pokecrystal-board/data/phone/text/irwin_callee.asm
mid-kid e3e0bcd653 #641 fixes and additions. (#646)
Name a lot of text labels according to our conventions
2019-10-20 18:24:17 -04:00

57 lines
777 B
NASM

IrwinAnswerPhoneText:
text "Hello? @"
text_ram wStringBuffer3
text_start
line "here…"
para "Hey, <PLAY_G>!"
done
IrwinAnswerPhoneDayText:
text "Hello? @"
text_ram wStringBuffer3
text_start
line "here…"
para "Wow, <PLAY_G>!"
done
IrwinAnswerPhoneNiteText:
text "Hello? @"
text_ram wStringBuffer3
text_start
line "here…"
para "Yippee, <PLAY_G>!"
done
IrwinGreetText:
text "Uh, hello."
line "<PLAY_G>?"
para "It's your pal,"
line "@"
text_ram wStringBuffer3
text "!"
done
IrwinGreetDayText:
text "Uh, hello,"
line "<PLAY_G>?"
para "It's your buddy"
line "@"
text_ram wStringBuffer3
text "!"
done
IrwinGreetNiteText:
text "Uh, hello,"
line "<PLAY_G>?"
para "It's your sidekick"
line "@"
text_ram wStringBuffer3
text "!"
done