mirror of
https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2024-09-09 09:51:34 -07:00
959 lines
19 KiB
NASM
959 lines
19 KiB
NASM
object_const_def
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const ROUTE32_FISHER1
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const ROUTE32_FISHER2
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const ROUTE32_FISHER3
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const ROUTE32_YOUNGSTER1
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const ROUTE32_YOUNGSTER2
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const ROUTE32_YOUNGSTER3
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const ROUTE32_LASS1
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const ROUTE32_COOLTRAINER_M
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const ROUTE32_YOUNGSTER4
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const ROUTE32_FISHER4
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const ROUTE32_POKE_BALL1
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const ROUTE32_FISHER5
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const ROUTE32_FRIEDA
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const ROUTE32_POKE_BALL2
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Route32_MapScripts:
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def_scene_scripts
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scene_script .DummyScene0 ; SCENE_DEFAULT
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scene_script .DummyScene1 ; SCENE_ROUTE32_OFFER_SLOWPOKETAIL
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scene_script .DummyScene2 ; SCENE_ROUTE32_NOTHING
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def_callbacks
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callback MAPCALLBACK_OBJECTS, .Frieda
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.DummyScene0:
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end
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.DummyScene1:
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end
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.DummyScene2:
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end
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.Frieda:
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readvar VAR_WEEKDAY
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ifequal FRIDAY, .FriedaAppears
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disappear ROUTE32_FRIEDA
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endcallback
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.FriedaAppears:
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appear ROUTE32_FRIEDA
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endcallback
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Route32CooltrainerMScript:
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faceplayer
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Route32CooltrainerMContinueScene:
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opentext
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checkevent EVENT_GOT_MIRACLE_SEED_IN_ROUTE_32
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iftrue .GotMiracleSeed
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checkflag ENGINE_ZEPHYRBADGE
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iffalse .DontHaveZephyrBadge
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checkevent EVENT_GOT_TOGEPI_EGG_FROM_ELMS_AIDE
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iftrue .GiveMiracleSeed
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writetext Route32CooltrainerMText_AideIsWaiting
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waitbutton
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closetext
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end
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.GoToSproutTower: ; unreferenced
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writetext Route32CooltrainerMText_UnusedSproutTower
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waitbutton
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closetext
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end
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.GiveMiracleSeed:
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writetext Route32CooltrainerMText_HaveThisSeed
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promptbutton
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verbosegiveitem MIRACLE_SEED
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iffalse .BagFull
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setevent EVENT_GOT_MIRACLE_SEED_IN_ROUTE_32
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sjump .GotMiracleSeed
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.DontHaveZephyrBadge:
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writetext Route32CooltrainerMText_VioletGym
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waitbutton
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closetext
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end
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.GotMiracleSeed:
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writetext Route32CooltrainerMText_ExperiencesShouldBeUseful
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waitbutton
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.BagFull:
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closetext
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end
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Route32CooltrainerMStopsYouScene:
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turnobject ROUTE32_COOLTRAINER_M, LEFT
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turnobject PLAYER, RIGHT
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opentext
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writetext Route32CooltrainerMText_WhatsTheHurry
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waitbutton
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closetext
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follow PLAYER, ROUTE32_COOLTRAINER_M
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applymovement PLAYER, Movement_Route32CooltrainerMPushesYouBackToViolet
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stopfollow
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turnobject PLAYER, DOWN
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scall Route32CooltrainerMContinueScene
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applymovement ROUTE32_COOLTRAINER_M, Movement_Route32CooltrainerMReset1
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applymovement ROUTE32_COOLTRAINER_M, Movement_Route32CooltrainerMReset2
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end
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Route32RoarTMGuyScript:
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faceplayer
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opentext
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checkevent EVENT_GOT_TM05_ROAR
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iftrue .AlreadyHaveRoar
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writetext Text_RoarIntro
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promptbutton
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verbosegiveitem TM_ROAR
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iffalse .Finish
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setevent EVENT_GOT_TM05_ROAR
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.AlreadyHaveRoar:
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writetext Text_RoarOutro
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waitbutton
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.Finish:
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closetext
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end
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Route32WannaBuyASlowpokeTailScript:
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turnobject ROUTE32_FISHER4, DOWN
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turnobject PLAYER, UP
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sjump _OfferToSellSlowpokeTail
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SlowpokeTailSalesmanScript:
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faceplayer
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_OfferToSellSlowpokeTail:
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setscene SCENE_ROUTE32_NOTHING
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opentext
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writetext Text_MillionDollarSlowpokeTail
