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https://gitlab.com/xCrystal/pokecrystal-board.git
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0d9241889f
Renamed `title` to `movies`. Moved some functions from `engine/routines/` to their fitting directories, and cleaned up the base `engine/` directory. Moved `engine/pokemon/tmhm.asm` back to `engine/items/`. Made a new subdirectory: * engine/tilesets: Contains all map-related graphics routines.
21 lines
286 B
NASM
21 lines
286 B
NASM
CheckSave:: ; 4cffe
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ld a, BANK(sCheckValue1) ; BANK(sCheckValue2)
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call GetSRAMBank
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ld a, [sCheckValue1]
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ld b, a
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ld a, [sCheckValue2]
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ld c, a
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call CloseSRAM
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ld a, b
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cp SAVE_CHECK_VALUE_1
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jr nz, .ok
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ld a, c
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cp SAVE_CHECK_VALUE_2
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jr nz, .ok
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ld c, $1
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ret
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.ok
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ld c, $0
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ret
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