mirror of
https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2024-11-16 11:27:33 -08:00
890 lines
13 KiB
NASM
890 lines
13 KiB
NASM
DEF SHINY_ATK_MASK EQU %0010
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DEF SHINY_DEF_DV EQU 10
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DEF SHINY_SPD_DV EQU 10
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DEF SHINY_SPC_DV EQU 10
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CheckShininess:
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; Check if a mon is shiny by DVs at bc.
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; Return carry if shiny.
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ld l, c
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ld h, b
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; Attack
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ld a, [hl]
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and SHINY_ATK_MASK << 4
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jr z, .not_shiny
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; Defense
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ld a, [hli]
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and %1111
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cp SHINY_DEF_DV
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jr nz, .not_shiny
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; Speed
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ld a, [hl]
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and %1111 << 4
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cp SHINY_SPD_DV << 4
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jr nz, .not_shiny
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; Special
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ld a, [hl]
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and %1111
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cp SHINY_SPC_DV
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jr nz, .not_shiny
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; shiny
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scf
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ret
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.not_shiny
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and a
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ret
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Unused_CheckShininess:
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; Return carry if the DVs at hl are all 10 or higher.
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; Attack
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ld a, [hl]
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cp 10 << 4
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jr c, .not_shiny
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; Defense
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ld a, [hli]
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and %1111
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cp 10
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jr c, .not_shiny
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; Speed
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ld a, [hl]
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cp 10 << 4
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jr c, .not_shiny
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; Special
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ld a, [hl]
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and %1111
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cp 10
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jr c, .not_shiny
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; shiny
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scf
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ret
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.not_shiny
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and a
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ret
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InitPartyMenuPalettes:
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ld hl, FourPals_PartyMenu
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call CopyFourPalettes
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call InitPartyMenuOBPals
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call WipeAttrmap
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ret
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LoadTrainerClassPaletteAsNthBGPal:
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ld a, [wTrainerClass]
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call GetTrainerPalettePointer
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ld a, e
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jr LoadNthMiddleBGPal
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LoadMonPaletteAsNthBGPal:
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ld a, [wCurPartySpecies]
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call _GetMonPalettePointer
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ld a, e
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bit 7, a
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jr z, LoadNthMiddleBGPal
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and $7f
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inc hl
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inc hl
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inc hl
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inc hl
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LoadNthMiddleBGPal:
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push hl
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ld hl, wBGPals1
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ld de, 1 palettes
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.loop
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and a
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jr z, .got_addr
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add hl, de
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dec a
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jr .loop
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.got_addr
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ld e, l
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ld d, h
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pop hl
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call LoadPalette_White_Col1_Col2_Black
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ret
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LoadBetaPokerPalettes: ; unreferenced
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ld a, [wBetaPokerSGBCol]
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ld c, a
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ld a, [wBetaPokerSGBRow]
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hlcoord 0, 0, wAttrmap
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ld de, SCREEN_WIDTH
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.loop
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and a
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jr z, .done
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add hl, de
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dec a
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jr .loop
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.done
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ld b, 0
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add hl, bc
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lb bc, 6, 4
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ld a, [wBetaPokerSGBAttr]
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and $3
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call FillBoxCGB
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call CopyTilemapAtOnce
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ret
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ApplyMonOrTrainerPals:
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ld a, e
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and a
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jr z, .get_trainer
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ld a, [wCurPartySpecies]
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call GetMonPalettePointer
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jr .load_palettes
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.get_trainer
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ld a, [wTrainerClass]
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call GetTrainerPalettePointer
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.load_palettes
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ld de, wBGPals1
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call LoadPalette_White_Col1_Col2_Black
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call WipeAttrmap
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call ApplyAttrmap
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call ApplyPals
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ret
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ApplyHPBarPals:
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ld a, [wWhichHPBar]
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and a
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jr z, .Enemy
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cp $1
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jr z, .Player
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cp $2
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jr z, .PartyMenu
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ret
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.Enemy:
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ld de, wBGPals2 palette PAL_BATTLE_BG_ENEMY_HP color 1
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jr .okay
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.Player:
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ld de, wBGPals2 palette PAL_BATTLE_BG_PLAYER_HP color 1
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.okay
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ld l, c