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yesorno
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iffalse .refused
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writetext Text_ThoughtKidsWereLoaded
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waitbutton
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closetext
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end
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.refused
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writetext Text_RefusedToBuySlowpokeTail
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waitbutton
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closetext
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end
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TrainerCamperRoland:
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trainer CAMPER, ROLAND, EVENT_BEAT_CAMPER_ROLAND, CamperRolandSeenText, CamperRolandBeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext CamperRolandAfterText
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waitbutton
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closetext
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end
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TrainerFisherJustin:
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trainer FISHER, JUSTIN, EVENT_BEAT_FISHER_JUSTIN, FisherJustinSeenText, FisherJustinBeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext FisherJustinAfterText
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waitbutton
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closetext
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end
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TrainerFisherRalph1:
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trainer FISHER, RALPH1, EVENT_BEAT_FISHER_RALPH, FisherRalph1SeenText, FisherRalph1BeatenText, 0, .Script
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.Script:
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loadvar VAR_CALLERID, PHONE_FISHER_RALPH
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endifjustbattled
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opentext
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checkflag ENGINE_RALPH_READY_FOR_REMATCH
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iftrue .Rematch
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checkflag ENGINE_FISH_SWARM
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iftrue .Swarm
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checkcellnum PHONE_FISHER_RALPH
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iftrue .NumberAccepted
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checkevent EVENT_RALPH_ASKED_FOR_PHONE_NUMBER
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iftrue .AskAgain
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writetext FisherRalphAfterText
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promptbutton
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setevent EVENT_RALPH_ASKED_FOR_PHONE_NUMBER
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scall .AskNumber1
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sjump .AskForNumber
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.AskAgain:
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scall .AskNumber2
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.AskForNumber:
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askforphonenumber PHONE_FISHER_RALPH
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ifequal PHONE_CONTACTS_FULL, .PhoneFull
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ifequal PHONE_CONTACT_REFUSED, .NumberDeclined
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gettrainername STRING_BUFFER_3, FISHER, RALPH1
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scall .RegisteredNumber
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sjump .NumberAccepted
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.Rematch:
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scall .RematchStd
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winlosstext FisherRalph1BeatenText, 0
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readmem wRalphFightCount
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ifequal 4, .Fight4
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ifequal 3, .Fight3
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ifequal 2, .Fight2
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ifequal 1, .Fight1
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ifequal 0, .LoadFight0
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.Fight4:
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checkevent EVENT_RESTORED_POWER_TO_KANTO
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iftrue .LoadFight4
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.Fight3:
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checkevent EVENT_BEAT_ELITE_FOUR
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iftrue .LoadFight3
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.Fight2:
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checkflag ENGINE_FLYPOINT_LAKE_OF_RAGE
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iftrue .LoadFight2
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.Fight1:
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checkflag ENGINE_FLYPOINT_ECRUTEAK
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iftrue .LoadFight1
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.LoadFight0:
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loadtrainer FISHER, RALPH1
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startbattle
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reloadmapafterbattle
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loadmem wRalphFightCount, 1
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clearflag ENGINE_RALPH_READY_FOR_REMATCH
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end
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.LoadFight1:
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loadtrainer FISHER, RALPH2
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startbattle
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reloadmapafterbattle
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loadmem wRalphFightCount, 2
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clearflag ENGINE_RALPH_READY_FOR_REMATCH
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end
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.LoadFight2:
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loadtrainer FISHER, RALPH3
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startbattle
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reloadmapafterbattle
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loadmem wRalphFightCount, 3
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clearflag ENGINE_RALPH_READY_FOR_REMATCH
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end
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.LoadFight3:
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loadtrainer FISHER, RALPH4
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startbattle
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reloadmapafterbattle
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loadmem wRalphFightCount, 4
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clearflag ENGINE_RALPH_READY_FOR_REMATCH
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end
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.LoadFight4:
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loadtrainer FISHER, RALPH5
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startbattle
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reloadmapafterbattle
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clearflag ENGINE_RALPH_READY_FOR_REMATCH
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end
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.Swarm:
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writetext FisherRalphSwarmText
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waitbutton
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closetext
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end
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.AskNumber1:
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jumpstd AskNumber1MScript
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end
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.AskNumber2:
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jumpstd AskNumber2MScript
