ai
|
rename RNG to Random
|
2013-08-30 22:59:40 -04:00 |
effects
|
split out some more move effects
|
2013-12-01 14:19:57 -05:00 |
moves
|
move effect command 'wait' is now 'movedelay'
|
2013-10-01 01:02:33 -04:00 |
anim_gfx.asm
|
split out battle anim object gfx
|
2013-12-18 03:20:12 -05:00 |
anim_objects.asm
|
null pointers back in object gfx
|
2013-12-20 01:06:17 -05:00 |
anims.asm
|
dump the battle animations
|
2013-12-19 04:49:40 -05:00 |
core.asm
|
fleemons are global
|
2013-12-24 17:19:50 -05:00 |
effect_commands.asm
|
battle animation constants
|
2013-12-19 04:47:39 -05:00 |
magikarp_length.asm
|
Split magikarp length calcs out
|
2013-02-18 20:14:25 -05:00 |
move_names.asm
|
Split move names out
|
2013-02-17 02:45:38 -05:00 |
type_matchup.asm
|
Saner file distribution
|
2013-02-05 03:56:27 -05:00 |