pokecrystal-board/data/phone/text/gaven_caller.asm
mid-kid e3e0bcd653 #641 fixes and additions. (#646)
Name a lot of text labels according to our conventions
2019-10-20 18:24:17 -04:00

86 lines
1.3 KiB
NASM

GavenMonGreaterThanImaginedText:
text "My @"
text_ram wStringBuffer4
text_start
line "might be greater"
cont "than I imagined."
para "I doubt I'll see a"
line "@"
text_ram wStringBuffer4
text " that's"
cont "better than mine."
done
GavenDefeatedMonText:
text "Oh, and I managed"
line "to barely defeat"
para "@"
text_ram wStringBuffer4
text " the"
line "other day."
para "I've never seen a"
line "@"
text_ram wStringBuffer4
text " get"
cont "that strongā€¦"
para "You shouldn't let"
line "your guard down,"
para "even against a"
line "#MON you're"
cont "used to seeing."
done
GavenLostAMonText:
text "And a while back,"
line "I tried to catch a"
cont "wild @"
text_ram wStringBuffer4
text "."
para "But it managed to"
line "elude me."
para "One wrong decision"
line "could mean total"
para "failureā€¦ You ought"
line "to be careful too."
done
GavenBattleRematchText:
text "Let's battle!"
para "I'll be waiting on"
line "@"
text_ram wStringBuffer5
text "."
para "Give me a shout"
line "when you're close."
done
GavenHangUpText:
text "OK, I'll talk to"
line "you soon!"
done
GavenHangUpNotThursdayText:
text "I obsess over how"
line "to beat you."
done
GavenReminderText:
text "<PLAY_G>, why"
line "aren't you here?"
para "I'll take you down"
line "with @"
text_ram wStringBuffer5
text "!"
done