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end
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.RegisteredNumber:
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jumpstd RegisteredNumberMScript
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end
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.NumberAccepted:
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jumpstd NumberAcceptedMScript
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end
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.NumberDeclined:
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jumpstd NumberDeclinedMScript
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end
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.PhoneFull:
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jumpstd PhoneFullMScript
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end
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.RematchStd:
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jumpstd RematchMScript
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end
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TrainerFisherHenry:
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trainer FISHER, HENRY, EVENT_BEAT_FISHER_HENRY, FisherHenrySeenText, FisherHenryBeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext FisherHenryAfterText
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waitbutton
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closetext
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end
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TrainerPicnickerLiz1:
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trainer PICNICKER, LIZ1, EVENT_BEAT_PICNICKER_LIZ, PicnickerLiz1SeenText, PicnickerLiz1BeatenText, 0, .Script
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.Script:
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loadvar VAR_CALLERID, PHONE_PICNICKER_LIZ
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endifjustbattled
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opentext
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checkflag ENGINE_LIZ_READY_FOR_REMATCH
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iftrue .Rematch
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checkcellnum PHONE_PICNICKER_LIZ
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iftrue .NumberAccepted
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checkevent EVENT_LIZ_ASKED_FOR_PHONE_NUMBER
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iftrue .AskAgain
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writetext PicnickerLiz1AfterText
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promptbutton
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setevent EVENT_LIZ_ASKED_FOR_PHONE_NUMBER
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scall .AskNumber1
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sjump .AskForNumber
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.AskAgain:
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scall .AskNumber2
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.AskForNumber:
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askforphonenumber PHONE_PICNICKER_LIZ
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ifequal PHONE_CONTACTS_FULL, .PhoneFull
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ifequal PHONE_CONTACT_REFUSED, .NumberDeclined
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gettrainername STRING_BUFFER_3, PICNICKER, LIZ1
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scall .RegisteredNumber
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sjump .NumberAccepted
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.Rematch:
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scall .RematchStd
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winlosstext PicnickerLiz1BeatenText, 0
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readmem wLizFightCount
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ifequal 4, .Fight4
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ifequal 3, .Fight3
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ifequal 2, .Fight2
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ifequal 1, .Fight1
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ifequal 0, .LoadFight0
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.Fight4:
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checkevent EVENT_BEAT_ELITE_FOUR
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iftrue .LoadFight4
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.Fight3:
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checkevent EVENT_CLEARED_RADIO_TOWER
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iftrue .LoadFight3
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.Fight2:
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checkevent EVENT_CLEARED_ROCKET_HIDEOUT
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iftrue .LoadFight2
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.Fight1:
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checkflag ENGINE_FLYPOINT_ECRUTEAK
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iftrue .LoadFight1
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.LoadFight0:
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loadtrainer PICNICKER, LIZ1
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startbattle
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reloadmapafterbattle
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loadmem wLizFightCount, 1
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clearflag ENGINE_LIZ_READY_FOR_REMATCH
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end
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.LoadFight1:
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loadtrainer PICNICKER, LIZ2
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startbattle
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reloadmapafterbattle
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loadmem wLizFightCount, 2
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clearflag ENGINE_LIZ_READY_FOR_REMATCH
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end
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.LoadFight2:
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loadtrainer PICNICKER, LIZ3
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startbattle
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reloadmapafterbattle
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loadmem wLizFightCount, 3
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clearflag ENGINE_LIZ_READY_FOR_REMATCH
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end
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.LoadFight3:
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loadtrainer PICNICKER, LIZ4
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startbattle
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reloadmapafterbattle
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loadmem wLizFightCount, 4
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clearflag ENGINE_LIZ_READY_FOR_REMATCH
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end
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.LoadFight4:
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loadtrainer PICNICKER, LIZ5
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startbattle
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reloadmapafterbattle
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clearflag ENGINE_LIZ_READY_FOR_REMATCH
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end
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.AskNumber1:
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jumpstd AskNumber1FScript
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end
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.AskNumber2:
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jumpstd AskNumber2FScript
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end
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.RegisteredNumber:
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jumpstd RegisteredNumberFScript
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end
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.NumberAccepted:
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jumpstd NumberAcceptedFScript
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end
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.NumberDeclined:
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jumpstd NumberDeclinedFScript
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end
