pokecrystal-board/engine/menus/main_menu.asm

226 lines
3.2 KiB
NASM

; MainMenuItems indexes
const_def
const MAINMENU_NEW_GAME ; 0
const MAINMENU_CONTINUE ; 1
; MainMenu.Strings and MainMenu.Jumptable indexes
const_def
const MAINMENUITEM_CONTINUE ; 0
const MAINMENUITEM_NEW_GAME ; 1
const MAINMENUITEM_OPTION ; 2
const MAINMENUITEM_DEBUG_ROOM ; 3
MainMenu:
.loop
xor a
ldh [hMapAnims], a
call ClearTilemap
call LoadFrame
call LoadStandardFont
call ClearMenuAndWindowData
ld b, CGB_DIPLOMA
call GetCGBLayout
call SetPalettes
ld hl, wGameTimerPaused
res GAME_TIMER_COUNTING_F, [hl]
call MainMenu_GetWhichMenu
ld [wWhichIndexSet], a
call MainMenu_PrintCurrentTimeAndDay
ld hl, .MenuHeader
call LoadMenuHeader
call MainMenuJoypadLoop
call CloseWindow
jr c, .quit
call ClearTilemap
ld a, [wMenuSelection]
ld hl, .Jumptable
rst JumpTable
jr .loop
.quit
ret
.MenuHeader:
db MENU_BACKUP_TILES ; flags
menu_coords 0, 0, 16, 7
dw .MenuData
db 1 ; default option
.MenuData:
db STATICMENU_CURSOR ; flags
db 0 ; items
dw MainMenuItems
dw PlaceMenuStrings
dw .Strings
.Strings:
; entries correspond to MAINMENUITEM_* constants
db "CONTINUE@"
db "NEW GAME@"
db "OPTION@"
if DEF(_DEBUG)
db "DEBUG ROOM@"
endc
.Jumptable:
; entries correspond to MAINMENUITEM_* constants
dw MainMenu_Continue
dw MainMenu_NewGame
dw MainMenu_Option
if DEF(_DEBUG)
dw MainMenu_DebugRoom
endc
MainMenuItems:
; entries correspond to MAINMENU_* constants
; MAINMENU_NEW_GAME
db 2
db MAINMENUITEM_NEW_GAME
db MAINMENUITEM_OPTION
db -1
; MAINMENU_CONTINUE
db 3 + DEF(_DEBUG)
db MAINMENUITEM_CONTINUE
db MAINMENUITEM_NEW_GAME
db MAINMENUITEM_OPTION
if DEF(_DEBUG)
db MAINMENUITEM_DEBUG_ROOM
endc
db -1
MainMenu_GetWhichMenu:
ld a, [wSaveFileExists]
and a
jr nz, .next
ld a, MAINMENU_NEW_GAME
ret
.next
ld a, MAINMENU_CONTINUE
ret
MainMenuJoypadLoop:
call SetUpMenu
.loop
call MainMenu_PrintCurrentTimeAndDay
ld a, [w2DMenuFlags1]
set 5, a
ld [w2DMenuFlags1], a
call GetScrollingMenuJoypad
ld a, [wMenuJoypad]
cp B_BUTTON
jr z, .b_button
cp A_BUTTON
jr z, .a_button
jr .loop
.a_button
call PlayClickSFX
and a
ret
.b_button
scf
ret
MainMenu_PrintCurrentTimeAndDay:
ld a, [wSaveFileExists]
and a
ret z
xor a
ldh [hBGMapMode], a
call .PlaceBox
ld hl, wOptions
ld a, [hl]
push af
set NO_TEXT_SCROLL, [hl]
call .PlaceTime
pop af
ld [wOptions], a
ld a, $1
ldh [hBGMapMode], a
ret
.PlaceBox:
hlcoord 0, 14
ld b, 2
ld c, 18
call Textbox1bpp
ret
.PlaceTime:
ld a, [wSaveFileExists]
and a
ret z
call GetWeekday
ld b, a
decoord 1, 15
call .PrintDayOfWeek
ld a, [wTimeOfDay]
maskbits NUM_DAYTIMES
decoord 4, 16
call .PrintTimeOfDay
ret
.PrintDayOfWeek:
push de
ld hl, .Days
ld a, b
call GetNthString
ld d, h
ld e, l
pop hl
call PlaceString
ld h, b
ld l, c
ld de, .Day
call PlaceString
ret
.Days:
db "SUN@"
db "MON@"
db "TUES@"
db "WEDNES@"
db "THURS@"
db "FRI@"
db "SATUR@"
.Day:
db "DAY@"
.PrintTimeOfDay:
push de
ld hl, .TimesOfDay
call GetNthString
ld d, h
ld e, l
pop hl
call PlaceString
ret
.TimesOfDay:
db "MORN@"
db "DAY@"
db "NITE@"
db "EVE@"
MainMenu_NewGame:
call NewGame
ret
MainMenu_Option:
call Option
ret
MainMenu_Continue:
call Continue
ret
if DEF(_DEBUG)
MainMenu_DebugRoom:
farcall _DebugRoom
ret
endc