pokecrystal-board/data/phone/text/parry_callee.asm
mid-kid e3e0bcd653 #641 fixes and additions. (#646)
Name a lot of text labels according to our conventions
2019-10-20 18:24:17 -04:00

73 lines
1.0 KiB
NASM

ParryAnswerPhoneText:
text "Yup, yup!"
line "It's @"
text_ram wStringBuffer3
text "!"
para "Hah, and here's"
line "<PLAY_G>!"
done
ParryAnswerPhoneDayText:
text "Yup, yup!"
line "It's @"
text_ram wStringBuffer3
text "!"
para "Hah, and here's"
line "<PLAY_G>!"
done
ParryAnswerPhoneNiteText:
text "Yup, yup!"
line "It's @"
text_ram wStringBuffer3
text "!"
para "Hah, and here's"
line "<PLAY_G>!"
done
ParryGreetText:
text "<PLAY_G>, it's"
line "@"
text_ram wStringBuffer3
text "!"
para "Have you had a"
line "proper breakfast?"
done
ParryGreetDayText:
text "<PLAY_G>, it's"
line "@"
text_ram wStringBuffer3
text "!"
para "Have you had a"
line "proper lunch?"
done
ParryGreetNiteText:
text "<PLAY_G>, it's"
line "@"
text_ram wStringBuffer3
text "!"
para "Have you had a"
line "proper dinner?"
done
ParryGenericText:
text "Are your #MON"
line "looking good?"
para "My @"
text_ram wStringBuffer4
text " and"
line "me--we're looking"
para "mighty dandy!"
line "Hahahah!"
done