pokecrystal-board/engine/pokegear/townmap_convertlinebreakcharacters.asm
mid-kid 0d9241889f Organize the engine/ directory, take 3
Renamed `title` to `movies`.
Moved some functions from `engine/routines/` to their fitting
directories, and cleaned up the base `engine/` directory.
Moved `engine/pokemon/tmhm.asm` back to `engine/items/`.

Made a new subdirectory:
* engine/tilesets: Contains all map-related graphics routines.
2018-03-25 16:18:33 +02:00

22 lines
278 B
NASM

TownMap_ConvertLineBreakCharacters: ; 1de2c5
ld hl, wStringBuffer1
.loop
ld a, [hl]
cp "@"
jr z, .end
cp "%"
jr z, .line_break
cp "¯"
jr z, .line_break
inc hl
jr .loop
.line_break
ld [hl], "<LNBRK>"
.end
ld de, wStringBuffer1
hlcoord 9, 0
call PlaceString
ret