pokecrystal-board/data/phone/text/gaven_callee.asm
mid-kid e3e0bcd653 #641 fixes and additions. (#646)
Name a lot of text labels according to our conventions
2019-10-20 18:24:17 -04:00

73 lines
1.1 KiB
NASM

GavenAnswerPhoneText:
text "Hello, this is"
line "@"
text_ram wStringBuffer3
text " speaking…"
para "Hi, <PLAY_G>!"
line "Good morning!"
done
GavenAnswerPhoneDayText:
text "Hello, this is"
line "@"
text_ram wStringBuffer3
text " speaking…"
para "Hi, <PLAY_G>!"
done
GavenAnswerPhoneNiteText:
text "Hello, this is"
line "@"
text_ram wStringBuffer3
text " speaking…"
para "Hi, <PLAY_G>!"
line "Good evening!"
done
GavenGreetText:
text "<PLAY_G>, good"
line "morning!"
para "It's me, @"
text_ram wStringBuffer3
text "."
line "How are you doing?"
done
GavenGreetDayText:
text "Hi, <PLAY_G>!"
para "It's me, @"
text_ram wStringBuffer3
text "."
line "How are you doing?"
done
GavenGreetNiteText:
text "<PLAY_G>, good"
line "evening!"
para "It's me, @"
text_ram wStringBuffer3
text "."
line "How are you doing?"
done
GavenGenericText:
text "How are your"
line "#MON doing?"
para "My @"
text_ram wStringBuffer4
text "'s"
line "doing as great as"
cont "ever."
para "Let's keep at it"
line "and become #MON"
cont "CHAMPS!"
done