pokecrystal-board/engine/tilesets/map_palettes.asm
mid-kid 0d9241889f Organize the engine/ directory, take 3
Renamed `title` to `movies`.
Moved some functions from `engine/routines/` to their fitting
directories, and cleaned up the base `engine/` directory.
Moved `engine/pokemon/tmhm.asm` back to `engine/items/`.

Made a new subdirectory:
* engine/tilesets: Contains all map-related graphics routines.
2018-03-25 16:18:33 +02:00

87 lines
1.0 KiB
NASM

SwapTextboxPalettes:: ; 4c000
hlcoord 0, 0
decoord 0, 0, wAttrMap
ld b, SCREEN_HEIGHT
.loop
push bc
ld c, SCREEN_WIDTH
.innerloop
ld a, [hl]
push hl
srl a
jr c, .UpperNybble
ld hl, wTilesetPalettes
add [hl]
ld l, a
ld a, [wTilesetPalettes + 1]
adc 0
ld h, a
ld a, [hl]
and $f
jr .next
.UpperNybble:
ld hl, wTilesetPalettes
add [hl]
ld l, a
ld a, [wTilesetPalettes + 1]
adc 0
ld h, a
ld a, [hl]
swap a
and $f
.next
pop hl
ld [de], a
res 7, [hl]
inc hl
inc de
dec c
jr nz, .innerloop
pop bc
dec b
jr nz, .loop
ret
ScrollBGMapPalettes:: ; 4c03f
ld hl, wBGMapBuffer
ld de, wBGMapPalBuffer
.loop
ld a, [hl]
push hl
srl a
jr c, .UpperNybble
; .LowerNybble
ld hl, wTilesetPalettes
add [hl]
ld l, a
ld a, [wTilesetPalettes + 1]
adc 0
ld h, a
ld a, [hl]
and $f
jr .next
.UpperNybble:
ld hl, wTilesetPalettes
add [hl]
ld l, a
ld a, [wTilesetPalettes + 1]
adc 0
ld h, a
ld a, [hl]
swap a
and $f
.next
pop hl
ld [de], a
res 7, [hl]
inc hl
inc de
dec c
jr nz, .loop
ret