pokecrystal-board/event/buena.asm
Remy Oukaour aa97752efe Move NUM_BUENA_PRIZES to event/buena.asm (still hard-coded)
Buena_PrizeMenu has "rept NUM_BUENA_PRIZES", which needs NUM_BUENA_PRIZES to be already defined. BuenaPrizeItems and BuenaPrizeItemsEnd are needed to define NUM_BUENA_PRIZES; but BuenaPrizeItems is defined after Buena_PrizeMenu. I don't see a way to avoid hard-coding its value of 9.

Contrast that with the NUM_MOM_ITEMS constants, which are not used as "rept" arguments and so can be defined within their code file.
2017-12-23 00:31:04 -05:00

337 lines
5.1 KiB
NASM

SpecialBuenasPassword: ; 8af6b
xor a
ld [wWhichIndexSet], a
ld hl, .MenuDataHeader
call CopyMenuDataHeader
ld a, [wBuenasPassword]
ld c, a
callba GetBuenasPassword
ld a, [wMenuBorderLeftCoord]
add c
add $2
ld [wMenuBorderRightCoord], a
call PushWindow
call DoNthMenu ; menu
callba Buena_ExitMenu
ld b, $0
ld a, [MenuSelection]
ld c, a
ld a, [wBuenasPassword]
and $3
cp c
jr nz, .wrong
ld b, $1
.wrong
ld a, b
ld [ScriptVar], a
ret
; 8afa9
.MenuDataHeader: ; 0x8afa9
db $40 ; flags
db 00, 00 ; start coords
db 07, 10 ; end coords
dw .MenuData2
db 1 ; default option
; 0x8afb1
db 0
.MenuData2: ; 0x8afb2
db $81 ; flags
db 0 ; items
dw .PasswordIndices
dw .PlacePasswordChoices
; 0x8afb4
.PasswordIndices: ; 8afb8
db 3
db 0, 1, 2
db -1
.PlacePasswordChoices: ; 8afbd
push de
ld a, [wBuenasPassword]
and $f0
ld c, a
ld a, [MenuSelection]
add c
ld c, a
callba GetBuenasPassword
pop hl
call PlaceString
ret
; 8afd4
SpecialBuenaPrize: ; 8afd4
xor a
ld [wMenuScrollPosition], a
ld a, $1
ld [MenuSelection], a
call Buena_PlacePrizeMenuBox
call Buena_DisplayBlueCardBalance
ld hl, .Text_AskWhichPrize
call PrintText
jr .okay
.loop
ld hl, .Text_AskWhichPrize
call BuenaPrintText
.okay
call DelayFrame
call UpdateSprites
call PrintBlueCardBalance
call Buena_PrizeMenu
jr z, .done
ld [MenuSelectionQuantity], a
call Buena_getprize
ld a, [hl]
ld [wNamedObjectIndexBuffer], a
call GetItemName
ld hl, .Text_IsThatRight
call BuenaPrintText
call YesNoBox
jr c, .loop
ld a, [MenuSelectionQuantity]
call Buena_getprize
inc hl
ld a, [hld]
ld c, a
ld a, [wBlueCardBalance]
cp c
jr c, .InsufficientBalance
ld a, [hli]
push hl
ld [CurItem], a
ld a, $1
ld [wItemQuantityChangeBuffer], a
ld hl, NumItems
call ReceiveItem
pop hl
jr nc, .BagFull
ld a, [hl]
ld c, a
ld a, [wBlueCardBalance]
sub c
ld [wBlueCardBalance], a
call PrintBlueCardBalance
jr .Purchase
.InsufficientBalance:
ld hl, .Text_NotEnoughPoints
jr .print
.BagFull:
ld hl, .Text_NoRoom
jr .print
.Purchase:
ld de, SFX_TRANSACTION
call PlaySFX
ld hl, .Text_HereYouGo
.print
call BuenaPrintText
jr .loop
.done
call CloseWindow
call CloseWindow
ld hl, .Text_PleaseComeBackAgain
call PrintText
call JoyWaitAorB
call PlayClickSFX
