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audio PlayCryHeader and related wram 2013-02-23 16:57:25 -05:00
battle dump item attributes 2013-04-30 02:04:36 -04:00
extras Fix PointerLabelToScriptPointer class 2013-04-30 20:29:15 -04:00
gfx Include some more gfx 2013-02-25 14:16:59 -05:00
items dump item attributes 2013-04-30 02:04:36 -04:00
maps remove incbins in GoldenrodPokeComCenter2FMobile 2013-05-01 06:19:11 -04:00
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constants.asm elevator floor constants 2013-05-01 01:54:24 -04:00
credits.asm Split credits out 2013-02-26 00:51:05 -05:00
gbhw.asm Add constants for hardware registers 2013-02-22 20:02:10 -05:00
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landmarks.asm Split landmarks out 2013-02-17 02:56:50 -05:00
main.asm dump item attributes 2013-04-30 02:04:36 -04:00
Makefile double-colon rules for .png overrides 2013-04-04 22:50:02 -04:00
pokecrystal.asm Flesh out HRAM labels 2013-03-20 22:55:09 -04:00
pokecrystal.bat windows-specific make targets 2013-04-04 22:45:37 -04:00
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scripting.asm use ScriptBank/ScriptPos in scripting.asm 2013-02-28 20:39:40 -06:00
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wram.asm GetItemAttr and related fns 2013-04-30 02:04:32 -04:00

Pokémon Crystal

This is a hand-crafted disassembly of Pokémon Crystal.

The source code in this project successfully converts back into a ROM image. All source code is meticulously commented.

Base ROM

The following ROM is required for compiling:

Pokemon - Crystal Version (UE) (V1.0) [C][!].gbc
md5: 9f2922b235a5eeb78d65594e82ef5dde

Eventually this will not be necessary.

See also

Contributing

  • Hang out with us on IRC: nucleus.kafuka.org #skeetendo (or use mibbit).

  • Are we missing something? Make a pull request! Contributions are welcome.

  • Tackle some issues!