mirror of
https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2024-11-16 11:27:33 -08:00
32ed487a47
# Conflicts: # audio/engine.asm # constants/gfx_constants.asm # constants/map_data_constants.asm # constants/pokemon_data_constants.asm # constants/sprite_constants.asm # constants/wram_constants.asm # data/maps/data.asm # engine/battle/ai/scoring.asm # engine/battle/core.asm # engine/battle/effect_commands.asm # engine/battle/misc.asm # engine/battle_anims/getpokeballwobble.asm # engine/breeding.asm # engine/buy_sell_toss.asm # engine/decorations.asm # engine/events/battle_tower/battle_tower.asm # engine/events/battle_tower/rules.asm # engine/events/buena.asm # engine/events/bug_contest/contest_2.asm # engine/events/daycare.asm # engine/events/dratini.asm # engine/events/halloffame.asm # engine/events/happiness_egg.asm # engine/events/kurt.asm # engine/events/lucky_number.asm # engine/events/magnet_train.asm # engine/events/overworld.asm # engine/events/pokerus/pokerus.asm # engine/events/print_unown.asm # engine/events/print_unown_2.asm # engine/events/unown_walls.asm # engine/item_effects.asm # engine/link.asm # engine/mon_menu.asm # engine/player_object.asm # engine/routines/playslowcry.asm # engine/scripting.asm # engine/search.asm # engine/search2.asm # engine/specials.asm # engine/start_menu.asm # engine/timeset.asm # home/battle_vars.asm # home/map.asm # maps/GoldenrodUndergroundSwitchRoomEntrances.asm # maps/IlexForest.asm # maps/KrissHouse2F.asm # maps/Route39Barn.asm # mobile/mobile_12_2.asm # mobile/mobile_40.asm # mobile/mobile_5f.asm # wram.asm
574 lines
6.8 KiB
NASM
Executable File
574 lines
6.8 KiB
NASM
Executable File
Function6ec1: ; 6ec1
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ld hl, OBJECT_PALETTE
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add hl, bc
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bit 5, [hl]
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jr z, .not_bit_5
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ld hl, OBJECT_FLAGS1
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add hl, bc
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bit 4, [hl] ; lost, uncomment next line to fix
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; jr nz, .resume
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push hl
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push bc
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call Function6f2c
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pop bc
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pop hl
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ret c
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jr .resume
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.not_bit_5
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ld hl, OBJECT_FLAGS1
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add hl, bc
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bit 4, [hl]
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jr nz, .resume
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push hl
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push bc
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call Function6f07
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pop bc
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pop hl
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ret c
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.resume
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bit 6, [hl]
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jr nz, .bit_6
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push hl
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push bc
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call WillObjectBumpIntoSomeoneElse
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pop bc
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pop hl
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ret c
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.bit_6
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bit 5, [hl]
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jr nz, .bit_5
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push hl
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call HasObjectReachedMovementLimit
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pop hl
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ret c
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push hl
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call IsObjectMovingOffEdgeOfScreen
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pop hl
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ret c
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.bit_5
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and a
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ret
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; 6f07
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Function6f07: ; 6f07
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call Function6f5f
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ret c
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ld hl, OBJECT_NEXT_MAP_X
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add hl, bc
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ld d, [hl]
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ld hl, OBJECT_NEXT_MAP_Y
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add hl, bc
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ld e, [hl]
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ld hl, OBJECT_PALETTE
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add hl, bc
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bit OAM_PRIORITY, [hl]
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jp nz, Function6fa1
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ld hl, OBJECT_NEXT_TILE
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add hl, bc
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ld a, [hl]
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ld d, a
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call GetTileCollision
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and a ; LANDTILE
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jr z, Function6f3e
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scf
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ret
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; 6f2c
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Function6f2c: ; 6f2c
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call Function6f5f
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ret c
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ld hl, OBJECT_NEXT_TILE
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add hl, bc
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ld a, [hl]
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call GetTileCollision
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cp WATERTILE
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jr z, Function6f3e
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scf
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ret
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; 6f3e
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Function6f3e: ; 6f3e
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ld hl, OBJECT_NEXT_TILE
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add hl, bc
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ld a, [hl]
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call Function6f7f
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ret nc
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push af
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ld hl, OBJECT_DIRECTION_WALKING
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add hl, bc
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ld a, [hl]
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maskbits NUM_DIRECTIONS
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ld e, a
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ld d, 0
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ld hl, .data_6f5b
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add hl, de
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pop af
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and [hl]
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ret z
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scf
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ret
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; 6f5b
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.data_6f5b
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db DOWN_MASK, UP_MASK, RIGHT_MASK, LEFT_MASK
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; 6f5f
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Function6f5f: ; 6f5f
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ld hl, OBJECT_STANDING_TILE
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add hl, bc
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ld a, [hl]
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call Function6f7f
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ret nc
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push af
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ld hl, OBJECT_DIRECTION_WALKING
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add hl, bc
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maskbits NUM_DIRECTIONS
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ld e, a
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ld d, 0
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ld hl, .data_6f7b
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add hl, de
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pop af
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and [hl]
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ret z
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scf
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ret
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; 6f7b
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.data_6f7b
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db UP_MASK, DOWN_MASK, LEFT_MASK, RIGHT_MASK
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; 6f7f
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Function6f7f: ; 6f7f
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ld d, a
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and $f0
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cp $b0
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jr z, .done
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cp $c0
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jr z, .done
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xor a
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ret
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.done
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ld a, d
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and 7
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ld e, a
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ld d, 0
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ld hl, .data_6f99
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add hl, de
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ld a, [hl]
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scf
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ret