ret
; 8b072
.Text_AskWhichPrize: ; 0x8b072
; Which prize would you like?
text_jump UnknownText_0x1c589f
db "@"
; 0x8b077
.Text_IsThatRight: ; 0x8b077
; ? Is that right?
text_jump UnknownText_0x1c58bc
db "@"
; 0x8b07c
.Text_HereYouGo: ; Here you go!
text_jump UnknownText_0x1c58d1
db "@"
; 0x8b081
.Text_NotEnoughPoints: ; 0x8b081
; You don't have enough points.
text_jump UnknownText_0x1c58e0
db "@"
; 0x8b086
.Text_NoRoom: ; 0x8b086
; You have no room for it.
text_jump UnknownText_0x1c58ff
db "@"
; 0x8b08b
.Text_PleaseComeBackAgain: ; 0x8b08b
; Oh. Please come back again!
text_jump UnknownText_0x1c591a
db "@"
; 0x8b090
Buena_DisplayBlueCardBalance: ; 8b090
ld hl, BlueCardBalanceMenuDataHeader
call LoadMenuDataHeader
ret
; 8b097
PrintBlueCardBalance: ; 8b097
ld de, wBlueCardBalance
call .DrawBox
ret
; 8b09e
.DrawBox: ; 8b09e
push de
xor a
ld [hBGMapMode], a
ld hl, BlueCardBalanceMenuDataHeader
call CopyMenuDataHeader
call MenuBox
call UpdateSprites
call MenuBoxCoord2Tile
ld bc, SCREEN_WIDTH + 1
add hl, bc
ld de, .Points_string
call PlaceString
ld h, b
ld l, c
inc hl
ld a, " "
ld [hli], a
ld [hld], a
pop de
lb bc, 1, 2
call PrintNum
ret
; 8b0ca
.Points_string:
db "Points@"
; 8b0d1
BlueCardBalanceMenuDataHeader: ; 0x8b0d1
db $40 ; flags
db 11, 00 ; start coords
db 13, 11 ; end coords
; 8b0d6
Buena_PlacePrizeMenuBox: ; 8b0d6
ld hl, .menudataheader
call LoadMenuDataHeader
ret
; 8b0dd
.menudataheader ; 0x8b0dd
db $40 ; flags
db 00, 00 ; start coords
db 11, 17 ; end coords
; 8b0e2
Buena_PrizeMenu: ; 8b0e2
ld hl, .MenuDataHeader
call CopyMenuDataHeader
ld a, [MenuSelection]
ld [wMenuCursorBuffer], a
xor a
ld [wWhichIndexSet], a
ld [hBGMapMode], a
call InitScrollingMenu
call UpdateSprites
call ScrollingMenu
ld a, [MenuSelection]
ld c, a
ld a, [wMenuCursorY]
ld [MenuSelection], a
ld a, [wMenuJoypad]
cp $2
jr z, .cancel
ld a, c
and a
ret nz
.cancel
xor a
ret
; 8b113
.MenuDataHeader: ; 0x8b113
db $40 ; flags
db 01, 01 ; start coords
db 09, 16 ; end coords
dw .MenuData2
db 1 ; default option
; 0x8b11b
db 0
.MenuData2: ; 0x8b11c
db $10 ; flags
db 4, 13 ; rows, columns
db 1 ; spacing
dba .indices
dba .prizeitem
dba .prizepoints
; 8b129
NUM_BUENA_PRIZES EQU 9 ; ((BuenaPrizeItemsEnd - BuenaPrizeItems) / 2)
.indices ; 8b129
db NUM_BUENA_PRIZES
x = 1
rept NUM_BUENA_PRIZES
db x
x = x + 1
endr
db -1
; 8b134
.prizeitem ; 8b134
ld a, [MenuSelection]
call Buena_getprize
ld a, [hl]
push de
ld [wNamedObjectIndexBuffer], a
call GetItemName
pop hl
call PlaceString
ret
; 8b147
.prizepoints ; 8b147
ld a, [MenuSelection]
call Buena_getprize
inc hl
ld a, [hl]
ld c, "0"
add c
ld [de], a
ret
; 8b154
Buena_getprize: ; 8b154
dec a
ld hl, BuenaPrizeItems
ld b, 0
ld c, a
add hl, bc
add hl, bc
ret
; 8b15e
INCLUDE "data/items/buena_prizes.asm"