mirror of
https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2024-09-09 09:51:34 -07:00
8826d97ee4
Generic SCENE_DEFAULT and SCENE_FINISHED are legacy values
607 lines
14 KiB
NASM
607 lines
14 KiB
NASM
object_const_def
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const TEAMROCKETBASEB3F_LANCE
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const TEAMROCKETBASEB3F_ROCKET1
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const TEAMROCKETBASEB3F_MOLTRES
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const TEAMROCKETBASEB3F_ROCKET_GIRL
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const TEAMROCKETBASEB3F_ROCKET2
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const TEAMROCKETBASEB3F_SCIENTIST1
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const TEAMROCKETBASEB3F_SCIENTIST2
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const TEAMROCKETBASEB3F_ROCKET3
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const TEAMROCKETBASEB3F_SILVER
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const TEAMROCKETBASEB3F_POKE_BALL1
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const TEAMROCKETBASEB3F_POKE_BALL2
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const TEAMROCKETBASEB3F_POKE_BALL3
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const TEAMROCKETBASEB3F_POKE_BALL4
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const TEAMROCKETBASEB3F_POKE_BALL5
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TeamRocketBaseB3F_MapScripts:
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def_scene_scripts
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scene_script .LanceGetsPassword, SCENE_TEAMROCKETBASEB3F_LANCE_GETS_PASSWORD
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scene_script .DummyScene1, SCENE_TEAMROCKETBASEB3F_RIVAL_ENCOUNTER
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scene_script .DummyScene2, SCENE_TEAMROCKETBASEB3F_ROCKET_BOSS
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scene_script .DummyScene3, SCENE_TEAMROCKETBASEB3F_NOOP
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def_callbacks
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callback MAPCALLBACK_TILES, .CheckGiovanniDoor
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.LanceGetsPassword:
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sdefer LanceGetPasswordScript
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end
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.DummyScene1:
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end
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.DummyScene2:
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end
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.DummyScene3:
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end
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.CheckGiovanniDoor:
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checkevent EVENT_OPENED_DOOR_TO_GIOVANNIS_OFFICE
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iftrue .OpenSesame
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endcallback
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.OpenSesame:
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changeblock 10, 8, $07 ; floor
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endcallback
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LanceGetPasswordScript:
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turnobject PLAYER, LEFT
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pause 5
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turnobject TEAMROCKETBASEB3F_MOLTRES, RIGHT
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pause 20
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applymovement TEAMROCKETBASEB3F_LANCE, RocketBaseLanceApproachesPlayerMovement
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opentext
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writetext LanceGetPasswordText
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waitbutton
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closetext
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applymovement TEAMROCKETBASEB3F_LANCE, RocketBaseLanceLeavesMovement
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disappear TEAMROCKETBASEB3F_LANCE
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setscene SCENE_TEAMROCKETBASEB3F_RIVAL_ENCOUNTER
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end
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RocketBaseRival:
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turnobject PLAYER, LEFT
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showemote EMOTE_SHOCK, PLAYER, 15
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special FadeOutMusic
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appear TEAMROCKETBASEB3F_SILVER
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applymovement TEAMROCKETBASEB3F_SILVER, RocketBaseRivalEnterMovement
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turnobject PLAYER, LEFT
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playmusic MUSIC_RIVAL_ENCOUNTER
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opentext
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writetext RocketBaseRivalText
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waitbutton
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closetext
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playsound SFX_TACKLE
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applymovement PLAYER, RocketBaseRivalShovesPlayerMovement
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applymovement TEAMROCKETBASEB3F_SILVER, RocketBaseRivalLeavesMovement
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disappear TEAMROCKETBASEB3F_SILVER
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setscene SCENE_TEAMROCKETBASEB3F_ROCKET_BOSS
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special RestartMapMusic
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end
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TeamRocketBaseB3FRocketScript:
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jumptextfaceplayer TeamRocketBaseB3FRocketText
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RocketBaseBossLeft:
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applymovement PLAYER, RocketBasePlayerApproachesBossLeftMovement
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sjump RocketBaseBoss
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RocketBaseBossRight:
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applymovement PLAYER, RocketBasePlayerApproachesBossRightMovement
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RocketBaseBoss:
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pause 30
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showemote EMOTE_SHOCK, TEAMROCKETBASEB3F_ROCKET1, 15
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playmusic MUSIC_ROCKET_ENCOUNTER
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turnobject TEAMROCKETBASEB3F_ROCKET1, DOWN
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opentext
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writetext ExecutiveM4BeforeText
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waitbutton
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closetext
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applymovement TEAMROCKETBASEB3F_ROCKET1, RocketBaseBossApproachesPlayerMovement
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winlosstext ExecutiveM4BeatenText, 0
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setlasttalked TEAMROCKETBASEB3F_ROCKET1
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loadtrainer EXECUTIVEM, EXECUTIVEM_4
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startbattle
