mirror of
https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2024-11-16 11:27:33 -08:00
c05b7f41dd
- MapTriggers / maptrigger → SceneScripts / scene_script - XYTriggers / xy_trigger → CoordEvents / coord_event - Signposts / signpost → BGEvents / bg_event - PersonEvents / person_event → ObjectEvents / object_event
501 lines
9.2 KiB
NASM
501 lines
9.2 KiB
NASM
const_value set 2
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const RADIOTOWER1F_RECEPTIONIST
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const RADIOTOWER1F_LASS
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const RADIOTOWER1F_YOUNGSTER
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const RADIOTOWER1F_ROCKET
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const RADIOTOWER1F_GENTLEMAN
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const RADIOTOWER1F_COOLTRAINER_F
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RadioTower1F_MapScriptHeader:
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.SceneScripts:
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db 0
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.MapCallbacks:
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db 0
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ReceptionistScript_0x5cd29:
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faceplayer
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opentext
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checkflag ENGINE_ROCKETS_IN_RADIO_TOWER
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iftrue UnknownScript_0x5cd37
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writetext UnknownText_0x5ce77
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waitbutton
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closetext
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end
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UnknownScript_0x5cd37:
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writetext UnknownText_0x5ce81
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waitbutton
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closetext
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end
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GentlemanScript_0x5cd3d:
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faceplayer
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opentext
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writetext UnknownText_0x5ceba
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buttonsound
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special Special_CheckLuckyNumberShowFlag
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iffalse .skip
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special Special_ResetLuckyNumberShowFlag
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.skip
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special Special_PrintTodaysLuckyNumber
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checkflag ENGINE_LUCKY_NUMBER_SHOW
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iftrue .GameOver
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writetext UnknownText_0x5cf3a
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buttonsound
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closetext
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applymovement RADIOTOWER1F_GENTLEMAN, MovementData_0x5ce71
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opentext
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writetext UnknownText_0x5cf5a
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buttonsound
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waitsfx
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writetext UnknownText_0x5cf79
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playsound SFX_DEX_FANFARE_20_49
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waitsfx
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buttonsound
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special Special_CheckForLuckyNumberWinners
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closetext
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applymovement RADIOTOWER1F_GENTLEMAN, MovementData_0x5ce74
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opentext
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if_equal 1, .FirstPlace
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if_equal 2, .SecondPlace
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if_equal 3, .ThirdPlace
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jump .NoPrize
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.GameOver:
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writetext UnknownText_0x5cf7e
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waitbutton
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closetext
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end
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.FirstPlace:
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writetext UnknownText_0x5cfb5
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playsound SFX_1ST_PLACE
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waitsfx
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buttonsound
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giveitem MASTER_BALL
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iffalse .BagFull
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itemnotify
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setflag ENGINE_LUCKY_NUMBER_SHOW
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jump .GameOver
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.SecondPlace:
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writetext UnknownText_0x5d023
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playsound SFX_2ND_PLACE
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waitsfx
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buttonsound
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giveitem EXP_SHARE
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iffalse .BagFull
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itemnotify
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setflag ENGINE_LUCKY_NUMBER_SHOW
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jump .GameOver
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.ThirdPlace:
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writetext UnknownText_0x5d076
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playsound SFX_3RD_PLACE
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waitsfx
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buttonsound
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giveitem PP_UP
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iffalse .BagFull
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itemnotify
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setflag ENGINE_LUCKY_NUMBER_SHOW
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jump .GameOver
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.NoPrize:
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writetext UnknownText_0x5d0c0
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waitbutton
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closetext
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end
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.BagFull:
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writetext UnknownText_0x5d0e6
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waitbutton
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closetext
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end
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CooltrainerFScript_0x5cdd5:
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faceplayer
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opentext
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checkflag ENGINE_RADIO_CARD
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iftrue UnknownScript_0x5ce2d
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writetext UnknownText_0x5d12d
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yesorno
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iffalse UnknownScript_0x5ce4b
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writetext UnknownText_0x5d1f2
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yesorno
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iffalse UnknownScript_0x5ce42
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playsound SFX_ELEVATOR_END
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waitsfx
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writetext UnknownText_0x5d231
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yesorno
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iffalse UnknownScript_0x5ce42
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playsound SFX_ELEVATOR_END
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waitsfx
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writetext UnknownText_0x5d282
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yesorno
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iftrue UnknownScript_0x5ce42
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playsound SFX_ELEVATOR_END
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waitsfx
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writetext UnknownText_0x5d2bc
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yesorno
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iffalse UnknownScript_0x5ce42
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playsound SFX_ELEVATOR_END
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waitsfx
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writetext UnknownText_0x5d30e
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yesorno
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iftrue UnknownScript_0x5ce42
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playsound SFX_ELEVATOR_END
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waitsfx
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writetext UnknownText_0x5d37b
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buttonsound
