE ; 26
const SFX_ELEVATOR_END ; 27
const SFX_THROW_BALL ; 28
const SFX_BALL_POOF ; 29
const SFX_FAINT ; 2a
const SFX_RUN ; 2b
const SFX_SLOT_MACHINE_START ; 2c
const SFX_FANFARE ; 2d
const SFX_PECK ; 2e
const SFX_KINESIS ; 2f
const SFX_LICK ; 30
const SFX_POUND ; 31
const SFX_MOVE_PUZZLE_PIECE ; 32
const SFX_COMET_PUNCH ; 33
const SFX_MEGA_PUNCH ; 34
const SFX_SCRATCH ; 35
const SFX_VICEGRIP ; 36
const SFX_RAZOR_WIND ; 37
const SFX_CUT ; 38
const SFX_WING_ATTACK ; 39
const SFX_WHIRLWIND ; 3a
const SFX_BIND ; 3b
const SFX_VINE_WHIP ; 3c
const SFX_DOUBLE_KICK ; 3d
const SFX_MEGA_KICK ; 3e
const SFX_HEADBUTT ; 3f
const SFX_HORN_ATTACK ; 40
const SFX_TACKLE ; 41
const SFX_POISON_STING ; 42
const SFX_POWDER ; 43
const SFX_DOUBLESLAP ; 44
const SFX_BITE ; 45
const SFX_JUMP_KICK ; 46
const SFX_STOMP ; 47
const SFX_TAIL_WHIP ; 48
const SFX_KARATE_CHOP ; 49
const SFX_SUBMISSION ; 4a
const SFX_WATER_GUN ; 4b
const SFX_SWORDS_DANCE ; 4c
const SFX_THUNDER ; 4d
const SFX_SUPERSONIC ; 4e
const SFX_LEER ; 4f
const SFX_EMBER ; 50
const SFX_BUBBLEBEAM ; 51
const SFX_HYDRO_PUMP ; 52
const SFX_SURF ; 53
const SFX_PSYBEAM ; 54
const SFX_CHARGE ; 55
const SFX_THUNDERSHOCK ; 56
const SFX_PSYCHIC ; 57
const SFX_SCREECH ; 58
const SFX_BONE_CLUB ; 59
const SFX_SHARPEN ; 5a
const SFX_EGG_BOMB ; 5b
const SFX_SING ; 5c
const SFX_HYPER_BEAM ; 5d
const SFX_SHINE ; 5e
const SFX_UNKNOWN_5F ; 5f
const SFX_UNKNOWN_60 ; 60
const SFX_UNKNOWN_61 ; 61
const SFX_SWITCH_POCKETS ; 62
const SFX_UNKNOWN_63 ; 63
const SFX_BURN ; 64
const SFX_TITLE_SCREEN_ENTRANCE ; 65
const SFX_UNKNOWN_66 ; 66
const SFX_GET_COIN_FROM_SLOTS ; 67
const SFX_PAY_DAY ; 68
const SFX_METRONOME ; 69
const SFX_CALL ; 6a
const SFX_HANG_UP ; 6b
const SFX_NO_SIGNAL ; 6c
const SFX_SANDSTORM ; 6d
const SFX_ELEVATOR ; 6e
const SFX_PROTECT ; 6f
const SFX_SKETCH ; 70
const SFX_RAIN_DANCE ; 71
const SFX_AEROBLAST ; 72
const SFX_SPARK ; 73
const SFX_CURSE ; 74
const SFX_RAGE ; 75
const SFX_THIEF ; 76
const SFX_THIEF_2 ; 77
const SFX_SPIDER_WEB ; 78
const SFX_MIND_READER ; 79
const SFX_NIGHTMARE ; 7a
const SFX_SNORE ; 7b
const SFX_SWEET_KISS ; 7c
const SFX_SWEET_KISS_2 ; 7d
const SFX_BELLY_DRUM ; 7e
const SFX_TOXIC ; 7f
const SFX_SLUDGE_BOMB ; 80
