mirror of
https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2024-11-16 11:27:33 -08:00
e6ea1889fb
The former is arguably misleading (as you don’t access the memory location in hl to retrieve the jump location), and is consequently deprecated in newer versions of rgbds. This fix silences these deprecation warnings.
639 lines
10 KiB
NASM
Executable File
639 lines
10 KiB
NASM
Executable File
HDMATransferAttrMapAndTileMapToWRAMBank3:: ; 104000
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ld hl, .Function
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jp CallInSafeGFXMode
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.Function:
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decoord 0, 0, AttrMap
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ld hl, wScratchAttrMap
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call CutAndPasteAttrMap
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decoord 0, 0
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ld hl, wScratchTileMap
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call CutAndPasteTilemap
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ld a, $0
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ld [rVBK], a
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ld hl, wScratchTileMap
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call HDMATransferToWRAMBank3
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ld a, $1
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ld [rVBK], a
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ld hl, wScratchAttrMap
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call HDMATransferToWRAMBank3
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ret
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; 10402d
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HDMATransferTileMapToWRAMBank3:: ; 10402d
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ld hl, .Function
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jp CallInSafeGFXMode
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.Function:
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decoord 0, 0
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ld hl, wScratchTileMap
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call CutAndPasteTilemap
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ld a, $0
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ld [rVBK], a
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ld hl, wScratchTileMap
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call HDMATransferToWRAMBank3
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ret
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; 104047
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HDMATransferAttrMapToWRAMBank3: ; 104047
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ld hl, .Function
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jp CallInSafeGFXMode
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.Function:
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decoord 0, 0, AttrMap
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ld hl, wScratchAttrMap
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call CutAndPasteAttrMap
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ld a, $1
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ld [rVBK], a
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ld hl, wScratchAttrMap
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call HDMATransferToWRAMBank3
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ret
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; 104061
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ReloadMapPart:: ; 104061
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ld hl, .Function
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jp CallInSafeGFXMode
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.Function:
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decoord 0, 0, AttrMap
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ld hl, wScratchAttrMap
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call CutAndPasteAttrMap
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decoord 0, 0
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ld hl, wScratchTileMap
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call CutAndPasteTilemap
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call DelayFrame
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di
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ld a, [rVBK]
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push af
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ld a, $1
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ld [rVBK], a
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ld hl, wScratchAttrMap
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call HDMATransfer_Wait127Scanlines_toBGMap
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ld a, $0
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ld [rVBK], a
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ld hl, wScratchTileMap
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call HDMATransfer_Wait127Scanlines_toBGMap
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pop af
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ld [rVBK], a
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ei
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ret
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Mobile_ReloadMapPart: ; 104099
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ld hl, ReloadMapPart ; useless
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ld hl, .Function
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jp CallInSafeGFXMode
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.Function:
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decoord 0, 0, AttrMap
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ld hl, wScratchAttrMap
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call CutAndPasteAttrMap
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decoord 0, 0
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ld hl, wScratchTileMap
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call CutAndPasteTilemap
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call DelayFrame
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di
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ld a, [rVBK]
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push af
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ld a, $1
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ld [rVBK], a
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ld hl, wScratchAttrMap
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call HDMATransfer_NoDI
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ld a, $0
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ld [rVBK], a
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ld hl, wScratchTileMap
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call HDMATransfer_NoDI
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pop af
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ld [rVBK], a
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ei
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ret
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; 1040d4
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; XXX
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ld hl, .unreferenced_1040da
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jp CallInSafeGFXMode
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.unreferenced_1040da
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ld a, $1
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ld [rVBK], a
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ld a, $3
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ld [rSVBK], a
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ld de, w3_d800
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ld a, [hBGMapAddress + 1]
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ld [rHDMA1], a
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ld a, [hBGMapAddress]
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ld [rHDMA2], a
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ld a, d
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ld [rHDMA3], a
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ld a, e
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ld [rHDMA4], a
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ld a, $23
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ld [hDMATransfer], a
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call WaitDMATransfer
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ret
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; 1040fb
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; XXX
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ld hl, .unreferenced_104101
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jp CallInSafeGFXMode
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.unreferenced_104101
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ld a, $1
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ld [rVBK], a
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ld a, $3
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ld [rSVBK], a
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ld hl, w3_d800
