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e3e0bcd653
Name a lot of text labels according to our conventions
86 lines
1.3 KiB
NASM
86 lines
1.3 KiB
NASM
GavenMonGreaterThanImaginedText:
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text "My @"
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text_ram wStringBuffer4
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text_start
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line "might be greater"
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cont "than I imagined."
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para "I doubt I'll see a"
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line "@"
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text_ram wStringBuffer4
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text " that's"
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cont "better than mine."
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done
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GavenDefeatedMonText:
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text "Oh, and I managed"
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line "to barely defeat"
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para "@"
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text_ram wStringBuffer4
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text " the"
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line "other day."
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para "I've never seen a"
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line "@"
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text_ram wStringBuffer4
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text " get"
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cont "that strongā¦"
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para "You shouldn't let"
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line "your guard down,"
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para "even against a"
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line "#MON you're"
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cont "used to seeing."
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done
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GavenLostAMonText:
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text "And a while back,"
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line "I tried to catch a"
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cont "wild @"
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text_ram wStringBuffer4
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text "."
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para "But it managed to"
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line "elude me."
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para "One wrong decision"
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line "could mean total"
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para "failureā¦ You ought"
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line "to be careful too."
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done
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GavenBattleRematchText:
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text "Let's battle!"
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para "I'll be waiting on"
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line "@"
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text_ram wStringBuffer5
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text "."
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para "Give me a shout"
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line "when you're close."
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done
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GavenHangUpText:
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text "OK, I'll talk to"
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line "you soon!"
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done
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GavenHangUpNotThursdayText:
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text "I obsess over how"
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line "to beat you."
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done
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GavenReminderText:
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text "<PLAY_G>, why"
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line "aren't you here?"
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para "I'll take you down"
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line "with @"
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text_ram wStringBuffer5
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text "!"
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done
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