mirror of
https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2024-11-16 11:27:33 -08:00
pfero
999c804f6f
Label some functions in gfx/load_pics.asm
A few projects I looked around in used these same labels for these functions, and it looks like they describe these functions properly. Also fixed usage of BANK() in a few places.
Pokémon Crystal
This is a disassembly of Pokémon Crystal.
It builds the following roms:
- Pokemon - Crystal Version (UE) (V1.0) [C][!].gbc
sha1: f4cd194bdee0d04ca4eac29e09b8e4e9d818c133
- Pokemon - Crystal Version (UE) (V1.1) [C][!].gbc
sha1: f2f52230b536214ef7c9924f483392993e226cfb
To set up the repository, see INSTALL.md.
See also
- Disassembly of Pokémon Red/Blue
- Disassembly of Pokémon Yellow
- Disassembly of Pokémon Pinball
- Disassembly of Pokémon TCG
- Disassembly of Pokémon Ruby
- Disassembly of Pokémon Emerald
- Discord: pret
- irc: freenode#pret
Description
Languages
Assembly
89.2%
C
6.3%
Python
2%
C++
1.6%
INI
0.6%
Other
0.2%