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.PhoneFull:
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jumpstd PhoneFullFScript
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end
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.RematchStd:
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jumpstd RematchFScript
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end
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TrainerYoungsterAlbert:
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trainer YOUNGSTER, ALBERT, EVENT_BEAT_YOUNGSTER_ALBERT, YoungsterAlbertSeenText, YoungsterAlbertBeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext YoungsterAlbertAfterText
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waitbutton
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closetext
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end
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TrainerYoungsterGordon:
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trainer YOUNGSTER, GORDON, EVENT_BEAT_YOUNGSTER_GORDON, YoungsterGordonSeenText, YoungsterGordonBeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext YoungsterGordonAfterText
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waitbutton
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closetext
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end
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TrainerBirdKeeperPeter:
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trainer BIRD_KEEPER, PETER, EVENT_BEAT_BIRD_KEEPER_PETER, BirdKeeperPeterSeenText, BirdKeeperPeterBeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext BirdKeeperPeterAfterText
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waitbutton
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closetext
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end
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FriedaScript:
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faceplayer
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opentext
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checkevent EVENT_GOT_POISON_BARB_FROM_FRIEDA
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iftrue .Friday
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readvar VAR_WEEKDAY
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ifnotequal FRIDAY, .NotFriday
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checkevent EVENT_MET_FRIEDA_OF_FRIDAY
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iftrue .MetFrieda
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writetext MeetFriedaText
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promptbutton
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setevent EVENT_MET_FRIEDA_OF_FRIDAY
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.MetFrieda:
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writetext FriedaGivesGiftText
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promptbutton
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verbosegiveitem POISON_BARB
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iffalse .Done
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setevent EVENT_GOT_POISON_BARB_FROM_FRIEDA
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writetext FriedaGaveGiftText
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waitbutton
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closetext
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end
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.Friday:
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writetext FriedaFridayText
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waitbutton
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.Done:
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closetext
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end
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.NotFriday:
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writetext FriedaNotFridayText
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waitbutton
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closetext
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end
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Route32GreatBall:
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itemball GREAT_BALL
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Route32Repel:
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itemball REPEL
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Route32Sign:
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jumptext Route32SignText
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Route32RuinsSign:
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jumptext Route32RuinsSignText
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Route32UnionCaveSign:
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jumptext Route32UnionCaveSignText
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Route32PokecenterSign:
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jumpstd PokecenterSignScript
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Route32HiddenGreatBall:
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hiddenitem GREAT_BALL, EVENT_ROUTE_32_HIDDEN_GREAT_BALL
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Route32HiddenSuperPotion:
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hiddenitem SUPER_POTION, EVENT_ROUTE_32_HIDDEN_SUPER_POTION
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Movement_Route32CooltrainerMPushesYouBackToViolet:
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step UP
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step UP
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step_end
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Movement_Route32CooltrainerMReset1:
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step DOWN
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step_end
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Movement_Route32CooltrainerMReset2:
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step RIGHT
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step_end
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Route32CooltrainerMText_WhatsTheHurry:
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text "Wait up!"
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line "What's the hurry?"
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done
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Route32CooltrainerMText_AideIsWaiting:
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text "<PLAYER>, right?"
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line "Some guy wearing"
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para "glasses was look-"
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line "ing for you."
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para "See for yourself."
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line "He's waiting for"
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para "you at the #MON"
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line "CENTER."
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done
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Route32CooltrainerMText_UnusedSproutTower:
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text "Have you gone to"
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line "SPROUT TOWER?"
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para "If you ever visit"
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line "VIOLET CITY, "
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para "they'll expect you"
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line "to train there."
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para "That's basic for"
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line "trainers. Go to"
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cont "SPROUT TOWER!"
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done
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Route32CooltrainerMText_VioletGym:
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text "Have you gone to"
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line "the #MON GYM?"
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para "You can test your"
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line "#MON and your-"
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cont "self there."
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para "It's a rite of"
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line "passage for all"
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cont "trainers!"
