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https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2024-09-09 09:51:34 -07:00
917 lines
13 KiB
NASM
Executable File
917 lines
13 KiB
NASM
Executable File
_FlyMap: ; 91af3
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call ClearBGPalettes
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call ClearTileMap
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call ClearSprites
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ld hl, hInMenu
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ld a, [hl]
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push af
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ld [hl], $1
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xor a
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ld [hBGMapMode], a
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callba Function8cf53
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call Function91ff2
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ld de, GFX_922e1
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ld hl, VTiles2 tile $30
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lb bc, BANK(GFX_922e1), 6
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call Request1bpp
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call FlyMap
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call Function91c8f
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ld b, $2
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call GetSGBLayout
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call SetPalettes
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.loop
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call JoyTextDelay
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ld hl, hJoyPressed
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ld a, [hl]
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and B_BUTTON
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jr nz, .pressedB
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ld a, [hl]
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and A_BUTTON
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jr nz, .pressedA
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call FlyMapScroll
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call GetMapCursorCoordinates
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callba Function8cf69
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call DelayFrame
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jr .loop
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.pressedB
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ld a, -1
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jr .exit
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.pressedA
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ld a, [wd002]
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ld l, a
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ld h, 0
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add hl, hl
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ld de, Flypoints + 1
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add hl, de
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ld a, [hl]
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.exit
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ld [wd002], a
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pop af
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ld [hInMenu], a
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call ClearBGPalettes
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ld a, $90
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ld [hWY], a
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xor a
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ld [hBGMapAddress], a
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ld a, VBGMap0 / $100
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ld [hBGMapAddress + 1], a
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ld a, [wd002]
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ld e, a
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ret
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; 91b73
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FlyMapScroll: ; 91b73
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ld a, [StartFlypoint]
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ld e, a
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ld a, [EndFlypoint]
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ld d, a
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ld hl, hJoyLast
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ld a, [hl]
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and D_UP
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jr nz, .ScrollNext
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ld a, [hl]
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and D_DOWN
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jr nz, .ScrollPrev
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ret
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.ScrollNext
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ld hl, wd002
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ld a, [hl]
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cp d
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jr nz, .NotAtEndYet
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ld a, e
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dec a
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ld [hl], a
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.NotAtEndYet
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inc [hl]
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call CheckIfVisitedFlypoint
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jr z, .ScrollNext
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jr .Finally
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.ScrollPrev
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ld hl, wd002
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ld a, [hl]
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cp e
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jr nz, .NotAtStartYet
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ld a, d
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inc a
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ld [hl], a
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.NotAtStartYet
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dec [hl]
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call CheckIfVisitedFlypoint
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jr z, .ScrollPrev
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.Finally
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call TownMapBubble
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call WaitBGMap
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xor a
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ld [hBGMapMode], a
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ret
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; 91bb5
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TownMapBubble: ; 91bb5
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; Draw the bubble containing the location text in the town map HUD
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; Top-left corner
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hlcoord 1, 0
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ld a, $30
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ld [hli], a
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; Top row
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ld bc, 16
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ld a, " "
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call ByteFill
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; Top-right corner
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ld a, $31
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ld [hl], a
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hlcoord 1, 1
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; Middle row
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ld bc, 18
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ld a, " "
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call ByteFill
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; Bottom-left corner
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hlcoord 1, 2
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ld a, $32
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ld [hli], a
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; Bottom row
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ld bc, 16
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ld a, " "
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call ByteFill
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; Bottom-right corner
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ld a, $33
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ld [hl], a
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; Print "Where?"