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ld h, $0
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add hl, hl
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add hl, hl
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ld bc, HPBarPals
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add hl, bc
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ld bc, 4
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ld a, BANK(wBGPals2)
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call FarCopyWRAM
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ld a, TRUE
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ldh [hCGBPalUpdate], a
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ret
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.PartyMenu:
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ld e, c
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inc e
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hlcoord 11, 1, wAttrmap
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ld bc, 2 * SCREEN_WIDTH
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ld a, [wCurPartyMon]
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.loop
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and a
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jr z, .done
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add hl, bc
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dec a
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jr .loop
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.done
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lb bc, 2, 8
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ld a, e
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call FillBoxCGB
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ret
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LoadStatsScreenPals:
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ld hl, StatsScreenPals
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ld b, 0
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dec c
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add hl, bc
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add hl, bc
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ldh a, [rSVBK]
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push af
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ld a, BANK(wBGPals1)
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ldh [rSVBK], a
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ld a, [hli]
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ld [wBGPals1 palette 0], a
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ld [wBGPals1 palette 2], a
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ld a, [hl]
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ld [wBGPals1 palette 0 + 1], a
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ld [wBGPals1 palette 2 + 1], a
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pop af
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ldh [rSVBK], a
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call ApplyPals
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ld a, $1
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ret
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LoadMailPalettes:
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ld l, e
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ld h, 0
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add hl, hl
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add hl, hl
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add hl, hl
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ld de, .MailPals
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add hl, de
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ld de, wBGPals1
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ld bc, 1 palettes
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ld a, BANK(wBGPals1)
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call FarCopyWRAM
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call ApplyPals
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call WipeAttrmap
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call ApplyAttrmap
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ret
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.MailPals:
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INCLUDE "gfx/mail/mail.pal"
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INCLUDE "engine/gfx/cgb_layouts.asm"
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CopyFourPalettes:
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ld de, wBGPals1
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ld c, 4
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CopyPalettes:
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.loop
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push bc
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ld a, [hli]
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push hl
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call GetPredefPal
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call LoadHLPaletteIntoDE
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pop hl
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inc hl
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pop bc
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dec c
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jr nz, .loop
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ret
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GetPredefPal:
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ld l, a
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ld h, 0
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add hl, hl
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add hl, hl
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add hl, hl
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ld bc, PredefPals
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add hl, bc
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ret
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PredefPals:
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table_width PALETTE_SIZE, PredefPals
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INCLUDE "gfx/predef/predef.pal"
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assert_table_length NUM_PREDEF_PALS
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INCLUDE "gfx/predef/four_pals.asm"
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LoadHLPaletteIntoDE:
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ldh a, [rSVBK]
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push af
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ld a, BANK(wOBPals1)
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ldh [rSVBK], a
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ld c, 1 palettes
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.loop
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ld a, [hli]
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ld [de], a
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inc de
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dec c
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jr nz, .loop
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pop af
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ldh [rSVBK], a
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ret
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LoadPalette_White_Col1_Col2_Black:
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ldh a, [rSVBK]
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push af
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ld a, BANK(wBGPals1)
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ldh [rSVBK], a
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ld a, LOW(PALRGB_WHITE)
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ld [de], a
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inc de
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ld a, HIGH(PALRGB_WHITE)
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ld [de], a
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inc de
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ld c, 2 * PAL_COLOR_SIZE
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.loop
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ld a, [hli]
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ld [de], a
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inc de
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dec c
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jr nz, .loop
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xor a
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ld [de], a
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inc de
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ld [de], a
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inc de
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pop af
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ldh [rSVBK], a
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ret
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FillBoxCGB:
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.row
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push bc
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push hl
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.col
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ld [hli], a
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dec c
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jr nz, .col
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pop hl
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ld bc, SCREEN_WIDTH
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add hl, bc
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pop bc
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dec b
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jr nz, .row
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ret
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ResetBGPals:
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push af
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push bc
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push de
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push hl
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ldh a, [rSVBK]
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push af
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ld a, BANK(wBGPals1)
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ldh [rSVBK], a
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ld hl, wBGPals1
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ld c, 1 palettes
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.loop
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ld a, $ff
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ld [hli], a
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ld [hli], a
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ld [hli], a
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ld [hli], a
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xor a
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ld [hli], a
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ld [hli], a
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ld [hli], a
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ld [hli], a
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dec c
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jr nz, .loop
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pop af
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ldh [rSVBK], a
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pop hl
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pop de
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pop bc
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pop af
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ret
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WipeAttrmap:
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hlcoord 0, 0, wAttrmap
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ld bc, SCREEN_WIDTH * SCREEN_HEIGHT
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xor a
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call ByteFill
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ret
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ApplyPals:
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ld hl, wBGPals1
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ld de, wBGPals2
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ld bc, 16 palettes
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ld a, BANK(wGBCPalettes)
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call FarCopyWRAM
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ret
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ApplyAttrmap:
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ldh a, [rLCDC]
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bit rLCDC_ENABLE, a
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jr z, .UpdateVBank1
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ldh a, [hBGMapMode]
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push af
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ld a, $2
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ldh [hBGMapMode], a
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call DelayFrame
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call DelayFrame
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call DelayFrame
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call DelayFrame
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pop af
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ldh [hBGMapMode], a
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ret
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.UpdateVBank1:
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hlcoord 0, 0, wAttrmap
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debgcoord 0, 0
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ld b, SCREEN_HEIGHT
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ld a, $1
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ldh [rVBK], a
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.row
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ld c, SCREEN_WIDTH
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.col
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ld a, [hli]
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ld [de], a
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inc de
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dec c
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jr nz, .col
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ld a, BG_MAP_WIDTH - SCREEN_WIDTH
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add e
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jr nc, .okay
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inc d
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.okay
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ld e, a
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dec b
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jr nz, .row
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ld a, $0
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ldh [rVBK], a
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ret
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; CGB layout for CGB_PARTY_MENU_HP_BARS
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CGB_ApplyPartyMenuHPPals:
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ld hl, wHPPals
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ld a, [wWhichPartyMonHPPal]
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ld e, a
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ld d, 0
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add hl, de
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ld e, l
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ld d, h
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ld a, [de]
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inc a
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ld e, a
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hlcoord 11, 2, wAttrmap
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ld bc, 2 * SCREEN_WIDTH
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ld a, [wWhichPartyMonHPPal]
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.loop
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and a
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jr z, .done
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add hl, bc
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dec a
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jr .loop
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.done
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lb bc, 2, 8
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ld a, e
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call FillBoxCGB
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ret
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InitPartyMenuOBPals:
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ld hl, PartyMenuOBPals
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ld de, wOBPals1
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ld bc, 2 palettes
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ld a, BANK(wOBPals1)
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call FarCopyWRAM
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ret
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GetBattlemonBackpicPalettePointer:
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push de
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farcall GetPartyMonDVs
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ld c, l
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ld b, h
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ld a, [wTempBattleMonSpecies]
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call GetPlayerOrMonPalettePointer
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pop de
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ret
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GetEnemyFrontpicPalettePointer:
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push de
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farcall GetEnemyMonDVs
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ld c, l
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ld b, h
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ld a, [wTempEnemyMonSpecies]
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call GetFrontpicPalettePointer
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pop de
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ret
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GetPlayerOrMonPalettePointer:
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and a
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jp nz, GetMonNormalOrShinyPalettePointer
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ld a, [wPlayerSpriteSetupFlags]
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bit PLAYERSPRITESETUP_FEMALE_TO_MALE_F, a
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jr nz, .male
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ld a, [wPlayerGender]
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and a
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jr z, .male
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ld hl, KrisPalette
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ret
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.male
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ld hl, PlayerPalette
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ret
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GetFrontpicPalettePointer:
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and a
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jp nz, GetMonNormalOrShinyPalettePointer
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ld a, [wTrainerClass]
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GetTrainerPalettePointer:
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ld l, a
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ld h, 0
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add hl, hl
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add hl, hl
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ld bc, TrainerPalettes
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add hl, bc
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ret
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GetMonPalettePointer:
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call _GetMonPalettePointer
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ret
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BattleObjectPals:
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INCLUDE "gfx/battle_anims/battle_anims.pal"
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_GetMonPalettePointer:
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ld l, a
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ld h, 0
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add hl, hl
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add hl, hl
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add hl, hl
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ld bc, PokemonPalettes
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add hl, bc
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ret
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GetMonNormalOrShinyPalettePointer:
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push bc
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call _GetMonPalettePointer
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pop bc
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push hl
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call CheckShininess
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pop hl
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ret nc
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rept 4
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inc hl
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endr
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ret
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InitCGBPals::
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ldh a, [hCGB]
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and a
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ret z
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; CGB only
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ld a, BANK(vTiles3)
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ldh [rVBK], a
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ld hl, vTiles3
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ld bc, $200 tiles
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xor a
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call ByteFill
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ld a, BANK(vTiles0)
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ldh [rVBK], a
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ld a, 1 << rBGPI_AUTO_INCREMENT
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ldh [rBGPI], a
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ld c, 4 * TILE_WIDTH
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.bgpals_loop
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ld a, LOW(PALRGB_WHITE)
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ldh [rBGPD], a
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ld a, HIGH(PALRGB_WHITE)
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ldh [rBGPD], a
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dec c
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jr nz, .bgpals_loop
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ld a, 1 << rOBPI_AUTO_INCREMENT
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ldh [rOBPI], a
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ld c, 4 * TILE_WIDTH
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.obpals_loop
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ld a, LOW(PALRGB_WHITE)
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ldh [rOBPD], a
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ld a, HIGH(PALRGB_WHITE)
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ldh [rOBPD], a
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dec c
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jr nz, .obpals_loop
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ldh a, [rSVBK]
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push af
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ld a, BANK(wBGPals1)
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ldh [rSVBK], a
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ld hl, wBGPals1
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call .LoadWhitePals
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ld hl, wBGPals2
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call .LoadWhitePals
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pop af
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ldh [rSVBK], a
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ret
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|
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.LoadWhitePals:
|
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ld c, 4 * 16
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.loop
|
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ld a, LOW(PALRGB_WHITE)
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ld [hli], a
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ld a, HIGH(PALRGB_WHITE)
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ld [hli], a
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dec c
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jr nz, .loop
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ret
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|
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HPBarPals:
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INCLUDE "gfx/battle/hp_bar.pal"
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ExpBarPalette:
|
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INCLUDE "gfx/battle/exp_bar.pal"
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|
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INCLUDE "data/pokemon/palettes.asm"
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INCLUDE "data/trainers/palettes.asm"
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LoadMapPals:
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call LoadDarknessPaletteIfDark
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jr c, .got_pals
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; Which palette group is based on whether we're outside or inside
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ld a, [wEnvironment]
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maskbits NUM_ENVIRONMENTS
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ld e, a
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ld d, 0
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ld hl, EnvironmentColorsPointers
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add hl, de
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add hl, de
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ld a, [hli]
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ld h, [hl]
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ld l, a
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; Futher refine by time of day
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ld a, [wTimeOfDayPal]
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maskbits NUM_DAYTIMES
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add a
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add a
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add a
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ld e, a
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ld d, 0
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add hl, de
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ld e, l
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ld d, h
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ldh a, [rSVBK]
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push af
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ld a, BANK(wBGPals1)
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ldh [rSVBK], a
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ld hl, wBGPals1
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ld b, 8
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.outer_loop
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ld a, [de] ; lookup index for TilesetBGPalette
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push de
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push hl
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ld l, a
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ld h, 0
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add hl, hl
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add hl, hl
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add hl, hl
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ld de, TilesetBGPalette
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add hl, de
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ld e, l
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ld d, h
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pop hl
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ld c, 1 palettes
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.inner_loop
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ld a, [de]
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inc de
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ld [hli], a
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dec c
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jr nz, .inner_loop
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pop de
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inc de
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dec b
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jr nz, .outer_loop
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pop af
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ldh [rSVBK], a
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.got_pals
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; BG pals done. Now do OBJ pals.
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call GetMapTimeOfDay
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bit IN_DARKNESS_F, a
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jr z, .not_darkness
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ld a, [wStatusFlags]
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bit STATUSFLAGS_FLASH_F, a
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jr nz, .not_darkness
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ld a, BANK(wOBPals1)
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ld de, wOBPals1
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ld hl, MapObjectDarknessPals
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ld bc, 7 palettes ; all but PAL_OW_MISC
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call FarCopyWRAM
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jp LoadOverworldMiscObjPal_ToObPals1 ; PAL_OW_MISC
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.not_darkness
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ld a, [wTimeOfDayPal]
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maskbits NUM_DAYTIMES
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ld bc, 8 palettes
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ld hl, MapObjectPals
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call AddNTimes
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ld de, wOBPals1
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ld bc, 7 palettes ; all but PAL_OW_MISC
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ld a, BANK(wOBPals1)
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call FarCopyWRAM
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call LoadOverworldMiscObjPal_ToObPals1 ; PAL_OW_MISC
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ld a, [wEnvironment]
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cp INDOOR_ENVIRONMENT
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jr c, .outside
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ret nz
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.outside
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ld a, [wMapGroup]
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add a
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add a
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ld e, a
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ld d, 0
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ld hl, RoofPals
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rept NUM_DAYTIMES
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add hl, de
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endr
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ld a, [wTimeOfDayPal]
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maskbits NUM_DAYTIMES
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add a
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add a
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ld e, a
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ld d, 0
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add hl, de
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ld de, wBGPals1 palette PAL_BG_ROOF color 1
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ld bc, 4
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ld a, BANK(wBGPals1)
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call FarCopyWRAM
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ret
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LoadDarknessPaletteIfDark:
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call GetMapTimeOfDay
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bit IN_DARKNESS_F, a
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jr z, .do_nothing
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ld a, [wStatusFlags]
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bit STATUSFLAGS_FLASH_F, a
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jr nz, .do_nothing
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.darkness
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call LoadDarknessPalette
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scf
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ret
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.do_nothing
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and a
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ret
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LoadDarknessPalette:
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ld a, BANK(wBGPals1)
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ld de, wBGPals1
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ld hl, TilesetBGDarknessPalette
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ld bc, 8 palettes
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jp FarCopyWRAM
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LoadOverworldMiscObjPal_ToObPals1:
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call GetOverworldMiscObjPal
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ld de, wOBPals1 palette PAL_OW_MISC
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ld bc, PALETTE_SIZE
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ld a, BANK(wOBPals1)
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jp FarCopyWRAM
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LoadOverworldMiscObjPal_ToObPals2:
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call GetOverworldMiscObjPal
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ld de, wOBPals2 palette PAL_OW_MISC
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ld bc, PALETTE_SIZE
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ld a, BANK(wOBPals1)
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jp FarCopyWRAM
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LoadOverworldMiscObjPal_ToObPals1And2:
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call LoadOverworldMiscObjPal_ToObPals1
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ld hl, wOBPals1 palette PAL_OW_MISC
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ld de, wOBPals2 palette PAL_OW_MISC
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ld bc, PALETTE_SIZE
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ld a, BANK(wOBPals1)
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jp FarCopyWRAM
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GetOverworldMiscObjPal:
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ld a, [wCurOverworldMiscPal]
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and PAL_OW_MISC_PAL_GROUP_MASK
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swap a
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ld hl, .OverworldMiscPalGroups
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ld bc, .pal_group_2 - .pal_group_1
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call AddNTimes
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ld a, [hli]
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ld h, [hl]
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ld l, a
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ld a, [wCurOverworldMiscPal]
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and ~PAL_OW_MISC_PAL_GROUP_MASK
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ld bc, PALETTE_SIZE
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call AddNTimes
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ret
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.OverworldMiscPalGroups:
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table_width 2, .OverworldMiscPalGroups
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.pal_group_1
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dw BoardMenuItemsPals
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.pal_group_2
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dw BoardDicePals
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dw BoardCoinsPals
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assert_table_length NUM_PAL_OW_MISC_PAL_GROUPS
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INCLUDE "data/maps/environment_colors.asm"
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PartyMenuBGMobilePalette:
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INCLUDE "gfx/stats/party_menu_bg_mobile.pal"
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PartyMenuBGPalette:
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INCLUDE "gfx/stats/party_menu_bg.pal"
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TilesetBGDarknessPalette:
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INCLUDE "gfx/tilesets/bg_tiles_darkness.pal"
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TilesetBGPalette:
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INCLUDE "gfx/tilesets/bg_tiles.pal"
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MapObjectDarknessPals:
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INCLUDE "gfx/overworld/npc_sprites_darkness.pal"
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MapObjectPals::
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INCLUDE "gfx/overworld/npc_sprites.pal"
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BoardMenuItemsPals:
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INCLUDE "gfx/board/menu.pal"
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BoardDicePals:
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INCLUDE "gfx/board/dice.pal"
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BoardCoinsPals:
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INCLUDE "gfx/board/coins.pal"
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RoofPals:
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table_width PAL_COLOR_SIZE * 4 * 2, RoofPals
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INCLUDE "gfx/tilesets/roofs.pal"
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assert_table_length NUM_MAP_GROUPS + 1
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DiplomaPalettes:
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INCLUDE "gfx/diploma/diploma.pal"
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PartyMenuOBPals:
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INCLUDE "gfx/stats/party_menu_ob.pal"
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UnusedGSTitleBGPals:
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INCLUDE "gfx/title/unused_gs_bg.pal"
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UnusedGSTitleOBPals:
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INCLUDE "gfx/title/unused_gs_fg.pal"
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MalePokegearPals:
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INCLUDE "gfx/pokegear/pokegear.pal"
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FemalePokegearPals:
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INCLUDE "gfx/pokegear/pokegear_f.pal"
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BetaPokerPals:
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INCLUDE "gfx/beta_poker/beta_poker.pal"
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SlotMachinePals:
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INCLUDE "gfx/slots/slots.pal"
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LevelSelectionMenuMalePals:
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table_width PAL_COLOR_SIZE * 4 * 6, LevelSelectionMenuMalePals
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INCLUDE "gfx/level_selection_menu/background_male.pal"
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assert_table_length (NUM_DAYTIMES + NUM_DAYTIMES * 2)
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LevelSelectionMenuFemalePals:
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table_width PAL_COLOR_SIZE * 4 * 6, LevelSelectionMenuFemalePals
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INCLUDE "gfx/level_selection_menu/background_female.pal"
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assert_table_length (NUM_DAYTIMES + NUM_DAYTIMES * 2)
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LevelSelectionMenuStageTrophiesPals:
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INCLUDE "gfx/level_selection_menu/stage_trophies.pal"
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LevelSelectionMenuTimeOfDaySymbolsPals:
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INCLUDE "gfx/level_selection_menu/time_of_day_symbols.pal"
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INCLUDE "engine/gfx/rgb_fade.asm"
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