pokecrystal-board/engine/events/squirtbottle.asm
mid-kid e3e0bcd653 #641 fixes and additions. (#646)
Name a lot of text labels according to our conventions
2019-10-20 18:24:17 -04:00

46 lines
703 B
NASM

_Squirtbottle:
ld hl, .SquirtbottleScript
call QueueScript
ld a, $1
ld [wItemEffectSucceeded], a
ret
.SquirtbottleScript:
reloadmappart
special UpdateTimePals
callasm .CheckCanUseSquirtbottle
iffalse .SquirtbottleNothingScript
farsjump WateredWeirdTreeScript
.SquirtbottleNothingScript:
jumptext .SquirtbottleNothingText
.SquirtbottleNothingText:
text_far _SquirtbottleNothingText
text_end
.CheckCanUseSquirtbottle:
ld a, [wMapGroup]
cp GROUP_ROUTE_36
jr nz, .nope
ld a, [wMapNumber]
cp MAP_ROUTE_36
jr nz, .nope
farcall GetFacingObject
jr c, .nope
ld a, d
cp SPRITEMOVEDATA_SUDOWOODO
jr nz, .nope
ld a, 1
ld [wScriptVar], a
ret
.nope
xor a
ld [wScriptVar], a
ret