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call HDMATransferToWRAMBank3
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ret
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; 104110
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OpenAndCloseMenu_HDMATransferTileMapAndAttrMap:: ; 104110
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; OpenText
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ld hl, .Function
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jp CallInSafeGFXMode
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.Function:
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; Transfer AttrMap and Tilemap to BGMap
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; Fill vBGAttrs with $00
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; Fill vBGTiles with " "
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decoord 0, 0, AttrMap
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ld hl, wScratchAttrMap
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call CutAndPasteAttrMap
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decoord 0, 0
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ld hl, wScratchTileMap
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call CutAndPasteTilemap
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call DelayFrame
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di
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ld a, [rVBK]
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push af
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ld a, $1
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ld [rVBK], a
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ld hl, wScratchAttrMap
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call HDMATransfer_Wait123Scanlines_toBGMap
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ld a, $0
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ld [rVBK], a
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ld hl, wScratchTileMap
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call HDMATransfer_Wait123Scanlines_toBGMap
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pop af
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ld [rVBK], a
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ei
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ret
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; 104148
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Mobile_OpenAndCloseMenu_HDMATransferTileMapAndAttrMap: ; 104148 (41:4148)
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ld hl, .Function
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jp CallInSafeGFXMode
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.Function:
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; Transfer AttrMap and Tilemap to BGMap
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; Fill vBGAttrs with $00
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; Fill vBGTiles with $ff
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decoord 0, 0, AttrMap
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ld hl, wScratchAttrMap
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call CutAndPasteAttrMap
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ld c, $ff
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decoord 0, 0
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ld hl, wScratchTileMap
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call CutAndPasteMap
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ld a, $1
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ld [rVBK], a
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ld hl, wScratchAttrMap
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call HDMATransfer_Wait127Scanlines_toBGMap
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ld a, $0
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ld [rVBK], a
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ld hl, wScratchTileMap
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call HDMATransfer_Wait127Scanlines_toBGMap
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ret
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; 104177
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CallInSafeGFXMode: ; 104177
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ld a, [hBGMapMode]
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push af
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ld a, [hMapAnims]
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push af
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xor a
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ld [hBGMapMode], a
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ld [hMapAnims], a
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ld a, [rSVBK]
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push af
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ld a, $6
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ld [rSVBK], a
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ld a, [rVBK]
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push af
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call ._hl_
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pop af
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ld [rVBK], a
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pop af
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ld [rSVBK], a
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pop af
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ld [hMapAnims], a
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pop af
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ld [hBGMapMode], a
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ret
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; 10419c
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._hl_ ; 10419c
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jp hl
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; 10419d
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HDMATransferToWRAMBank3: ; 10419d (41:419d)
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call _LoadHDMAParameters
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ld a, $23
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ld [hDMATransfer], a
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WaitDMATransfer: ; 104a14
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.loop
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call DelayFrame
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ld a, [hDMATransfer]
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and a
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jr nz, .loop
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ret
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HDMATransfer_Wait127Scanlines_toBGMap: ; 1041ad (41:41ad)
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; HDMA transfer from hl to [hBGMapAddress]
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; hBGMapAddress -> de
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; 2 * SCREEN_HEIGHT -> c
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ld a, [hBGMapAddress + 1]
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ld d, a
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ld a, [hBGMapAddress]
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ld e, a
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ld c, 2 * SCREEN_HEIGHT
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jr HDMATransfer_Wait127Scanlines
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HDMATransfer_Wait123Scanlines_toBGMap: ; 1041b7 (41:41b7)
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; HDMA transfer from hl to [hBGMapAddress]
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; hBGMapAddress -> de
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; 2 * SCREEN_HEIGHT -> c
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; $7b --> b
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ld a, [hBGMapAddress + 1]
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ld d, a
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ld a, [hBGMapAddress]
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ld e, a
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ld c, 2 * SCREEN_HEIGHT
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jr HDMATransfer_Wait123Scanlines
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; 1041c1 (41:41c1)
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HDMATransfer_NoDI: ; 1041c1
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; HDMA transfer from hl to [hBGMapAddress]
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; [hBGMapAddress] --> de
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; 2 * SCREEN_HEIGHT --> c
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ld a, [hBGMapAddress + 1]
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ld d, a
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ld a, [hBGMapAddress]
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ld e, a
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ld c, 2 * SCREEN_HEIGHT
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; [rHDMA1, rHDMA2] = hl & $fff0
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ld a, h
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ld [rHDMA1], a
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ld a, l
