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https://gitlab.com/xCrystal/pokecrystal-board.git
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e3e0bcd653
Name a lot of text labels according to our conventions
279 lines
6.2 KiB
NASM
279 lines
6.2 KiB
NASM
object_const_def ; object_event constants
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const RUINSOFALPHKABUTOCHAMBER_RECEPTIONIST
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const RUINSOFALPHKABUTOCHAMBER_SCIENTIST
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RuinsOfAlphKabutoChamber_MapScripts:
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db 2 ; scene scripts
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scene_script .CheckWall ; SCENE_DEFAULT
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scene_script .DummyScene ; SCENE_FINISHED
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db 1 ; callbacks
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callback MAPCALLBACK_TILES, .HiddenDoors
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.CheckWall:
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checkevent EVENT_WALL_OPENED_IN_KABUTO_CHAMBER
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iftrue .OpenWall
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end
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.OpenWall:
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prioritysjump .WallOpenScript
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end
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.DummyScene:
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end
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.HiddenDoors:
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checkevent EVENT_WALL_OPENED_IN_KABUTO_CHAMBER
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iftrue .WallOpen
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changeblock 4, 0, $2e ; closed wall
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.WallOpen:
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checkevent EVENT_SOLVED_KABUTO_PUZZLE
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iffalse .FloorClosed
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return
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.FloorClosed:
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changeblock 2, 2, $01 ; left floor
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changeblock 4, 2, $02 ; right floor
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return
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.WallOpenScript:
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pause 30
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earthquake 30
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showemote EMOTE_SHOCK, PLAYER, 20
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pause 30
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playsound SFX_STRENGTH
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changeblock 4, 0, $30 ; open wall
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reloadmappart
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earthquake 50
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setscene SCENE_FINISHED
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closetext
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end
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RuinsOfAlphKabutoChamberReceptionistScript:
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jumptextfaceplayer RuinsOfAlphKabutoChamberReceptionistText
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RuinsOfAlphKabutoChamberPuzzle:
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refreshscreen
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setval UNOWNPUZZLE_KABUTO
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special UnownPuzzle
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closetext
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iftrue .PuzzleComplete
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end
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.PuzzleComplete:
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setevent EVENT_RUINS_OF_ALPH_INNER_CHAMBER_TOURISTS
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setevent EVENT_SOLVED_KABUTO_PUZZLE
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setflag ENGINE_UNLOCKED_UNOWNS_A_TO_K
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setevent EVENT_RUINS_OF_ALPH_KABUTO_CHAMBER_RECEPTIONIST
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setmapscene RUINS_OF_ALPH_INNER_CHAMBER, SCENE_RUINSOFALPHINNERCHAMBER_STRANGE_PRESENCE
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earthquake 30
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showemote EMOTE_SHOCK, PLAYER, 15
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changeblock 2, 2, $18 ; left hole
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changeblock 4, 2, $19 ; right hole
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reloadmappart
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playsound SFX_STRENGTH
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earthquake 80
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applymovement PLAYER, RuinsOfAlphKabutoChamberSkyfallTopMovement
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playsound SFX_KINESIS
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waitsfx
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pause 20
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warpcheck
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end
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RuinsOfAlphKabutoChamberScientistScript:
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faceplayer
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opentext
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readvar VAR_UNOWNCOUNT
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ifequal NUM_UNOWN, .AllUnownCaught
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checkevent EVENT_WALL_OPENED_IN_KABUTO_CHAMBER
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iftrue .WallOpen
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checkevent EVENT_SOLVED_KABUTO_PUZZLE
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iffalse .PuzzleIncomplete
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writetext RuinsOfAlphKabutoChamberScientistTremorText
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buttonsound
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.PuzzleIncomplete:
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writetext RuinsOfAlphKabutoChamberScientistCrypticText
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waitbutton
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closetext
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turnobject RUINSOFALPHKABUTOCHAMBER_SCIENTIST, UP
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end
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.WallOpen:
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writetext RuinsOfAlphKabutoChamberScientistHoleText
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waitbutton
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closetext
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end
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.AllUnownCaught:
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writetext RuinsOfAlphResearchCenterScientist1Text_GotAllUnown
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waitbutton
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closetext
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end
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RuinsOfAlphKabutoChamberAncientReplica:
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jumptext RuinsOfAlphKabutoChamberAncientReplicaText
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RuinsOfAlphKabutoChamberDescriptionSign:
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jumptext RuinsOfAlphKabutoChamberDescriptionText
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RuinsOfAlphKabutoChamberWallPatternLeft:
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opentext
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writetext RuinsOfAlphKabutoChamberWallPatternLeftText
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setval UNOWNWORDS_ESCAPE
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special DisplayUnownWords
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closetext
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end
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RuinsOfAlphKabutoChamberWallPatternRight:
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checkevent EVENT_WALL_OPENED_IN_KABUTO_CHAMBER
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iftrue .WallOpen
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opentext
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writetext RuinsOfAlphKabutoChamberWallPatternRightText
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setval UNOWNWORDS_ESCAPE
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special DisplayUnownWords
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closetext
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end
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.WallOpen:
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opentext
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writetext RuinsOfAlphKabutoChamberWallHoleText
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waitbutton
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closetext
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end
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RuinsOfAlphKabutoChamberSkyfallTopMovement:
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skyfall_top
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step_end
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RuinsOfAlphKabutoChamberReceptionistText:
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text "Welcome to this"
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line "chamber."