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stringtotext RadioCardText, $1
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scall UnknownScript_0x5ce3e
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writetext UnknownText_0x5d3c0
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buttonsound
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setflag ENGINE_RADIO_CARD
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UnknownScript_0x5ce2d:
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writetext UnknownText_0x5d3e5
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waitbutton
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closetext
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end
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RadioCardText:
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db "RADIO CARD@"
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UnknownScript_0x5ce3e:
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jumpstd receiveitem
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end
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UnknownScript_0x5ce42:
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playsound SFX_WRONG
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writetext UnknownText_0x5d409
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waitbutton
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closetext
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end
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UnknownScript_0x5ce4b:
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writetext UnknownText_0x5d443
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waitbutton
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closetext
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end
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RadioTower1FLassScript:
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jumptextfaceplayer RadioTower1FLassText
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RadioTower1FYoungsterScript:
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jumptextfaceplayer RadioTower1FYoungsterText
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TrainerGruntM3:
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trainer EVENT_BEAT_ROCKET_GRUNTM_3, GRUNTM, GRUNTM_3, GruntM3SeenText, GruntM3BeatenText, 0, .Script
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.Script:
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end_if_just_battled
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opentext
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writetext GruntM3AfterBattleText
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waitbutton
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closetext
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end
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MapRadioTower1FSignpost0Script:
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jumptext UnknownText_0x5d5e7
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MapRadioTower1FSignpost1Script:
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jumptext UnknownText_0x5d631
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MovementData_0x5ce71:
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step RIGHT
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turn_head UP
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step_end
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MovementData_0x5ce74:
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step LEFT
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turn_head UP
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step_end
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UnknownText_0x5ce77:
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text "Welcome!"
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done
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UnknownText_0x5ce81:
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text "Hello. I'm sorry,"
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line "but we're not"
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cont "offering any tours"
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cont "today."
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done
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UnknownText_0x5ceba:
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text "Hi, are you here"
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line "for the LUCKY NUM-"
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cont "BER SHOW?"
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para "Want me to check"
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line "the ID numbers of"
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cont "your #MON?"
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para "If you get lucky,"
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line "you win a prize."
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done
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UnknownText_0x5cf3a:
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text "This week's ID"
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line "number is @"
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text_from_ram StringBuffer3
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text "."
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done
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UnknownText_0x5cf5a:
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text "Let's see if you"
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line "have a match."
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done
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UnknownText_0x5cf79:
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text $56
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line $56
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done
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UnknownText_0x5cf7e:
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text "Please come back"
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line "next week for the"
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cont "next LUCKY NUMBER."
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done
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UnknownText_0x5cfb5:
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text "Wow! You have a"
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line "perfect match of"
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cont "all five numbers!"
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para "We have a grand"
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line "prize winner!"
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para "You have won a"
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line "MASTER BALL!"
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done
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UnknownText_0x5d023:
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text "Hey! You've"
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line "matched the last"
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cont "three numbers!"
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para "You've won second"
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line "prize, an EXP."
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cont "SHARE!"
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done
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UnknownText_0x5d076:
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text "Ooh, you've"
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line "matched the last"
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cont "two numbers."
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para "You've won third"
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line "prize, a PP UP."
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done
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UnknownText_0x5d0c0:
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text "Nope, none of your"
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line "ID numbers match."
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done
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UnknownText_0x5d0e6:
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text "You've got no room"
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line "for your prize."
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para "Make room and come"
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line "back right away."
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done
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UnknownText_0x5d12d:
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text "We have a special"
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line "quiz campaign on"
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cont "right now."
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para "Answer five ques-"
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line "tions correctly to"
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cont "win a RADIO CARD."
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para "Slide it into your"
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line "#GEAR to play"
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para "the radio anytime,"
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line "anywhere."
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para "Would you like to"
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line "take the quiz?"
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done
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UnknownText_0x5d1f2:
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text "Question 1:"
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para "Is there a #MON"
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line "that appears only"
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cont "in the morning?"