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hlcoord 2, 0
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ld de, .Where
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call PlaceString
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; Print the name of the default flypoint
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call .Name
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; Up/down arrows
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hlcoord 18, 1
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ld [hl], $34
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ret
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.Where
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db "Where?@"
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.Name
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; We need the map location of the default flypoint
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ld a, [wd002]
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ld l, a
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ld h, 0
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add hl, hl ; two bytes per flypoint
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ld de, Flypoints
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add hl, de
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ld e, [hl]
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callba GetLandmarkName
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hlcoord 2, 1
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ld de, StringBuffer1
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call PlaceString
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ret
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; 91c17
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GetMapCursorCoordinates: ; 91c17
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ld a, [wd002]
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ld l, a
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ld h, $0
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add hl, hl
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ld de, Flypoints
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add hl, de
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ld e, [hl]
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callba GetLandmarkCoords
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ld a, [wd003]
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ld c, a
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ld a, [wd004]
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ld b, a
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ld hl, $4
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add hl, bc
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ld [hl], e
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ld hl, $5
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add hl, bc
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ld [hl], d
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ret
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; 91c3c
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CheckIfVisitedFlypoint: ; 91c3c
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; Check if the flypoint loaded in [hl] has been visited yet.
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push bc
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push de
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push hl
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ld l, [hl]
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ld h, 0
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add hl, hl
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ld de, Flypoints + 1
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add hl, de
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ld c, [hl]
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call HasVisitedSpawn
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pop hl
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pop de
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pop bc
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and a
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ret
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; 91c50
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HasVisitedSpawn: ; 91c50
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; Check if spawn point c has been visited.
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ld hl, VisitedSpawns
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ld b, CHECK_FLAG
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ld d, 0
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predef FlagPredef
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ld a, c
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ret
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; 91c5e
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Flypoints: ; 91c5e
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; landmark, spawn point
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const_def
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flypoint: MACRO
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; \1\@FLY EQUS "FLY_\1"
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; \1\@SPAWN EQUS "SPAWN_\1"
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; const \1\@FLY
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; db \2, \1\@SPAWN
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const FLY_\1
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db \2, SPAWN_\1
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ENDM
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; Johto
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flypoint NEW_BARK, NEW_BARK_TOWN
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flypoint CHERRYGROVE, CHERRYGROVE_CITY
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flypoint VIOLET, VIOLET_CITY
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flypoint AZALEA, AZALEA_TOWN
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flypoint GOLDENROD, GOLDENROD_CITY
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flypoint ECRUTEAK, ECRUTEAK_CITY
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flypoint OLIVINE, OLIVINE_CITY
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flypoint CIANWOOD, CIANWOOD_CITY
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flypoint MAHOGANY, MAHOGANY_TOWN
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flypoint LAKE, LAKE_OF_RAGE
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flypoint BLACKTHORN, BLACKTHORN_CITY
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flypoint MT_SILVER, SILVER_CAVE
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; Kanto
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KANTO_FLYPOINT EQU const_value
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flypoint PALLET, PALLET_TOWN
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flypoint VIRIDIAN, VIRIDIAN_CITY
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flypoint PEWTER, PEWTER_CITY
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flypoint CERULEAN, CERULEAN_CITY
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flypoint VERMILION, VERMILION_CITY
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flypoint ROCK_TUNNEL, ROCK_TUNNEL
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flypoint LAVENDER, LAVENDER_TOWN
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flypoint CELADON, CELADON_CITY
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flypoint SAFFRON, SAFFRON_CITY
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flypoint FUCHSIA, FUCHSIA_CITY
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flypoint CINNABAR, CINNABAR_ISLAND
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flypoint INDIGO, INDIGO_PLATEAU
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db -1
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; 91c8f
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Function91c8f: ; 91c8f
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ret
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; 91c90
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FlyMap: ; 91c90
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ld a, [MapGroup]
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ld b, a
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ld a, [MapNumber]
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ld c, a
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call GetWorldMapLocation
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; If we're not in a valid location, i.e. Pokecenter floor 2F,
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; the backup map information is used
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cp SPECIAL_MAP
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jr nz, .CheckRegion
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ld a, [BackupMapGroup]
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ld b, a
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ld a, [BackupMapNumber]
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ld c, a
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call GetWorldMapLocation
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.CheckRegion
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; The first 46 locations are part of Johto. The rest are in Kanto
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cp KANTO_LANDMARK
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jr nc, .KantoFlyMap
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.JohtoFlyMap
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; Note that .NoKanto should be modified in tandem with this branch
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push af
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; Start from New Bark Town
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ld a, FLY_NEW_BARK
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ld [wd002], a
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; Flypoints begin at New Bark Town...