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reloadmapafterbattle
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setevent EVENT_BEAT_ROCKET_EXECUTIVEM_4
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opentext
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writetext ExecutiveM4AfterText
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waitbutton
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closetext
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applymovement TEAMROCKETBASEB3F_ROCKET1, RocketBaseBossHitsTableMovement
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playsound SFX_TACKLE
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applymovement TEAMROCKETBASEB3F_ROCKET1, RocketBaseBossLeavesMovement
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disappear TEAMROCKETBASEB3F_ROCKET1
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setscene SCENE_TEAMROCKETBASEB3F_NOOP
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end
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RocketBaseMurkrow:
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opentext
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writetext RocketBaseMurkrowText
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waitbutton
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closetext
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setevent EVENT_LEARNED_HAIL_GIOVANNI
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end
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SlowpokeTailGrunt:
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trainer GRUNTF, GRUNTF_5, EVENT_BEAT_ROCKET_GRUNTF_5, GruntF5SeenText, GruntF5BeatenText, 0, GruntF5Script
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GruntF5Script:
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endifjustbattled
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opentext
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writetext GruntF5AfterBattleText
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waitbutton
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closetext
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setevent EVENT_LEARNED_SLOWPOKETAIL
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end
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RaticateTailGrunt:
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trainer GRUNTM, GRUNTM_28, EVENT_BEAT_ROCKET_GRUNTM_28, GruntM28SeenText, GruntM28BeatenText, 0, GruntM28Script
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GruntM28Script:
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endifjustbattled
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opentext
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writetext GruntM28AfterBattleText
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waitbutton
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closetext
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setevent EVENT_LEARNED_RATICATE_TAIL
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end
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TrainerScientistRoss:
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trainer SCIENTIST, ROSS, EVENT_BEAT_SCIENTIST_ROSS, ScientistRossSeenText, ScientistRossBeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext ScientistRossAfterBattleText
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waitbutton
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closetext
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end
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TrainerScientistMitch:
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trainer SCIENTIST, MITCH, EVENT_BEAT_SCIENTIST_MITCH, ScientistMitchSeenText, ScientistMitchBeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext ScientistMitchAfterBattleText
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waitbutton
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closetext
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end
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TeamRocketBaseB3FLockedDoor:
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conditional_event EVENT_OPENED_DOOR_TO_GIOVANNIS_OFFICE, .Script
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.Script:
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opentext
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checkevent EVENT_LEARNED_SLOWPOKETAIL
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iffalse .NeedsPassword
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checkevent EVENT_LEARNED_RATICATE_TAIL
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iffalse .NeedsPassword
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sjump .OpenSesame
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.NeedsPassword:
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writetext TeamRocketBaseB3FLockedDoorNeedsPasswordText
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waitbutton
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closetext
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end
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.OpenSesame:
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writetext TeamRocketBaseB3FLockedDoorOpenSesameText
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waitbutton
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playsound SFX_ENTER_DOOR
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changeblock 10, 8, $07 ; floor
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reloadmappart
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closetext
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setevent EVENT_OPENED_DOOR_TO_GIOVANNIS_OFFICE
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waitsfx
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end
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TeamRocketBaseB3FOathScript:
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jumpstd TeamRocketOathScript
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TeamRocketBaseB3FProtein:
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itemball PROTEIN
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TeamRocketBaseB3FXSpecial:
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itemball X_SPECIAL
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TeamRocketBaseB3FFullHeal:
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itemball FULL_HEAL
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TeamRocketBaseB3FIceHeal:
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itemball ICE_HEAL
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TeamRocketBaseB3FUltraBall:
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itemball ULTRA_BALL
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RocketBaseLanceApproachesPlayerMovement:
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step RIGHT
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step_end
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RocketBaseLanceLeavesMovement:
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step DOWN
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step LEFT
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step LEFT
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step LEFT
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step LEFT
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step LEFT
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step_end
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RocketBasePlayerApproachesBossLeftMovement:
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step UP
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step UP
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step UP
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step LEFT
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step LEFT
