pokecrystal-board/data/phone/text/beverly_callee.asm
mid-kid e3e0bcd653 #641 fixes and additions. (#646)
Name a lot of text labels according to our conventions
2019-10-20 18:24:17 -04:00

69 lines
1014 B
NASM

BeverlyAnswerPhoneText:
text "Hello, this is"
line "@"
text_ram wStringBuffer3
text "."
para "Oh! Good morning,"
line "<PLAYER>."
done
BeverlyAnswerPhoneDayText:
text "Hello, this is"
line "@"
text_ram wStringBuffer3
text "."
para "Oh! Good day,"
line "<PLAYER>."
done
BeverlyAnswerPhoneNiteText:
text "Hello, this is"
line "@"
text_ram wStringBuffer3
text "."
para "Oh! Good evening,"
line "<PLAYER>."
done
BeverlyGreetText:
text "Hello, <PLAYER>."
line "Good morning."
para "This is @"
text_ram wStringBuffer3
text "."
line "Were you asleep?"
done
BeverlyGreetDayText:
text "Hi, <PLAYER>."
line "This is @"
text_ram wStringBuffer3
text "."
para "How are you doing?"
done
BeverlyGreetNiteText:
text "Hi, <PLAYER>."
line "This is @"
text_ram wStringBuffer3
text "."
para "Were you awake?"
done
BeverlyGenericText:
text "Keeping your"
line "#MON happy?"
para "My @"
text_ram wStringBuffer4
text " is"
line "healthy. It eats a"
cont "lot every day."
done