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done
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Route32CooltrainerMText_HaveThisSeed:
|
|
text "You have some good"
|
|
line "#MON there."
|
|
|
|
para "It must be from"
|
|
line "the training you"
|
|
|
|
para "gave them around"
|
|
line "VIOLET CITY."
|
|
|
|
para "The training at"
|
|
line "the GYM must have"
|
|
|
|
para "been especially"
|
|
line "helpful."
|
|
|
|
para "As a souvenir of"
|
|
line "VIOLET CITY, take"
|
|
cont "this."
|
|
|
|
para "It increases the"
|
|
line "power of grass-"
|
|
cont "type moves."
|
|
done
|
|
|
|
Route32CooltrainerMText_ExperiencesShouldBeUseful:
|
|
text "Your experiences"
|
|
line "in VIOLET CITY"
|
|
|
|
para "should be useful"
|
|
line "for your journey."
|
|
done
|
|
|
|
Text_MillionDollarSlowpokeTail:
|
|
text "How would you like"
|
|
line "to have this"
|
|
|
|
para "tasty, nutritious"
|
|
line "SLOWPOKETAIL?"
|
|
|
|
para "For you right now,"
|
|
line "just ¥1,000,000!"
|
|
|
|
para "You'll want this!"
|
|
done
|
|
|
|
Text_ThoughtKidsWereLoaded:
|
|
text "Tch! I thought"
|
|
line "kids these days"
|
|
cont "were loaded…"
|
|
done
|
|
|
|
Text_RefusedToBuySlowpokeTail:
|
|
text "You don't want it?"
|
|
line "Then scram. Shoo!"
|
|
done
|
|
|
|
FisherJustinSeenText:
|
|
text "Whoa!"
|
|
|
|
para "You made me lose"
|
|
line "that fish!"
|
|
done
|
|
|
|
FisherJustinBeatenText:
|
|
text "Sploosh!"
|
|
done
|
|
|
|
FisherJustinAfterText:
|
|
text "Calm, collected…"
|
|
line "The essence of"
|
|
|
|
para "fishing and #-"
|
|
line "MON is the same."
|
|
done
|
|
|
|
FisherRalph1SeenText:
|
|
text "I'm really good at"
|
|
line "both fishing and"
|
|
cont "#MON."
|
|
|
|
para "I'm not about to"
|
|
line "lose to any kid!"
|
|
done
|
|
|
|
FisherRalph1BeatenText:
|
|
text "Tch! I tried to"
|
|
line "rush things…"
|
|
done
|
|
|
|
FisherRalphAfterText:
|
|
text "Fishing is a life-"
|
|
line "long passion."
|
|
|
|
para "#MON are life-"
|
|
line "long friends!"
|
|
done
|
|
|
|
FisherRalphSwarmText:
|
|
text "One, two, three…"
|
|
line "Muahahaha, what a"
|
|
|
|
para "great haul!"
|
|
line "I'm done! Go ahead"
|
|
|
|
para "and catch as many"
|
|
line "as you can, kid!"
|
|
done
|
|
|
|
Route32UnusedFisher1SeenText: ; unreferenced
|
|
text "I keep catching"
|
|
line "the same #MON…"
|
|
|
|
para "Maybe a battle"
|
|
line "will turn things"
|
|
cont "around for me."
|
|
done
|
|
|
|
Route32UnusedFisher1BeatenText: ; unreferenced
|
|
text "Nothing ever goes"
|
|
line "right for me now…"
|
|
done
|
|
|
|
Route32UnusedFisher1AfterText: ; unreferenced
|
|
text "How come the guy"
|
|
line "next to me catches"
|
|
cont "good #MON?"
|
|
done
|
|
|
|
Route32UnusedFisher2SeenText: ; unreferenced
|
|
text "Heh, I'm on a roll"
|
|
line "today. How about a"
|
|
cont "battle, kid?"
|
|
done
|
|
|
|
Route32UnusedFisher2BeatenText: ; unreferenced
|
|
text "Oof. I wasn't"
|
|
line "lucky that time."
|
|
done
|
|
|
|
Route32UnusedFisher2AfterText: ; unreferenced
|
|
text "You have to have a"
|
|
line "good ROD if you"
|
|
|
|
para "want to catch good"
|
|
line "#MON."
|
|
done
|
|
|
|
FisherHenrySeenText:
|
|
text "My #MON?"
|
|
line "Freshly caught!"