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ld [StartFlypoint], a
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; ..and end at Silver Cave
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ld a, FLY_MT_SILVER
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ld [EndFlypoint], a
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; Fill out the map
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call FillJohtoMap
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call .MapHud
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pop af
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call TownMapPlayerIcon
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ret
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.KantoFlyMap
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; The event that there are no flypoints enabled in a map is not
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; accounted for. As a result, if you attempt to select a flypoint
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; when there are none enabled, the game will crash. Additionally,
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; the flypoint selection has a default starting point that
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; can be flown to even if none are enabled
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; To prevent both of these things from happening when the player
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; enters Kanto, fly access is restricted until Indigo Plateau is
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; visited and its flypoint enabled
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push af
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ld c, SPAWN_INDIGO
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call HasVisitedSpawn
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and a
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jr z, .NoKanto
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; Kanto's map is only loaded if we've visited Indigo Plateau
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; Flypoints begin at Pallet Town...
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ld a, FLY_PALLET
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ld [StartFlypoint], a
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; ...and end at Indigo Plateau
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ld a, FLY_INDIGO
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ld [EndFlypoint], a
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; Because Indigo Plateau is the first flypoint the player
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; visits, it's made the default flypoint
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ld [wd002], a
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; Fill out the map
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call FillKantoMap
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call .MapHud
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pop af
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call TownMapPlayerIcon
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ret
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.NoKanto
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; If Indigo Plateau hasn't been visited, we use Johto's map instead
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; Start from New Bark Town
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ld a, FLY_NEW_BARK
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ld [wd002], a
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; Flypoints begin at New Bark Town...
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ld [StartFlypoint], a
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; ..and end at Silver Cave
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ld a, FLY_MT_SILVER
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ld [EndFlypoint], a
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call FillJohtoMap
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pop af
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.MapHud
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call TownMapBubble
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call TownMapPals
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ld hl, VBGMap0 ; BG Map 0
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call TownMapBGUpdate
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call TownMapMon
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ld a, c
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ld [wd003], a
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ld a, b
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ld [wd004], a
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ret
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; 91d11
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Function91d11: ; 91d11
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ld a, [wd002]
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push af
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ld a, [wd003]
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push af
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ld a, e
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ld [wd002], a
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call ClearSprites
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xor a
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ld [hBGMapMode], a
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ld a, $1
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ld [hInMenu], a
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ld de, GFX_922d1
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ld hl, VTiles0 tile $7f
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lb bc, BANK(GFX_922d1), 1
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call Request2bpp ; actually 1bpp
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call Function91ed0
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ld hl, VTiles0 tile $78
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ld c, $4
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call Request2bpp
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call Function91ff2
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call FillKantoMap
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call Function91de9
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call TownMapPals
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ld hl, VBGMap1
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call TownMapBGUpdate
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call FillJohtoMap