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turn_head UP
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step_end
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RocketBasePlayerApproachesBossRightMovement:
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step UP
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step UP
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step LEFT
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step UP
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step LEFT
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step LEFT
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turn_head UP
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step_end
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RocketBaseBossApproachesPlayerMovement:
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step DOWN
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step_end
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RocketBaseBossHitsTableMovement:
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big_step RIGHT
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big_step RIGHT
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step_end
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RocketBaseBossLeavesMovement:
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fix_facing
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fast_jump_step LEFT
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remove_fixed_facing
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step_sleep 8
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step_sleep 8
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slow_step RIGHT
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big_step DOWN
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big_step DOWN
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big_step DOWN
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big_step RIGHT
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big_step DOWN
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big_step DOWN
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big_step DOWN
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big_step LEFT
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big_step LEFT
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big_step LEFT
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big_step LEFT
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big_step LEFT
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big_step UP
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big_step UP
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big_step UP
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big_step UP
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big_step UP
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big_step UP
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big_step UP
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big_step UP
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big_step LEFT
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big_step LEFT
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step_end
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RocketBaseRivalEnterMovement:
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step DOWN
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step DOWN
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step DOWN
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step DOWN
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step DOWN
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step RIGHT
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step RIGHT
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step RIGHT
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step_end
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RocketBaseRivalLeavesMovement:
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step LEFT
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step LEFT
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step UP
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step UP
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step UP
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step UP
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step UP
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step_end
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RocketBaseRivalShovesPlayerMovement:
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fix_facing
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big_step RIGHT
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remove_fixed_facing
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step_end
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LanceGetPasswordText:
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text "LANCE: It takes"
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line "two passwords to"
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para "get into the"
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line "boss's quarters."
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para "Those passwords"
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line "are known only to"
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cont "a few ROCKETS."
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para "That ROCKET there"
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line "very graciously"
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cont "told me so."
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para "<PLAY_G>, let's go"
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line "get the passwords."
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done
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TeamRocketBaseB3FRocketText:
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text "Urrggh… The guy"
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line "in the cape is"
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cont "incredibly tough…"
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done
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RocketBaseRivalText:
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text "…"
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para "Didn't I tell you"
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line "that I was going"
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para "to destroy TEAM"
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line "ROCKET?"
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para "…Tell me, who was"
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line "the guy in the"
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para "cape who used"
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line "dragon #MON?"
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para "My #MON were no"
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line "match at all."
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para "I don't care that"
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line "I lost. I can beat"
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para "him by getting"
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line "stronger #MON."
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para "It's what he said"
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line "that bothers me…"
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para "He told me that"
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line "I don't love and"
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para "trust my #MON"
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line "enough."
