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ai
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Move AI data tables into data/battle/ai (mirroring engine/battle/ai) so they're more discoverable.
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2018-01-25 20:34:33 -05:00 |
move_effects
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Move-unique effect commands consistently go in engine/battle/move_effects/
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2018-01-26 11:36:00 -05:00 |
anim_hp_bar.asm
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Remove Predef_ prefix from routines listed in PredefPointers
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2018-01-16 14:39:28 -05:00 |
battle_transition.asm
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Avoid "+- 1" at every maskbits
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2018-01-16 17:27:50 -05:00 |
battlestart_copytilemapatonce.asm
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Use "battle_anims" and "sprite_anims" for clarity, not just "anims"
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2017-12-26 18:45:04 -05:00 |
checkbattlescene.asm
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Document hardcoded SRAM addresses.
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2018-01-08 22:48:58 -05:00 |
consumehelditem.asm
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More battle data in data/battle/
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2018-01-25 21:34:42 -05:00 |
core.asm
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More battle data in data/battle/
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2018-01-25 21:34:42 -05:00 |
effect_commands.asm
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Move-unique effect commands consistently go in engine/battle/move_effects/
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2018-01-26 11:36:00 -05:00 |
hidden_power.asm
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Do a little cleanup towards issue #465
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2018-01-09 17:20:47 -05:00 |
link_result.asm
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Split battle/ into data/ and engine/ components
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2017-12-26 17:47:05 -05:00 |
menu.asm
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MenuDataHeader → MenuHeader, MenuData2 → MenuData (might complete issue #440)
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2018-01-23 16:08:43 -05:00 |
misc.asm
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Badge type boosts make sense in data/types/
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2018-01-28 01:17:32 -05:00 |
read_trainer_attributes.asm
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Split battle/ into data/ and engine/ components
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2017-12-26 17:47:05 -05:00 |
read_trainer_dvs.asm
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Remove redundant data/ filename prefixes
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2017-12-27 01:29:15 -05:00 |
read_trainer_party.asm
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More battle data in data/battle/
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2018-01-25 21:34:42 -05:00 |
returntobattle_useball.asm
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MenuDataHeader → MenuHeader, MenuData2 → MenuData (might complete issue #440)
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2018-01-23 16:08:43 -05:00 |
sliding_intro.asm
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Merge branch 'dev' of https://github.com/TheMostCuriousThing/pokecrystal (resolve PR #460)
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2018-01-14 23:00:22 -05:00 |
start_battle.asm
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Remove Predef_ prefix from routines listed in PredefPointers
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2018-01-16 14:39:28 -05:00 |
trainer_huds.asm
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Scale addresses with PARTY_LENGTH
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2018-01-20 14:10:31 -05:00 |
updatebattlehuds.asm
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Use "battle_anims" and "sprite_anims" for clarity, not just "anims"
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2017-12-26 18:45:04 -05:00 |
used_move_text.asm
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More battle data in data/battle/
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2018-01-25 21:34:42 -05:00 |