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call Function91de9
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call TownMapPals
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ld hl, VBGMap0
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call TownMapBGUpdate
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ld b, $2
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call GetSGBLayout
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call SetPalettes
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xor a
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ld [hBGMapMode], a
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xor a
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call Function91e1e
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.asm_91d6e
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call JoyTextDelay
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ld hl, hJoyPressed
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ld a, [hl]
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and A_BUTTON | B_BUTTON
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jr nz, .asm_91d8f
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ld a, [hJoypadDown]
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and SELECT
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jr nz, .asm_91d87
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call Function91d9b
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call Function91dcd
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jr .asm_91d8a
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.asm_91d87
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call Function91e5a
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.asm_91d8a
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call DelayFrame
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jr .asm_91d6e
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.asm_91d8f
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call ClearSprites
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pop af
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ld [wd003], a
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pop af
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ld [wd002], a
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ret
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; 91d9b
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Function91d9b: ; 91d9b
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ld a, [hl]
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and $20
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jr nz, .asm_91da6
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ld a, [hl]
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and $10
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jr nz, .asm_91db7
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ret
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.asm_91da6
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ld a, [hWY]
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cp $90
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ret z
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call ClearSprites
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ld a, $90
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ld [hWY], a
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xor a
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call Function91e1e
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ret
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.asm_91db7
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ld a, [StatusFlags]
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bit 6, a ; hall of fame
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ret z
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ld a, [hWY]
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and a
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ret z
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call ClearSprites
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xor a
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ld [hWY], a
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ld a, $1
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call Function91e1e
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ret
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; 91dcd
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Function91dcd: ; 91dcd
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ld a, [hVBlankCounter]
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ld e, a
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and $f
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ret nz
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ld a, e
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and $10
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jr nz, .asm_91ddc
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call ClearSprites
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ret
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.asm_91ddc
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hlcoord 0, 0
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ld de, Sprites
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ld bc, $a0
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call CopyBytes
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ret
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; 91de9
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Function91de9: ; 91de9
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hlcoord 0, 0
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ld bc, SCREEN_WIDTH
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ld a, $7f
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call ByteFill
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hlcoord 0, 1
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ld a, $6
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ld [hli], a
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ld bc, SCREEN_HEIGHT
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ld a, $7
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call ByteFill
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ld [hl], $17
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call GetPokemonName
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hlcoord 2, 0
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call PlaceString
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ld h, b
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ld l, c
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ld de, String_91e16