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; 6f99
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.data_6f99
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db 8, 4, 1, 2
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db 10, 6, 9, 5
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; 6fa1
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Function6fa1: ; 6fa1
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ld hl, OBJECT_DIRECTION_WALKING
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add hl, bc
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ld a, [hl]
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maskbits NUM_DIRECTIONS
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jr z, .down
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dec a
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jr z, .up
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dec a
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jr z, .left
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jr .right
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.down
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inc e
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push de
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inc d
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jr .continue
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.up
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push de
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inc d
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jr .continue
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.left
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push de
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inc e
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jr .continue
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.right
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inc d
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push de
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inc e
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.continue
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call GetCoordTile
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call GetTileCollision
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pop de
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and a ; LANDTILE
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jr nz, .not_land
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call GetCoordTile
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call GetTileCollision
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and a ; LANDTILE
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jr nz, .not_land
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xor a
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ret
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.not_land
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scf
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ret
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; 6fd9
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CheckFacingObject:: ; 6fd9
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call GetFacingTileCoord
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; Double the distance for counter tiles.
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call CheckCounterTile
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jr nz, .asm_6ff1
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ld a, [wPlayerStandingMapX]
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sub d
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cpl
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inc a
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add d
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ld d, a
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ld a, [wPlayerStandingMapY]
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sub e
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cpl
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inc a
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add e
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ld e, a
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.asm_6ff1
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ld bc, wObjectStructs ; redundant
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ld a, 0
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ld [hMapObjectIndexBuffer], a
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call IsNPCAtCoord
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ret nc
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ld hl, OBJECT_DIRECTION_WALKING
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add hl, bc
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ld a, [hl]
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cp STANDING
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jr z, .standing
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xor a
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ret
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.standing
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scf
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ret
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; 7009
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WillObjectBumpIntoSomeoneElse: ; 7009
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ld hl, OBJECT_NEXT_MAP_X
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add hl, bc
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ld d, [hl]
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ld hl, OBJECT_NEXT_MAP_Y
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add hl, bc
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ld e, [hl]
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jr IsNPCAtCoord
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; 7015
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Unreferenced_Function7015:
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ld a, [hMapObjectIndexBuffer]
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call GetObjectStruct
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call .CheckWillBeFacingNPC
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call IsNPCAtCoord
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ret
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.CheckWillBeFacingNPC: ; 7021
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ld hl, OBJECT_NEXT_MAP_X
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add hl, bc
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ld d, [hl]
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ld hl, OBJECT_NEXT_MAP_Y
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add hl, bc
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ld e, [hl]
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call GetSpriteDirection
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and a
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jr z, .down
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cp OW_UP
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jr z, .up
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cp OW_LEFT
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jr z, .left
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inc d
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ret
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.down
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inc e
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ret
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.up
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dec e
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ret
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.left
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dec d
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ret
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; 7041
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IsNPCAtCoord: ; 7041
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ld bc, wObjectStructs
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xor a
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.loop
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ld [hObjectStructIndexBuffer], a
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call DoesObjectHaveASprite
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jr z, .next
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ld hl, OBJECT_FLAGS1
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add hl, bc
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bit 7, [hl]
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jr nz, .next
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ld hl, OBJECT_PALETTE
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add hl, bc
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bit 7, [hl]
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jr z, .got
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call Function7171
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jr nc, .ok
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jr .ok2
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.got
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ld hl, OBJECT_NEXT_MAP_X
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add hl, bc
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ld a, [hl]
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cp d
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jr nz, .ok
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ld hl, OBJECT_NEXT_MAP_Y
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add hl, bc
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ld a, [hl]
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cp e
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jr nz, .ok
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.ok2
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ld a, [hMapObjectIndexBuffer]
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ld l, a
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ld a, [hObjectStructIndexBuffer]
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cp l
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jr nz, .setcarry
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.ok
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ld hl, OBJECT_MAP_X
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add hl, bc
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ld a, [hl]
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cp d
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jr nz, .next
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ld hl, OBJECT_MAP_Y
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add hl, bc
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ld a, [hl]
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cp e
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jr nz, .next
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ld a, [hMapObjectIndexBuffer]
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ld l, a
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ld a, [hObjectStructIndexBuffer]
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cp l
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jr nz, .setcarry
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.next
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ld hl, OBJECT_STRUCT_LENGTH
