pokecrystal-board/docs/pic_animations.md

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Pic Animations

Defined in macros/scripts/gfx_anims.asm.

Pic animations are assembled in 3 parts:

  • Top-level animations:

    • frame #, duration: Frame 0 is the original pic (no change)
    • setrepeat #: Sets the number of times to repeat
    • dorepeat #: Repeats from command # (starting from 0)
    • end
  • Bitmasks: Layered over the pic to designate affected tiles

  • Frame definitions: first byte is the bitmask used for this frame
    following bytes are tile ids mapped to each bit in the mask

Animation data is in these files: