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Bryan Bishop 8c9445903f Merge pull request #6 from yenatch/master
More 1-byte incbins related to jumpstd/end scripts.
2012-05-22 07:12:24 -07:00
extras SUPERNERD -> SUPER_NERD in trainer constants 2012-05-21 08:39:11 -05:00
maps oops forgot the maps 2012-05-21 02:43:52 -05:00
.gitignore .hgignore -> .gitignore 2012-04-17 20:05:16 -05:00
compare.sh make compare.sh overwrite the previous hexdump 2012-05-16 13:49:50 -05:00
constants.asm add trainer group constants 2012-05-20 02:52:21 -05:00
main.asm replace more 1-byte incbins 2012-05-21 15:46:59 -04:00
Makefile rename textpre.py -> preprocessor.py 2012-04-26 16:58:20 -05:00
pokecrystal.asm Add code for the Extremespeed Dratini. 2012-03-20 22:23:40 -06:00
preprocessor.py use db instead of item_frag on ItemFragment remote chunks 2012-05-16 21:16:28 -05:00
README initial commit 2012-03-04 21:31:27 -06:00
wram.asm accidentally repeated some labels 2012-04-19 00:54:46 -04:00

This is a disassembly of Pokémon Crystal.

It uses the following ROM as a base:
    Pokemon - Crystal Version (UE) (V1.0) [C][!].gbc
    md5: 9f2922b235a5eeb78d65594e82ef5dde

To assemble, first install RGBDS and put it in your path.

The version of RGBDS needed is rgbds-linux:
    https://github.com/bentley/rgbds/
    git://github.com/bentley/rgbds.git

Then copy the Pokémon ROM to this directory as "baserom.gbc".
Then run "make" in your shell.

This will output a file named "pokecrystal.gbc".

See also the disassembly of Pokémon Red:
    http://bitbucket.org/iimarckus/pokered

nucleus.kafuka.org #skeetendo