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add hl, bc
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ld b, h
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ld c, l
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ld a, [hObjectStructIndexBuffer]
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inc a
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cp NUM_OBJECT_STRUCTS
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jr nz, .loop
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and a
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ret
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.setcarry
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scf
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ret
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; 70a4
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HasObjectReachedMovementLimit: ; 70a4
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ld hl, OBJECT_RADIUS
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add hl, bc
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ld a, [hl]
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and a
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jr z, .nope
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and $f
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jr z, .check_y
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ld e, a
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ld d, a
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ld hl, OBJECT_INIT_X
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add hl, bc
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ld a, [hl]
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sub d
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ld d, a
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ld a, [hl]
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add e
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ld e, a
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ld hl, OBJECT_NEXT_MAP_X
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add hl, bc
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ld a, [hl]
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cp d
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jr z, .yes
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cp e
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jr z, .yes
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.check_y
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ld hl, OBJECT_RADIUS
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add hl, bc
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ld a, [hl]
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swap a
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and $f
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jr z, .nope
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ld e, a
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ld d, a
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ld hl, OBJECT_INIT_Y
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add hl, bc
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ld a, [hl]
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sub d
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ld d, a
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ld a, [hl]
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add e
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ld e, a
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ld hl, OBJECT_NEXT_MAP_Y
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add hl, bc
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ld a, [hl]
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cp d
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jr z, .yes
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cp e
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jr z, .yes
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.nope
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xor a
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ret
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.yes
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scf
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ret
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; 70ed
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IsObjectMovingOffEdgeOfScreen: ; 70ed
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ld hl, OBJECT_NEXT_MAP_X
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add hl, bc
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ld a, [wXCoord]
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cp [hl]
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jr z, .check_y
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jr nc, .yes
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add $9
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cp [hl]
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jr c, .yes
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.check_y
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ld hl, OBJECT_NEXT_MAP_Y
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add hl, bc
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ld a, [wYCoord]
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cp [hl]
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jr z, .nope
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jr nc, .yes
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add $8
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cp [hl]
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jr c, .yes
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.nope
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and a
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ret
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.yes
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scf
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ret
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; 7113
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Unreferenced_Function7113:
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ld a, [wPlayerStandingMapX]
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ld d, a
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ld a, [wPlayerStandingMapY]
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ld e, a
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ld bc, wObjectStructs
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xor a
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.loop
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ld [hObjectStructIndexBuffer], a
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call DoesObjectHaveASprite
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jr z, .next
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ld hl, OBJECT_MOVEMENTTYPE
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add hl, bc
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ld a, [hl]
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cp SPRITEMOVEDATA_BIGDOLLSYM
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jr nz, .not_snorlax
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call Function7171
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jr c, .yes
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jr .next
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.not_snorlax
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ld hl, OBJECT_NEXT_MAP_Y
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add hl, bc
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ld a, [hl]
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cp e
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jr nz, .check_current_coords
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ld hl, OBJECT_NEXT_MAP_X
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add hl, bc
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ld a, [hl]
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cp d
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jr nz, .check_current_coords
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ld a, [hObjectStructIndexBuffer]
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cp $0
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jr z, .next
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jr .yes
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.check_current_coords
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ld hl, OBJECT_MAP_Y
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add hl, bc
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ld a, [hl]
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cp e
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jr nz, .next
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ld hl, OBJECT_MAP_X
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add hl, bc
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ld a, [hl]
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cp d
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jr nz, .next
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jr .yes
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.next
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ld hl, OBJECT_STRUCT_LENGTH
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add hl, bc
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ld b, h
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ld c, l
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ld a, [hObjectStructIndexBuffer]
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inc a
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cp NUM_OBJECT_STRUCTS
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jr nz, .loop
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xor a
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ret
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.yes
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scf
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ret
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; 7171
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Function7171: ; 7171
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ld hl, OBJECT_NEXT_MAP_X
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add hl, bc
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ld a, d
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sub [hl]
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jr c, .nope
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cp $2
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jr nc, .nope
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ld hl, OBJECT_NEXT_MAP_Y
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add hl, bc
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ld a, e
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sub [hl]
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jr c, .nope
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cp $2
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jr nc, .nope
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scf
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ret
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.nope
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and a
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ret
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; 718d
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