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and $f0
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ld [rHDMA2], a
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; [rHDMA3, rHDMA4] = de & $1ff0
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ld a, d
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and $1f
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ld [rHDMA3], a
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ld a, e
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and $f0
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ld [rHDMA4], a
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; b = c | %10000000
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ld a, c
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dec c
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or $80
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ld b, a
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; d = $7f - c + 1
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ld a, $7f
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sub c
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ld d, a
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; while [rLY] >= d: pass
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.loop1
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ld a, [rLY]
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cp d
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jr nc, .loop1
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; while not [rSTAT] & 3: pass
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.loop2
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ld a, [rSTAT]
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and $3
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jr z, .loop2
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; load the 5th byte of HDMA
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ld a, b
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ld [rHDMA5], a
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; wait until rLY advances (c + 1) times
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ld a, [rLY]
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inc c
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ld hl, rLY
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.loop3
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cp [hl]
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jr z, .loop3
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ld a, [hl]
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dec c
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jr nz, .loop3
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ld hl, rHDMA5
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res 7, [hl]
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ret
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; 104205
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HDMATransfer_Wait123Scanlines:
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ld b, $7b
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jr _continue_HDMATransfer
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HDMATransfer_Wait127Scanlines:
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ld b, $7f
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_continue_HDMATransfer:
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; a lot of waiting around for hardware registers
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; [rHDMA1, rHDMA2] = hl & $fff0
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ld a, h
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ld [rHDMA1], a
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ld a, l
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and $f0 ; high nybble
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ld [rHDMA2], a
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; [rHDMA3, rHDMA4] = de & $1ff0
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ld a, d
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and $1f ; lower 5 bits
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ld [rHDMA3], a
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ld a, e
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and $f0 ; high nybble
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ld [rHDMA4], a
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; e = c | %10000000
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ld a, c
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dec c
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or $80
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ld e, a
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; d = b - c + 1
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ld a, b
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sub c
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ld d, a
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; while [rLY] >= d: pass
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.ly_loop
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ld a, [rLY]
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cp d
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jr nc, .ly_loop
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di
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; while [rSTAT] & 3: pass
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.rstat_loop_1
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ld a, [rSTAT]
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and $3
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jr nz, .rstat_loop_1
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; while not [rSTAT] & 3: pass
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.rstat_loop_2
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ld a, [rSTAT]
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and $3
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jr z, .rstat_loop_2
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; load the 5th byte of HDMA
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ld a, e
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ld [rHDMA5], a
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; wait until rLY advances (c + 1) times
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ld a, [rLY]
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inc c
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ld hl, rLY
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.final_ly_loop
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cp [hl]
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jr z, .final_ly_loop
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ld a, [hl]
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dec c
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jr nz, .final_ly_loop
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ld hl, rHDMA5
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res 7, [hl]
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ei
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ret
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; 10424e
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_LoadHDMAParameters: ; 10424e (41:424e)
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ld a, h
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ld [rHDMA1], a
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ld a, l
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ld [rHDMA2], a
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ld a, [hBGMapAddress + 1]
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and $1f
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ld [rHDMA3], a
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ld a, [hBGMapAddress]
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ld [rHDMA4], a
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ret
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CutAndPasteTilemap: ; 10425f (41:425f)
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ld c, " "
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jr CutAndPasteMap
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CutAndPasteAttrMap: ; 104263 (41:4263)
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ld c, $0
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CutAndPasteMap: ; 104265 (41:4265)
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; back up the value of c to hMapObjectIndexBuffer
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ld a, [hMapObjectIndexBuffer]
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push af
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ld a, c
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ld [hMapObjectIndexBuffer], a
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; for each row on the screen
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ld c, SCREEN_HEIGHT
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.loop1
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; for each tile in the row
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ld b, SCREEN_WIDTH
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.loop2
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; copy from de to hl
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ld a, [de]
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inc de