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para "I'm furious that I"
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line "lost to a bleeding"
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cont "heart like him."
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para "…Humph! I don't"
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line "have the time for"
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cont "the likes of you!"
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done
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ExecutiveM4BeforeText:
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text "What? Who are you?"
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line "This is the office"
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para "of our leader,"
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line "GIOVANNI."
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para "Since disbanding"
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line "TEAM ROCKET three"
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para "years ago, he has"
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line "been in training."
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para "But we're certain"
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line "he will be back"
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para "some day to assume"
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line "command again."
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para "That's why we're"
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line "standing guard."
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para "I won't let any-"
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line "one disturb this"
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cont "place!"
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done
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ExecutiveM4BeatenText:
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text "I… I couldn't do a"
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line "thing…"
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para "GIOVANNI, please"
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line "forgive me…"
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done
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ExecutiveM4AfterText:
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text "No, I can't let"
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line "this affect me."
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para "I have to inform"
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line "the others…"
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done
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RocketBaseMurkrowText:
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text "MURKROW: The"
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line "password is…"
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para "HAIL GIOVANNI."
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done
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GruntF5SeenText:
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text "Do I know the"
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line "password?"
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para "Maybe."
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para "But no weakling's"
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line "going to get it!"
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done
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GruntF5BeatenText:
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text "All right. Stop."
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line "I'll tell you."
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done
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GruntF5AfterBattleText:
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text "The password to"
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line "the boss's room is"
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para "SLOWPOKETAIL."
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para "But it's useless"
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line "unless you have"
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cont "two passwords."
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done
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GruntM28SeenText:
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text "Hyuck-hyuck-hyuck!"
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para "You're challenging"
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line "me to a battle?"
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para "Hah! You're nuts,"
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line "but you have guts!"
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para "I like that!"
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para "If you can beat"
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line "me, I'll tell you"
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para "a password to the"
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line "boss's room!"
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done
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GruntM28BeatenText:
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text "Hyuck-hyuck-hyuck!"
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line "You're good!"
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done
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GruntM28AfterBattleText:
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text "Hyuck-hyuck-hyuck!"
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para "The password to"
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line "the boss's room…"
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para "Uh…, I think it is"
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line "RATICATE TAIL."
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done
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ScientistRossSeenText:
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text "I used to work for"
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line "SILPH, but now I"
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para "run research for"
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line "TEAM ROCKET."
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para "A meddlesome child"
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line "like you needs to"
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cont "be punished."
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done
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ScientistRossBeatenText:
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text "A mere tactical"
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line "error cost me…"
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done
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ScientistRossAfterBattleText:
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text "A radio signal"
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line "that drives #-"
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cont "MON mad…"
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para "My experiment is a"
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line "complete success."
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para "My promotion is"
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line "assured. This loss"
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para "means absolutely"
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line "nothing."
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done
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ScientistMitchSeenText:
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text "I don't care that"
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line "#MON are hurt"
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cont "by our experiment."
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done
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ScientistMitchBeatenText:
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text "Thinking is my"
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line "strong suit, not"
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cont "battling."
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done
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ScientistMitchAfterBattleText:
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text "If we turn up the"
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line "power of our radio"
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para "signal for broad-"
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line "cast nationwide…"
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para "The very thought"
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line "excites me!"
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done
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TeamRocketBaseB3FLockedDoorNeedsPasswordText:
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text "The door's closed…"
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para "It needs two"
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line "passwords to open."
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done
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TeamRocketBaseB3FLockedDoorOpenSesameText:
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text "The door's closed…"
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para "<PLAYER> entered"
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line "the two passwords."
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para "The door opened!"