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para "There are sliding"
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line "panels that depict"
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para "a #MON drawn by"
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line "the ancients."
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para "Slide the panels"
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line "around to form the"
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cont "picture."
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para "To the right is a"
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line "description of the"
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cont "#MON."
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para "Scientists in the"
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line "back are examining"
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para "some newly found"
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line "patterns."
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done
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RuinsOfAlphKabutoChamberScientistCrypticText:
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text "Recently, strange,"
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line "cryptic patterns"
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cont "have appeared."
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para "It's odd. They"
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line "weren't here a"
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cont "little while ago…"
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para "You should take a"
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line "look at the walls."
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done
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RuinsOfAlphKabutoChamberScientistHoleText:
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text "Ah! Here's another"
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line "huge hole!"
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para "It's big enough to"
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line "go through!"
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done
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RuinsOfAlphKabutoChamberScientistTremorText:
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text "That tremor was"
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line "pretty scary!"
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para "But I'm more"
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line "concerned about"
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cont "this wall here…"
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done
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RuinsOfAlphKabutoChamberUnusedText:
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; unused
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text "The patterns on"
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line "the wall appear to"
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cont "be words!"
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para "And those sliding"
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line "stone panels seem"
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para "to be signals of"
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line "some kind."
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para "I think they make"
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line "#MON appear,"
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para "but it's not clear"
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line "yet…"
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done
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RuinsOfAlphKabutoChamberWallPatternLeftText:
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text "Patterns appeared"
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line "on the walls…"
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done
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RuinsOfAlphKabutoChamberUnownText:
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; unused
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text "It's UNOWN text!"
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done
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RuinsOfAlphKabutoChamberWallPatternRightText:
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text "Patterns appeared"
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line "on the walls…"
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done
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RuinsOfAlphKabutoChamberWallHoleText:
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text "There's a big hole"
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line "in the wall!"
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done
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RuinsOfAlphKabutoChamberAncientReplicaText:
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text "It's a replica of"
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line "an ancient #-"
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cont "MON."
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done
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RuinsOfAlphKabutoChamberDescriptionText:
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text "A #MON that hid"
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line "on the sea floor."
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para "Eyes on its back"
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line "scanned the area."
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done
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RuinsOfAlphKabutoChamber_MapEvents:
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db 0, 0 ; filler
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db 5 ; warp events
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warp_event 3, 9, RUINS_OF_ALPH_OUTSIDE, 2
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warp_event 4, 9, RUINS_OF_ALPH_OUTSIDE, 2
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warp_event 3, 3, RUINS_OF_ALPH_INNER_CHAMBER, 4
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warp_event 4, 3, RUINS_OF_ALPH_INNER_CHAMBER, 5
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warp_event 4, 0, RUINS_OF_ALPH_KABUTO_ITEM_ROOM, 1
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db 0 ; coord events
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db 6 ; bg events
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bg_event 2, 3, BGEVENT_READ, RuinsOfAlphKabutoChamberAncientReplica
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bg_event 5, 3, BGEVENT_READ, RuinsOfAlphKabutoChamberAncientReplica
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bg_event 3, 2, BGEVENT_UP, RuinsOfAlphKabutoChamberPuzzle
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bg_event 4, 2, BGEVENT_UP, RuinsOfAlphKabutoChamberDescriptionSign
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bg_event 3, 0, BGEVENT_UP, RuinsOfAlphKabutoChamberWallPatternLeft
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bg_event 4, 0, BGEVENT_UP, RuinsOfAlphKabutoChamberWallPatternRight
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db 2 ; object events
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object_event 5, 5, SPRITE_RECEPTIONIST, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, RuinsOfAlphKabutoChamberReceptionistScript, EVENT_RUINS_OF_ALPH_KABUTO_CHAMBER_RECEPTIONIST
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object_event 3, 1, SPRITE_SCIENTIST, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, RuinsOfAlphKabutoChamberScientistScript, -1
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