|
|
done
|
|
|
|
FisherHenryBeatenText:
|
|
text "SPLASH?"
|
|
done
|
|
|
|
FisherHenryAfterText:
|
|
text "Freshly caught"
|
|
line "#MON are no"
|
|
|
|
para "match for properly"
|
|
line "raised ones."
|
|
done
|
|
|
|
YoungsterAlbertSeenText:
|
|
text "I haven't seen you"
|
|
line "around before."
|
|
|
|
para "So you think you"
|
|
line "are pretty tough?"
|
|
done
|
|
|
|
YoungsterAlbertBeatenText:
|
|
text "You're strong!"
|
|
done
|
|
|
|
YoungsterAlbertAfterText:
|
|
text "I'm going to try"
|
|
line "to be the best"
|
|
cont "with my favorites."
|
|
|
|
para "I'm not using the"
|
|
line "same tough #MON"
|
|
cont "as everyone else."
|
|
done
|
|
|
|
YoungsterGordonSeenText:
|
|
text "I found some good"
|
|
line "#MON in the"
|
|
cont "grass!"
|
|
|
|
para "I think they'll do"
|
|
line "it for me!"
|
|
done
|
|
|
|
YoungsterGordonBeatenText:
|
|
text "Darn. I thought I"
|
|
line "could win."
|
|
done
|
|
|
|
YoungsterGordonAfterText:
|
|
text "The grass is full"
|
|
line "of clingy things."
|
|
done
|
|
|
|
CamperRolandSeenText:
|
|
text "That glance…"
|
|
line "It's intriguing."
|
|
done
|
|
|
|
CamperRolandBeatenText:
|
|
text "Hmmm. This is"
|
|
line "disappointing."
|
|
done
|
|
|
|
CamperRolandAfterText:
|
|
text "If you don't want"
|
|
line "to battle, just"
|
|
cont "avoid eye contact."
|
|
done
|
|
|
|
PicnickerLiz1SeenText:
|
|
text "Uh-huh. Yeah, and"
|
|
line "you know…"
|
|
|
|
para "Pardon? Battle?"
|
|
line "I'm on the phone."
|
|
|
|
para "Oh, all right. But"
|
|
line "make it fast."
|
|
done
|
|
|
|
PicnickerLiz1BeatenText:
|
|
text "Oh! I've got to"
|
|
line "relieve my anger!"
|
|
done
|
|
|
|
PicnickerLiz1AfterText:
|
|
text "I was having a"
|
|
line "nice chat too."
|
|
done
|
|
|
|
BirdKeeperPeterSeenText:
|
|
text "That BADGE! It's"
|
|
line "from VIOLET CITY!"
|
|
|
|
para "You beat FALKNER?"
|
|
done
|
|
|
|
BirdKeeperPeterBeatenText:
|
|
text "I know what my"
|
|
line "weaknesses are."
|
|
done
|
|
|
|
BirdKeeperPeterAfterText:
|
|
text "I should train"
|
|
line "again at the GYM"
|
|
cont "in VIOLET CITY."
|
|
done
|
|
|
|
Route32UnusedText: ; unreferenced
|
|
text "The fishermen"
|
|
line "yelled at me for"
|
|
cont "bugging them…"
|
|
done
|
|
|
|
Text_RoarIntro:
|
|
text "WROOOOAR!"
|
|
line "PEOPLE RUN WHEN I"
|
|
|
|
para "ROAR! BUT YOU"
|
|
line "CAME LOOKING!"
|
|
|
|
para "THAT PLEASES ME!"
|
|
line "NOW TAKE THIS!"
|
|
done
|
|
|
|
Text_RoarOutro:
|
|
text "WROOOAR!"
|
|
line "IT'S ROAR!"
|
|
|
|
para "EVEN #MON RUN"
|
|
line "FROM A GOOD ROAR!"
|
|
done
|
|
|
|
MeetFriedaText:
|
|
text "FRIEDA: Yahoo!"
|
|
line "It's Friday!"
|
|
|
|
para "I'm FRIEDA of"
|
|
line "Friday!"
|
|
|
|
para "Nice to meet you!"
|
|
done
|
|
|
|
FriedaGivesGiftText:
|
|
text "Here's a POISON"
|
|
line "BARB for you!"