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call PlaceString
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ret
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; 91e16
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String_91e16:
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db "'S NEST@"
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; 91e1e
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Function91e1e: ; 91e1e
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ld [wd003], a
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ld e, a
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callba Function2a01f
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decoord 0, 0
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ld hl, Sprites
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.asm_91e2e
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ld a, [de]
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and a
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jr z, .asm_91e4d
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push de
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ld e, a
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push hl
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callba GetLandmarkCoords
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pop hl
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ld a, d
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sub $4
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ld [hli], a
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ld a, e
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sub $4
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ld [hli], a
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ld a, $7f
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ld [hli], a
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xor a
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ld [hli], a
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pop de
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inc de
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jr .asm_91e2e
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.asm_91e4d
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ld hl, Sprites
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decoord 0, 0
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ld bc, $a0
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call CopyBytes
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ret
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; 91e5a
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Function91e5a: ; 91e5a
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call Function91ea9
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ret c
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ld a, [wd002]
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ld e, a
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callba GetLandmarkCoords
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ld c, e
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ld b, d
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ld de, Unknown_91e9c
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ld hl, Sprites
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.asm_91e70
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ld a, [de]
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cp $80
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jr z, .asm_91e91
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add b
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ld [hli], a
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inc de
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ld a, [de]
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add c
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ld [hli], a
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inc de
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ld a, [de]
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add $78
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ld [hli], a
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inc de
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push bc
|
|
ld c, 0
|
|
ld a, [PlayerGender]
|
|
bit 0, a
|
|
jr z, .asm_91e8c
|
|
inc c
|
|
.asm_91e8c
|
|
ld a, c
|
|
ld [hli], a
|
|
pop bc
|
|
|
|
jr .asm_91e70
|
|
|
|
.asm_91e91
|
|
ld hl, Sprites + $10
|
|
ld bc, SpritesEnd - (Sprites + $10)
|
|
xor a
|
|
call ByteFill
|
|
ret
|
|
; 91e9c
|
|
|
|
Unknown_91e9c: ; 91e9c
|
|
db -8, -8, 0
|
|
db -8, 0, 1
|
|
db 0, -8, 2
|
|
db 0, 0, 3
|
|
db $80 ; terminator
|
|
; 91ea9
|
|
|
|
Function91ea9: ; 91ea9
|
|
ld a, [wd002]
|
|
cp FAST_SHIP
|
|
jr z, .johto
|
|
cp KANTO_LANDMARK
|
|
jr c, .johto
|
|
|
|
.kanto
|
|
ld a, [wd003]
|
|
and a
|
|
jr z, .clear
|
|
jr .ok
|
|
|
|
.johto
|
|
ld a, [wd003]
|
|
and a
|
|
jr nz, .clear
|
|
|
|
.ok
|
|
and a
|
|
ret
|
|
|
|
.clear
|
|
ld hl, Sprites
|
|
ld bc, SpritesEnd - Sprites
|
|
xor a
|
|
call ByteFill
|
|
scf
|
|
ret
|
|
; 91ed0
|
|
|
|
Function91ed0: ; 91ed0
|
|
ld a, [wd002]
|
|
cp FAST_SHIP
|
|
jr z, .asm_91ede
|
|
callba GetPlayerIcon
|
|
ret
|
|
|
|
.asm_91ede
|
|
ld de, FastShipGFX
|
|
ld b, BANK(FastShipGFX)
|
|
ret
|
|
; 91ee4
|
|
|
|
TownMapBGUpdate: ; 91ee4
|
|
; Update BG Map tiles and attributes
|
|
|
|
; BG Map address
|
|
ld a, l
|
|
ld [hBGMapAddress], a
|
|
ld a, h
|
|
ld [hBGMapAddress + 1], a
|
|
|
|
; Only update palettes on CGB
|
|
ld a, [hCGB]
|
|
and a
|
|
jr z, .tiles
|
|
|
|
; BG Map mode 2 (palettes)
|
|
ld a, 2
|
|
ld [hBGMapMode], a
|
|
|
|
; The BG Map is updated in thirds, so we wait
|
|
; 3 frames to update the whole screen's palettes.
|
|
ld c, 3
|
|
call DelayFrames
|
|
|
|
.tiles
|
|
; Update BG Map tiles
|
|
call WaitBGMap
|
|
|
|
; Turn off BG Map update
|
|
xor a
|
|
ld [hBGMapMode], a
|
|
ret
|
|
; 91eff
|
|
|
|
FillJohtoMap: ; 91eff
|
|
ld de, JohtoMap
|
|
jr FillTownMap
|
|
|
|
FillKantoMap: ; 91f04
|
|
ld de, KantoMap
|
|
|
|
FillTownMap: ; 91f07
|
|
hlcoord 0, 0
|
|
.loop
|
|
ld a, [de]
|
|
cp $ff
|
|
ret z
|
|
ld a, [de]
|
|
ld [hli], a
|
|
inc de
|
|
jr .loop
|
|
; 91f13
|
|
|
|
TownMapPals: ; 91f13
|
|
; Assign palettes based on tile ids
|
|
|
|
hlcoord 0, 0
|
|
decoord 0, 0, AttrMap
|
|
ld bc, 360
|
|
.loop
|
|
; Current tile
|
|
ld a, [hli]
|
|
push hl
|
|
|
|
; HP/borders use palette 0
|
|
cp $60
|
|
jr nc, .pal0
|
|
|
|
; The palette data is condensed to nybbles,
|
|
; least-significant first.
|
|
ld hl, TownMapPalMap
|
|
srl a
|
|
jr c, .odd
|
|
|
|
; Even-numbered tile ids take the bottom nybble...
|
|
add l
|
|
ld l, a
|
|
ld a, h
|
|
adc 0
|
|
ld h, a
|
|
ld a, [hl]
|
|
and %111
|
|
jr .update
|
|
|
|
.odd
|
|
; ...and odd ids take the top.
