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https://gitlab.com/xCrystal/pokecrystal-board.git
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dcb24bc724
Resolves #742
144 lines
2.6 KiB
NASM
144 lines
2.6 KiB
NASM
object_const_def
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const CINNABARISLAND_BLUE
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CinnabarIsland_MapScripts:
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def_scene_scripts
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def_callbacks
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callback MAPCALLBACK_NEWMAP, .FlyPoint
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.FlyPoint:
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setflag ENGINE_FLYPOINT_CINNABAR
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endcallback
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CinnabarIslandBlue:
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faceplayer
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opentext
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writetext CinnabarIslandBlueText
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waitbutton
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closetext
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playsound SFX_WARP_TO
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applymovement CINNABARISLAND_BLUE, CinnabarIslandBlueTeleport
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disappear CINNABARISLAND_BLUE
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clearevent EVENT_VIRIDIAN_GYM_BLUE
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end
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CinnabarIslandGymSign:
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jumptext CinnabarIslandGymSignText
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CinnabarIslandSign:
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jumptext CinnabarIslandSignText
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CinnabarIslandPokecenterSign:
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jumpstd PokecenterSignScript
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CinnabarIslandHiddenRareCandy:
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hiddenitem RARE_CANDY, EVENT_CINNABAR_ISLAND_HIDDEN_RARE_CANDY
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CinnabarIslandBlueTeleport:
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teleport_from
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step_end
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CinnabarIslandBlueText:
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text "Who are you?"
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para "Well, it's plain"
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line "to see that you're"
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cont "a trainer…"
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para "My name's BLUE."
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para "I was once the"
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line "CHAMPION, although"
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para "it was for only a"
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line "short time…"
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para "That meddling RED"
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line "did me in…"
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para "Anyway, what do"
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line "you want? You want"
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para "to challenge me or"
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line "something?"
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para "…I hate to say"
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line "it, but I'm not in"
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para "the mood for a"
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line "battle now."
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para "Take a good look"
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line "around you…"
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para "A volcano erupts,"
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line "and just like"
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para "that, a whole town"
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line "disappears."
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para "We can go on win-"
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line "ning and losing in"
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para "#MON. But if"
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line "nature so much as"
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para "twitches, we can"
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line "lose in a second."
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para "…"
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para "That's the way it"
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line "is…"
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para "But, anyway, I'm"
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line "still a trainer."
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para "If I see a strong"
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line "opponent, it makes"
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cont "me want to battle."
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para "If you want to"
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line "battle me, come to"
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cont "the VIRIDIAN GYM."
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para "I'll take you on"
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line "then."
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done
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CinnabarIslandGymSignText:
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text "There's a notice"
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line "here…"
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para "CINNABAR GYM has"
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line "relocated to SEA-"
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cont "FOAM ISLANDS."
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para "BLAINE"
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done
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CinnabarIslandSignText:
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text "CINNABAR ISLAND"
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para "The Fiery Town of"
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line "Burning Desire"
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done
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CinnabarIsland_MapEvents:
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db 0, 0 ; filler
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def_warp_events
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warp_event 11, 11, CINNABAR_POKECENTER_1F, 1
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def_coord_events
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def_bg_events
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bg_event 12, 11, BGEVENT_READ, CinnabarIslandPokecenterSign
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bg_event 9, 11, BGEVENT_READ, CinnabarIslandGymSign
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bg_event 7, 7, BGEVENT_READ, CinnabarIslandSign
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bg_event 9, 1, BGEVENT_ITEM, CinnabarIslandHiddenRareCandy
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def_object_events
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object_event 9, 6, SPRITE_BLUE, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, CinnabarIslandBlue, EVENT_BLUE_IN_CINNABAR
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