pokecrystal-board/battle
yenatch 956b990cd2 Fix a bunch of palette copying errors and wram bank conflicts.
There are probably a bunch more labels with wrong banks. This takes care of the most noticeable ones.
2015-02-10 18:21:38 -08:00
..
ai Blindly use wram labels for everything except mobile, part 1. 2015-02-10 00:53:03 -08:00
effects Blindly use wram labels for everything except mobile, part 1. 2015-02-10 00:53:03 -08:00
moves Use constants for move struct positioning. 2014-06-10 23:24:25 -07:00
anim_commands.asm Fix a bunch of palette copying errors and wram bank conflicts. 2015-02-10 18:21:38 -08:00
anim_gfx.asm Image extensions in battle animation graphics. 2014-04-02 00:47:22 -04:00
anim_objects.asm Blind wram labels part 3. 2015-02-10 15:14:21 -08:00
anims.asm Use :: to export labels between objects. 2014-02-01 20:26:39 -05:00
bg_effects.asm Blind wram labels part 3. 2015-02-10 15:14:21 -08:00
core.asm Fix a bunch of palette copying errors and wram bank conflicts. 2015-02-10 18:21:38 -08:00
effect_command_pointers.asm move some labels into included files 2013-12-18 01:14:48 -05:00
effect_commands.asm Blindly use wram labels for everything except mobile, part 1. 2015-02-10 00:53:03 -08:00
hidden_power.asm Rename _GetBattleVar -> GetBattleVarAddr. 2014-06-14 00:41:34 -07:00
magikarp_length.asm Blindly use wram labels for everything except mobile, part 1. 2015-02-10 00:53:03 -08:00
move_names.asm Split move names out 2013-02-17 02:45:38 -05:00
type_matchup.asm Saner file distribution 2013-02-05 03:56:27 -05:00