pokecrystal-board/engine/battle/move_effects/bide.asm
Rangi 32ed487a47 Merge branch 'master' of https://github.com/pret/pokecrystal
# Conflicts:
#	audio/engine.asm
#	constants/gfx_constants.asm
#	constants/map_data_constants.asm
#	constants/pokemon_data_constants.asm
#	constants/sprite_constants.asm
#	constants/wram_constants.asm
#	data/maps/data.asm
#	engine/battle/ai/scoring.asm
#	engine/battle/core.asm
#	engine/battle/effect_commands.asm
#	engine/battle/misc.asm
#	engine/battle_anims/getpokeballwobble.asm
#	engine/breeding.asm
#	engine/buy_sell_toss.asm
#	engine/decorations.asm
#	engine/events/battle_tower/battle_tower.asm
#	engine/events/battle_tower/rules.asm
#	engine/events/buena.asm
#	engine/events/bug_contest/contest_2.asm
#	engine/events/daycare.asm
#	engine/events/dratini.asm
#	engine/events/halloffame.asm
#	engine/events/happiness_egg.asm
#	engine/events/kurt.asm
#	engine/events/lucky_number.asm
#	engine/events/magnet_train.asm
#	engine/events/overworld.asm
#	engine/events/pokerus/pokerus.asm
#	engine/events/print_unown.asm
#	engine/events/print_unown_2.asm
#	engine/events/unown_walls.asm
#	engine/item_effects.asm
#	engine/link.asm
#	engine/mon_menu.asm
#	engine/player_object.asm
#	engine/routines/playslowcry.asm
#	engine/scripting.asm
#	engine/search.asm
#	engine/search2.asm
#	engine/specials.asm
#	engine/start_menu.asm
#	engine/timeset.asm
#	home/battle_vars.asm
#	home/map.asm
#	maps/GoldenrodUndergroundSwitchRoomEntrances.asm
#	maps/IlexForest.asm
#	maps/KrissHouse2F.asm
#	maps/Route39Barn.asm
#	mobile/mobile_12_2.asm
#	mobile/mobile_40.asm
#	mobile/mobile_5f.asm
#	wram.asm
2018-02-03 19:42:56 -05:00

106 lines
1.7 KiB
NASM

BattleCommand_StoreEnergy: ; 36671
; storeenergy
ld a, BATTLE_VARS_SUBSTATUS3
call GetBattleVar
bit SUBSTATUS_BIDE, a
ret z
ld hl, wPlayerRolloutCount
ld a, [hBattleTurn]
and a
jr z, .check_still_storing_energy
ld hl, wEnemyRolloutCount
.check_still_storing_energy
dec [hl]
jr nz, .still_storing
ld a, BATTLE_VARS_SUBSTATUS3
call GetBattleVarAddr
res SUBSTATUS_BIDE, [hl]
ld hl, UnleashedEnergyText
call StdBattleTextBox
ld a, BATTLE_VARS_MOVE_POWER
call GetBattleVarAddr
ld a, 1
ld [hl], a
ld hl, wPlayerDamageTaken + 1
ld de, wPlayerCharging ; player
ld a, [hBattleTurn]
and a
jr z, .player
ld hl, wEnemyDamageTaken + 1
ld de, wEnemyCharging ; enemy
.player
ld a, [hld]
add a
ld b, a
ld [wCurDamage + 1], a
ld a, [hl]
rl a
ld [wCurDamage], a
jr nc, .not_maxed
ld a, $ff
ld [wCurDamage], a
ld [wCurDamage + 1], a
.not_maxed
or b
jr nz, .built_up_something
ld a, 1
ld [wAttackMissed], a
.built_up_something
xor a
ld [hli], a
ld [hl], a
ld [de], a
ld a, BATTLE_VARS_MOVE_ANIM
call GetBattleVarAddr
ld a, BIDE
ld [hl], a
ld b, unleashenergy_command
jp SkipToBattleCommand
.still_storing
ld hl, StoringEnergyText
call StdBattleTextBox
jp EndMoveEffect
; 366e5
BattleCommand_UnleashEnergy: ; 366e5
; unleashenergy
ld de, wPlayerDamageTaken
ld bc, wPlayerRolloutCount
ld a, [hBattleTurn]
and a
jr z, .got_damage
ld de, wEnemyDamageTaken
ld bc, wEnemyRolloutCount
.got_damage
ld a, BATTLE_VARS_SUBSTATUS3
call GetBattleVarAddr
set SUBSTATUS_BIDE, [hl]
xor a
ld [de], a
inc de
ld [de], a
ld [wPlayerMoveStructEffect], a
ld [wEnemyMoveStructEffect], a
call BattleRandom
and 1
inc a
inc a
ld [bc], a
ld a, 1
ld [wKickCounter], a
call AnimateCurrentMove
jp EndMoveEffect
; 3671a