|
|
add l
|
|
ld l, a
|
|
ld a, h
|
|
adc 0
|
|
ld h, a
|
|
ld a, [hl]
|
|
swap a
|
|
and %111
|
|
jr .update
|
|
|
|
.pal0
|
|
xor a
|
|
|
|
.update
|
|
pop hl
|
|
ld [de], a
|
|
inc de
|
|
dec bc
|
|
ld a, b
|
|
or c
|
|
jr nz, .loop
|
|
ret
|
|
|
|
TownMapPalMap:
|
|
db $11, $21, $22, $00, $11, $13, $54, $54, $11, $21, $22, $00
|
|
db $11, $10, $01, $00, $11, $21, $22, $00, $00, $00, $00, $00
|
|
db $00, $00, $44, $04, $00, $00, $00, $00, $33, $33, $33, $33
|
|
db $33, $33, $33, $03, $33, $33, $33, $33, $00, $00, $00, $00
|
|
; 91f7b
|
|
|
|
TownMapMon: ; 91f7b
|
|
; Draw the FlyMon icon at town map location in
|
|
|
|
; Get FlyMon species
|
|
ld a, [CurPartyMon]
|
|
ld hl, PartySpecies
|
|
ld e, a
|
|
ld d, $0
|
|
add hl, de
|
|
ld a, [hl]
|
|
ld [wd265], a
|
|
|
|
; Get FlyMon icon
|
|
ld e, 8 ; starting tile in VRAM
|
|
callba GetSpeciesIcon
|
|
|
|
; Animation/palette
|
|
ld de, 0
|
|
ld a, $0
|
|
call _InitSpriteAnimStruct
|
|
|
|
ld hl, 3
|
|
add hl, bc
|
|
ld [hl], 8
|
|
ld hl, 2
|
|
add hl, bc
|
|
ld [hl], 0
|
|
ret
|
|
; 91fa6
|
|
|
|
TownMapPlayerIcon: ; 91fa6
|
|
; Draw the player icon at town map location in a
|
|
push af
|
|
|
|
callba GetPlayerIcon
|
|
|
|
; Standing icon
|
|
ld hl, VTiles0 tile $10
|
|
ld c, 4 ; # tiles
|
|
call Request2bpp
|
|
|
|
; Walking icon
|
|
ld hl, $c0
|
|
add hl, de
|
|
ld d, h
|
|
ld e, l
|
|
ld hl, VTiles0 tile $14
|
|
ld c, 4 ; # tiles
|
|
ld a, BANK(ChrisSpriteGFX) ; does nothing
|
|
call Request2bpp
|
|
|
|
; Animation/palette
|
|
ld de, 0
|
|
ld b, $0a ; Male
|
|
ld a, [PlayerGender]
|
|
bit 0, a
|
|
jr z, .asm_91fd3
|
|
ld b, $1e ; Female
|
|
.asm_91fd3
|
|
ld a, b
|
|
call _InitSpriteAnimStruct
|
|
|
|
ld hl, $3
|
|
add hl, bc
|
|
ld [hl], $10
|
|
|
|
pop af
|
|
ld e, a
|
|
push bc
|
|
callba GetLandmarkCoords
|
|
pop bc
|
|
|
|
ld hl, 4
|
|
add hl, bc
|
|
ld [hl], e
|
|
ld hl, 5
|
|
add hl, bc
|
|
ld [hl], d
|
|
ret
|
|
; 0x91ff2
|
|
|
|
Function91ff2: ; 91ff2
|
|
ld hl, TownMapGFX
|
|
ld de, VTiles2
|
|
lb bc, BANK(TownMapGFX), $30
|
|
call DecompressRequest2bpp
|
|
ret
|
|
; 91fff
|
|
|
|
|
|
JohtoMap: ; 91fff
|
|
INCBIN "gfx/misc/johto.bin"
|
|
; 92168
|
|
|
|
KantoMap: ; 92168
|
|
INCBIN "gfx/misc/kanto.bin"
|
|
; 922d1
|
|
|
|
|
|
GFX_922d1: ; 922d1
|
|
INCBIN "gfx/unknown/0922d1.2bpp"
|
|
GFX_922e1: ; 922e1
|
|
INCBIN "gfx/unknown/0922e1.2bpp"
|
|
GFX_92301: ; 92301
|
|
INCBIN "gfx/unknown/092301.2bpp"
|