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ld [hli], a
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dec b
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jr nz, .loop2
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; load the original value of c into hl 12 times
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ld a, [hMapObjectIndexBuffer]
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ld b, BG_MAP_WIDTH - SCREEN_WIDTH
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.loop3
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ld [hli], a
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dec b
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jr nz, .loop3
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dec c
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jr nz, .loop1
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; restore the original value of hMapObjectIndexBuffer
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pop af
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ld [hMapObjectIndexBuffer], a
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ret
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_Get2bpp:: ; 104284
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; 2bpp when [rLCDC] & $80
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; switch to WRAM bank 6
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ld a, [rSVBK]
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push af
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ld a, $6
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ld [rSVBK], a
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push bc
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push hl
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; Copy c tiles of the 2bpp from b:de to wScratchTileMap
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ld a, b ; bank
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ld l, c ; number of tiles
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ld h, $0
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; multiply by 16 (16 bytes of a 2bpp = 8 x 8 tile)
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add hl, hl
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add hl, hl
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add hl, hl
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add hl, hl
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ld b, h
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ld c, l
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ld h, d ; address
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ld l, e
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ld de, wScratchTileMap
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call FarCopyBytes
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pop hl
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pop bc
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push bc
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call DelayFrame
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pop bc
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ld d, h
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ld e, l
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ld hl, wScratchTileMap
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call HDMATransfer_Wait127Scanlines
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; restore the previous bank
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pop af
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ld [rSVBK], a
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ret
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; 1042b2
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_Get1bpp:: ; 1042b2
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; 1bpp when [rLCDC] & $80
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.loop
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ld a, c
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cp $10
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jp c, .bankswitch
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jp z, .bankswitch
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push bc
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push hl
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push de
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ld c, $10
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call .bankswitch
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pop de
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ld hl, $80
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add hl, de
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ld d, h
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ld e, l
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pop hl
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lb bc, 1, 0
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add hl, bc
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pop bc
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ld a, c
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sub $10
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ld c, a
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jr .loop
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; 1042d6
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.bankswitch ; 1042d6
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ld a, [rSVBK]
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push af
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ld a, $6
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ld [rSVBK], a
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push bc
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push hl
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ld a, b
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ld l, c
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ld h, $0
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add hl, hl ; multiply by 8
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add hl, hl ; multiply by 8
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add hl, hl ; multiply by 8
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ld c, l
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ld b, h
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ld h, d
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ld l, e
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ld de, wScratchTileMap
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call FarCopyBytesDouble_DoubleBankSwitch
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pop hl
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pop bc
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push bc
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call DelayFrame
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pop bc
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ld d, h
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ld e, l
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ld hl, wScratchTileMap
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call HDMATransfer_Wait127Scanlines
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pop af
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ld [rSVBK], a
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ret
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; 104303
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HDMATransfer_OnlyTopFourRows: ; 104303
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ld hl, .Function
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jp CallInSafeGFXMode
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; 104309
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.Function:
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|
ld hl, wScratchTileMap
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|
decoord 0, 0
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|
call .Copy
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ld hl, wScratchTileMap + $80
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|
decoord 0, 0, AttrMap
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|
call .Copy
|
|
ld a, $1
|
|
ld [rVBK], a
|
|
ld c, $8
|
|
ld hl, wScratchTileMap + $80
|
|
debgcoord 0, 0, VBGMap1
|
|
call HDMATransfer_Wait127Scanlines
|
|
ld a, $0
|
|
ld [rVBK], a
|
|
ld c, $8
|
|
ld hl, wScratchTileMap
|
|
debgcoord 0, 0, VBGMap1
|
|
call HDMATransfer_Wait127Scanlines
|
|
ret
|
|
|
|
.Copy: ; 10433a (41:433a)
|
|
ld b, 4
|
|
.outer_loop
|
|
ld c, SCREEN_WIDTH
|
|
.inner_loop
|
|
ld a, [de]
|
|
ld [hli], a
|
|
inc de
|
|
dec c
|
|
jr nz, .inner_loop
|
|
ld a, l
|
|
add BG_MAP_WIDTH - SCREEN_WIDTH
|
|
ld l, a
|
|
ld a, h
|
|
adc $0
|
|
ld h, a
|
|
dec b
|
|
jr nz, .outer_loop
|
|
ret
|
|
; 104350
|
|
|
|
ShockEmote: INCBIN "gfx/emotes/shock.2bpp"
|
|
QuestionEmote: INCBIN "gfx/emotes/question.2bpp"
|
|
HappyEmote: INCBIN "gfx/emotes/happy.2bpp"
|
|
SadEmote: INCBIN "gfx/emotes/sad.2bpp"
|
|
HeartEmote: INCBIN "gfx/emotes/heart.2bpp"
|
|
BoltEmote: INCBIN "gfx/emotes/bolt.2bpp"
|
|
SleepEmote: INCBIN "gfx/emotes/sleep.2bpp"
|
|
FishEmote: INCBIN "gfx/emotes/fish.2bpp"
|
|
JumpShadowGFX: INCBIN "gfx/misc/shadow.2bpp"
|
|
FishingRodGFX2: INCBIN "gfx/misc/fishing2.2bpp"
|
|
BoulderDustGFX: INCBIN "gfx/misc/boulderdust.2bpp"
|
|
FishingRodGFX4: INCBIN "gfx/misc/fishing4.2bpp"
|