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done
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UnknownText_0x5d231:
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text "Correct!"
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line "Question 2:"
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para "Is this statement"
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line "correct?"
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para "You can't buy a"
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line "BERRY at a MART."
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done
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UnknownText_0x5d282:
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text "Bull's-eye!"
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line "Question 3:"
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para "Does HM01 contain"
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line "the move FLASH?"
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done
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UnknownText_0x5d2bc:
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text "So far so good!"
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line "Question 4:"
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para "Is FALKNER the"
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line "VIOLET GYM LEADER"
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para "who uses bird"
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line "#MON?"
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done
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UnknownText_0x5d30e:
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text "Wow! Right again!"
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line "Here's the final"
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cont "question:"
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para "Do GOLDENROD GAME"
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line "CORNER's slots"
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para "have CHARMANDER"
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line "on their reels?"
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done
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UnknownText_0x5d37b:
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text "Bingo! You got it!"
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line "Congratulations!"
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para "Here's your prize,"
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line "a RADIO CARD!"
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done
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UnknownText_0x5d3c0:
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text "<PLAYER>'s #GEAR"
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line "can now double as"
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cont "a radio!"
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done
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UnknownText_0x5d3e5:
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text "Please tune in to"
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line "our radio shows."
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done
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UnknownText_0x5d409:
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text "Oh, dear."
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line "Sorry, but you"
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para "got it wrong."
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line "Please try again!"
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done
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UnknownText_0x5d443:
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text "Oh. I see. Please"
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line "see me if you"
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cont "change your mind."
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done
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RadioTower1FLassText:
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text "BEN is a fabulous"
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line "DJ."
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para "His sweet voice"
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line "makes me melt!"
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done
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RadioTower1FYoungsterText:
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text "I love MARY, from"
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line "#MON TALK."
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para "I only know what"
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line "she sounds like,"
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cont "though."
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done
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GruntM3SeenText:
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text "We've finally"
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line "taken over the"
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cont "RADIO TOWER!"
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para "Now everyone will"
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line "get to experience"
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para "the true terror of"
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line "TEAM ROCKET!"
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para "We'll show you"
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line "how scary we are!"
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done
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GruntM3BeatenText:
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text "Too strong! We"
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line "must watch you…"
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done
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GruntM3AfterBattleText:
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text "You're too strong."
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para "Our plan could be"
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line "ruined. I must"
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cont "warn the others…"
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done
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UnknownText_0x5d5e7:
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text "1F RECEPTION"
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line "2F SALES"
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para "3F PERSONNEL"
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line "4F PRODUCTION"
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para "5F DIRECTOR'S"
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line " OFFICE"
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done
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UnknownText_0x5d631:
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text "LUCKY CHANNEL!"
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para "Win with #MON"
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line "ID numbers!"
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para "Trade your #MON"
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line "to collect differ-"
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cont "ent ID numbers!"
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done
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RadioTower1F_MapEventHeader:
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; filler
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db 0, 0
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.Warps:
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db 3
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warp_def $7, $2, 11, GOLDENROD_CITY
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warp_def $7, $3, 11, GOLDENROD_CITY
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warp_def $0, $f, 2, RADIO_TOWER_2F
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.CoordEvents:
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db 0
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.BGEvents:
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db 2
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bg_event 0, 3, BGEVENT_READ, MapRadioTower1FSignpost0Script
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bg_event 0, 13, BGEVENT_READ, MapRadioTower1FSignpost1Script
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.ObjectEvents:
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db 6
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object_event SPRITE_RECEPTIONIST, 6, 5, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, ReceptionistScript_0x5cd29, -1
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object_event SPRITE_LASS, 4, 16, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, RadioTower1FLassScript, EVENT_GOLDENROD_CITY_CIVILIANS
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object_event SPRITE_YOUNGSTER, 4, 15, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, RadioTower1FYoungsterScript, EVENT_GOLDENROD_CITY_CIVILIANS
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object_event SPRITE_ROCKET, 1, 14, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 3, TrainerGruntM3, EVENT_RADIO_TOWER_ROCKET_TAKEOVER
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object_event SPRITE_GENTLEMAN, 6, 8, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, GentlemanScript_0x5cd3d, EVENT_GOLDENROD_CITY_CIVILIANS
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object_event SPRITE_COOLTRAINER_F, 6, 12, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, CooltrainerFScript_0x5cdd5, EVENT_GOLDENROD_CITY_CIVILIANS
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