pokecrystal-board/battle/effects/mirror_move.asm
yenatch b83f237254 Rename _GetBattleVar -> GetBattleVarAddr.
Functions prefixed with _ imply they're private.
The real purpose of this function is to use an address,
rather than saving a few cycles on push/pop.
2014-06-14 00:41:34 -07:00

54 lines
674 B
NASM

BattleCommand1b: ; 373c9
; mirrormove
call Function372d8
ld a, BATTLE_VARS_MOVE
call GetBattleVarAddr
ld a, BATTLE_VARS_LAST_COUNTER_MOVE_OPP
call GetBattleVar
and a
jr z, .failed
call CheckUserMove
jr nz, .use
.failed
call AnimateFailedMove
ld hl, MirrorMoveFailedText
call StdBattleTextBox
jp EndMoveEffect
.use
ld a, b
ld [hl], a
ld [$d265], a
push af
ld a, BATTLE_VARS_MOVE_ANIM
call GetBattleVarAddr
ld d, h
ld e, l
pop af
dec a
call GetMoveData
call GetMoveName
call CopyName1
call Function34548
jr nz, .done
ld a, [$c689]
push af
call BattleCommand0a
pop af
ld [$c689], a
.done
call BattleCommandaa
jp ResetTurn
; 37418