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done
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TeamRocketBaseB3F_MapEvents:
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db 0, 0 ; filler
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def_warp_events
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warp_event 3, 2, TEAM_ROCKET_BASE_B2F, 2
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warp_event 27, 2, TEAM_ROCKET_BASE_B2F, 3
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warp_event 3, 6, TEAM_ROCKET_BASE_B2F, 4
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warp_event 27, 14, TEAM_ROCKET_BASE_B2F, 5
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def_coord_events
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coord_event 10, 8, SCENE_TEAMROCKETBASEB3F_ROCKET_BOSS, RocketBaseBossLeft
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coord_event 11, 8, SCENE_TEAMROCKETBASEB3F_ROCKET_BOSS, RocketBaseBossRight
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coord_event 8, 10, SCENE_TEAMROCKETBASEB3F_RIVAL_ENCOUNTER, RocketBaseRival
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def_bg_events
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bg_event 10, 9, BGEVENT_IFNOTSET, TeamRocketBaseB3FLockedDoor
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bg_event 11, 9, BGEVENT_IFNOTSET, TeamRocketBaseB3FLockedDoor
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bg_event 10, 1, BGEVENT_READ, TeamRocketBaseB3FOathScript
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bg_event 11, 1, BGEVENT_READ, TeamRocketBaseB3FOathScript
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bg_event 12, 1, BGEVENT_READ, TeamRocketBaseB3FOathScript
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bg_event 13, 1, BGEVENT_READ, TeamRocketBaseB3FOathScript
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bg_event 4, 13, BGEVENT_READ, TeamRocketBaseB3FOathScript
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bg_event 5, 13, BGEVENT_READ, TeamRocketBaseB3FOathScript
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bg_event 6, 13, BGEVENT_READ, TeamRocketBaseB3FOathScript
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bg_event 7, 13, BGEVENT_READ, TeamRocketBaseB3FOathScript
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def_object_events
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object_event 25, 14, SPRITE_LANCE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, LanceGetPasswordScript, EVENT_TEAM_ROCKET_BASE_B3F_LANCE_PASSWORDS
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object_event 8, 3, SPRITE_ROCKET, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_TEAM_ROCKET_BASE_B3F_EXECUTIVE
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object_event 7, 2, SPRITE_MOLTRES, SPRITEMOVEDATA_POKEMON, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, RocketBaseMurkrow, EVENT_TEAM_ROCKET_BASE_POPULATION
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object_event 21, 7, SPRITE_ROCKET_GIRL, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 0, SlowpokeTailGrunt, EVENT_TEAM_ROCKET_BASE_POPULATION
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object_event 5, 14, SPRITE_ROCKET, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 3, RaticateTailGrunt, EVENT_TEAM_ROCKET_BASE_POPULATION
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object_event 23, 11, SPRITE_SCIENTIST, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 0, TrainerScientistRoss, EVENT_TEAM_ROCKET_BASE_POPULATION
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object_event 11, 15, SPRITE_SCIENTIST, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerScientistMitch, EVENT_TEAM_ROCKET_BASE_POPULATION
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object_event 24, 14, SPRITE_ROCKET, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, TeamRocketBaseB3FRocketScript, EVENT_TEAM_ROCKET_BASE_POPULATION
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object_event 4, 5, SPRITE_SILVER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_RIVAL_TEAM_ROCKET_BASE
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object_event 1, 12, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, TeamRocketBaseB3FProtein, EVENT_TEAM_ROCKET_BASE_B3F_PROTEIN
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object_event 3, 12, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, TeamRocketBaseB3FXSpecial, EVENT_TEAM_ROCKET_BASE_B3F_X_SPECIAL
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object_event 28, 9, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, TeamRocketBaseB3FFullHeal, EVENT_TEAM_ROCKET_BASE_B3F_FULL_HEAL
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object_event 17, 2, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, TeamRocketBaseB3FIceHeal, EVENT_TEAM_ROCKET_BASE_B3F_ICE_HEAL
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object_event 14, 10, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, TeamRocketBaseB3FUltraBall, EVENT_TEAM_ROCKET_BASE_B3F_ULTRA_BALL
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