|
|
done
|
|
|
|
FriedaGaveGiftText:
|
|
text "FRIEDA: Give it to"
|
|
line "a #MON that has"
|
|
cont "poison-type moves."
|
|
|
|
para "Oh!"
|
|
|
|
para "It's wicked!"
|
|
|
|
para "You'll be shocked"
|
|
line "how good it makes"
|
|
cont "poison moves!"
|
|
done
|
|
|
|
FriedaFridayText:
|
|
text "FRIEDA: Hiya! What"
|
|
line "day do you like?"
|
|
|
|
para "I love Friday. No"
|
|
line "doubt about it!"
|
|
|
|
para "Don't you think"
|
|
line "it's great too?"
|
|
done
|
|
|
|
FriedaNotFridayText:
|
|
text "FRIEDA: Isn't it"
|
|
line "Friday today?"
|
|
|
|
para "It's so boring"
|
|
line "when it's not!"
|
|
done
|
|
|
|
Route32SignText:
|
|
text "ROUTE 32"
|
|
|
|
para "VIOLET CITY -"
|
|
line "AZALEA TOWN"
|
|
done
|
|
|
|
Route32RuinsSignText:
|
|
text "RUINS OF ALPH"
|
|
line "EAST ENTRANCE"
|
|
done
|
|
|
|
Route32UnionCaveSignText:
|
|
text "UNION CAVE"
|
|
line "AHEAD"
|
|
done
|
|
|
|
Route32_MapEvents:
|
|
db 0, 0 ; filler
|
|
|
|
def_warp_events
|
|
warp_event 11, 73, ROUTE_32_POKECENTER_1F, 1
|
|
warp_event 4, 2, ROUTE_32_RUINS_OF_ALPH_GATE, 3
|
|
warp_event 4, 3, ROUTE_32_RUINS_OF_ALPH_GATE, 4
|
|
warp_event 6, 79, UNION_CAVE_1F, 4
|
|
|
|
def_coord_events
|
|
coord_event 18, 8, SCENE_DEFAULT, Route32CooltrainerMStopsYouScene
|
|
coord_event 7, 71, SCENE_ROUTE32_OFFER_SLOWPOKETAIL, Route32WannaBuyASlowpokeTailScript
|
|
|
|
def_bg_events
|
|
bg_event 13, 5, BGEVENT_READ, Route32Sign
|
|
bg_event 9, 1, BGEVENT_READ, Route32RuinsSign
|
|
bg_event 10, 84, BGEVENT_READ, Route32UnionCaveSign
|
|
bg_event 12, 73, BGEVENT_READ, Route32PokecenterSign
|
|
bg_event 12, 67, BGEVENT_ITEM, Route32HiddenGreatBall
|
|
bg_event 11, 40, BGEVENT_ITEM, Route32HiddenSuperPotion
|
|
|
|
def_object_events
|
|
object_event 8, 49, SPRITE_FISHER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 1, TrainerFisherJustin, -1
|
|
object_event 12, 56, SPRITE_FISHER, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 3, TrainerFisherRalph1, -1
|
|
object_event 6, 48, SPRITE_FISHER, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 1, TrainerFisherHenry, -1
|
|
object_event 12, 22, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerYoungsterAlbert, -1
|
|
object_event 4, 63, SPRITE_YOUNGSTER, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerYoungsterGordon, -1
|
|
object_event 3, 45, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 3, TrainerCamperRoland, -1
|
|
object_event 10, 30, SPRITE_LASS, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 1, TrainerPicnickerLiz1, -1
|
|
object_event 19, 8, SPRITE_COOLTRAINER_M, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Route32CooltrainerMScript, -1
|
|
object_event 11, 82, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerBirdKeeperPeter, -1
|
|
object_event 7, 70, SPRITE_FISHER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SlowpokeTailSalesmanScript, EVENT_SLOWPOKE_WELL_ROCKETS
|
|
object_event 6, 53, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, Route32GreatBall, EVENT_ROUTE_32_GREAT_BALL
|
|
object_event 15, 13, SPRITE_FISHER, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Route32RoarTMGuyScript, -1
|
|
object_event 12, 67, SPRITE_LASS, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, FriedaScript, EVENT_ROUTE_32_FRIEDA_OF_FRIDAY
|
|
object_event 3, 30, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, Route32Repel, EVENT_ROUTE_32_REPEL
|