const SFX_FORESIGHT ; 81
const SFX_SPITE ; 82
const SFX_OUTRAGE ; 83
const SFX_PERISH_SONG ; 84
const SFX_GIGA_DRAIN ; 85
const SFX_ATTRACT ; 86
const SFX_KINESIS_2 ; 87
const SFX_ZAP_CANNON ; 88
const SFX_MEAN_LOOK ; 89
const SFX_HEAL_BELL ; 8a
const SFX_RETURN ; 8b
const SFX_EXP_BAR ; 8c
const SFX_MILK_DRINK ; 8d
const SFX_PRESENT ; 8e
const SFX_MORNING_SUN ; 8f
const SFX_LEVEL_UP ; 90
const SFX_KEY_ITEM ; 91
const SFX_FANFARE_2 ; 92
const SFX_REGISTER_PHONE_NUMBER ; 93
const SFX_3RD_PLACE ; 94
const SFX_GET_EGG_FROM_DAY_CARE_MAN ; 95
const SFX_GET_EGG_FROM_DAY_CARE_LADY ; 96
const SFX_MOVE_DELETED ; 97
const SFX_2ND_PLACE ; 98
const SFX_1ST_PLACE ; 99
const SFX_CHOOSE_A_CARD ; 9a
const SFX_GET_TM ; 9b
const SFX_GET_BADGE ; 9c
const SFX_QUIT_SLOTS ; 9d
const SFX_EGG_CRACK ; 9e
const SFX_DEX_FANFARE_LESS_THAN_20 ; 9f
const SFX_DEX_FANFARE_140_169 ; a0
const SFX_DEX_FANFARE_170_199 ; a1
const SFX_DEX_FANFARE_200_229 ; a2
const SFX_DEX_FANFARE_230_PLUS ; a3
const SFX_EVOLVED ; a4
const SFX_MASTER_BALL ; a5
const SFX_EGG_HATCH ; a6
const SFX_GS_INTRO_CHARIZARD_FIREBALL ; a7
const SFX_GS_INTRO_POKEMON_APPEARS ; a8
const SFX_FLASH ; a9
const SFX_GAME_FREAK_LOGO_GS ; aa
const SFX_NOT_VERY_EFFECTIVE ; ab
const SFX_DAMAGE ; ac
const SFX_SUPER_EFFECTIVE ; ad
const SFX_BALL_BOUNCE ; ae
const SFX_MOONLIGHT ; af
const SFX_ENCORE ; b0
const SFX_BEAT_UP ; b1
const SFX_BATON_PASS ; b2
const SFX_BALL_WOBBLE ; b3
const SFX_SWEET_SCENT ; b4
const SFX_SWEET_SCENT_2 ; b5
const SFX_HIT_END_OF_EXP_BAR ; b6
const SFX_GIVE_TRADEMON ; b7
const SFX_GET_TRADEMON ; b8
const SFX_TRAIN_ARRIVED ; b9
const SFX_STOP_SLOT ; ba
const SFX_2_BOOPS ; bb
; new to Crystal
const SFX_GLASS_TING ; bc
const SFX_GLASS_TING_2 ; bd
const SFX_INTRO_UNOWN_1 ; be
const SFX_INTRO_UNOWN_2 ; bf
const SFX_INTRO_UNOWN_3 ; c0
const SFX_DITTO_POP_UP ; c1
const SFX_DITTO_TRANSFORM ; c2
const SFX_INTRO_SUICUNE_1 ; c3
const SFX_INTRO_PICHU ; c4
const SFX_INTRO_SUICUNE_2 ; c5
const SFX_INTRO_SUICUNE_3 ; c6
const SFX_DITTO_BOUNCE ; c7
const SFX_INTRO_SUICUNE_4 ; c8
const SFX_GAME_FREAK_PRESENTS ; c9
const SFX_TINGLE ; ca
const SFX_INTRO_WHOOSH ; cb
const SFX_TWO_PC_BEEPS ; cc
const SFX_4_NOTE_DITTY ; cd
const SFX_TWINKLE ; ce