pokecrystal-board/data/phone/text/liz_callee.asm
mid-kid e3e0bcd653 #641 fixes and additions. (#646)
Name a lot of text labels according to our conventions
2019-10-20 18:24:17 -04:00

82 lines
1.2 KiB
NASM

LizAnswerPhoneText:
text "Hello, @"
text_ram wStringBuffer3
text_start
line "speaking."
para "Oh, <PLAY_G>."
line "Good morning."
done
LizAnswerPhoneDayText:
text "Hello, @"
text_ram wStringBuffer3
text_start
line "speaking."
para "Oh, <PLAY_G>."
line "How are you?"
done
LizAnswerPhoneNiteText:
text "Hello, @"
text_ram wStringBuffer3
text_start
line "speaking."
para "Oh, <PLAY_G>."
line "Good evening."
done
LizGreetText:
text "Good morning,"
line "<PLAY_G>."
para "This is @"
text_ram wStringBuffer3
text "."
line "Were you sleeping?"
done
LizGreetDayText:
text "Hi, <PLAY_G>."
line "This is @"
text_ram wStringBuffer3
text "."
para "How are things"
line "going for you?"
done
LizGreetNiteText:
text "Good evening,"
line "<PLAY_G>."
para "This is @"
text_ram wStringBuffer3
text "."
line "Are you awake?"
done
LizGenericText:
text "I had some time,"
line "so I called you."
para "So anyway, how are"
line "your #MON?"
para "Me, I take my"
line "@"
text_ram wStringBuffer4
text " to the"
para "#MON CENTER in"
line "VIOLET every day,"
para "so it's doing just"
line "fantastic!"
para "I'm friends with"
line "the receptionist!"
done