pokecrystal-board/maps/FastShip1F.asm
Remy Oukaour c05b7f41dd Renaming: (fix #412)
- MapTriggers / maptrigger → SceneScripts / scene_script
- XYTriggers / xy_trigger → CoordEvents / coord_event
- Signposts / signpost → BGEvents / bg_event
- PersonEvents / person_event → ObjectEvents / object_event
2017-12-24 14:33:17 -05:00

321 lines
6.1 KiB
NASM

const_value set 2
const FASTSHIP1F_SAILOR1
const FASTSHIP1F_SAILOR2
const FASTSHIP1F_SAILOR3
const FASTSHIP1F_GENTLEMAN
FastShip1F_MapScriptHeader:
.SceneScripts:
db 3
scene_script .DummyScene0
scene_script .EnterFastShip
scene_script .DummyScene2
.MapCallbacks:
db 0
.DummyScene0:
end
.EnterFastShip:
priorityjump .EnterFastShipScript
end
.DummyScene2:
end
.EnterFastShipScript:
applymovement FASTSHIP1F_SAILOR1, MovementData_0x7520e
applymovement PLAYER, MovementData_0x75217
applymovement FASTSHIP1F_SAILOR1, MovementData_0x75211
pause 30
playsound SFX_BOAT
earthquake 30
blackoutmod FAST_SHIP_CABINS_SW_SSW_NW
clearevent EVENT_FAST_SHIP_HAS_ARRIVED
checkevent EVENT_FAST_SHIP_FIRST_TIME
iftrue .SkipGrandpa
setscene $2
end
.SkipGrandpa:
setscene $0
end
SailorScript_0x75160:
faceplayer
opentext
checkevent EVENT_FAST_SHIP_HAS_ARRIVED
iftrue .Arrived
checkevent EVENT_FAST_SHIP_DESTINATION_OLIVINE
iftrue .Olivine
writetext UnknownText_0x7523b
waitbutton
closetext
end
.Olivine:
writetext UnknownText_0x7529b
waitbutton
closetext
end
.Arrived:
checkevent EVENT_FAST_SHIP_DESTINATION_OLIVINE
iftrue ._Olivine
writetext UnknownText_0x754be
waitbutton
closetext
scall .LetThePlayerOut
playsound SFX_EXIT_BUILDING
special FadeOutPalettes
waitsfx
setevent EVENT_VERMILION_PORT_SAILOR_AT_GANGWAY
setmapscene VERMILION_PORT, $1
warp VERMILION_PORT, $7, $11
end
._Olivine:
writetext UnknownText_0x7548d
waitbutton
closetext
scall .LetThePlayerOut
playsound SFX_EXIT_BUILDING
special FadeOutPalettes
waitsfx
setevent EVENT_OLIVINE_PORT_SAILOR_AT_GANGWAY
setmapscene OLIVINE_PORT, $1
warp OLIVINE_PORT, $7, $17
end
.LetThePlayerOut:
checkcode VAR_FACING
if_equal RIGHT, .YouAreFacingRight
applymovement FASTSHIP1F_SAILOR1, MovementData_0x7520e
applymovement PLAYER, MovementData_0x75235
end
.YouAreFacingRight:
applymovement FASTSHIP1F_SAILOR1, MovementData_0x75214
applymovement PLAYER, MovementData_0x75238
end
SailorScript_0x751d0:
faceplayer
opentext
checkevent EVENT_FAST_SHIP_FIRST_TIME
iftrue .Vermilion
writetext UnknownText_0x752f9
waitbutton
closetext
end
.Vermilion:
writetext UnknownText_0x7534f
waitbutton
closetext
end
FastShip1FSailorScript:
jumptextfaceplayer FastShip1FSailorText
WorriedGrandpaSceneRight:
moveobject FASTSHIP1F_GENTLEMAN, $14, $6
WorriedGrandpaSceneLeft:
appear FASTSHIP1F_GENTLEMAN
applymovement FASTSHIP1F_GENTLEMAN, MovementData_0x7521b
playsound SFX_TACKLE
applymovement PLAYER, MovementData_0x7522e
applymovement FASTSHIP1F_GENTLEMAN, MovementData_0x75220
opentext
writetext UnknownText_0x75412
waitbutton
closetext
spriteface PLAYER, RIGHT
applymovement FASTSHIP1F_GENTLEMAN, MovementData_0x75222
disappear FASTSHIP1F_GENTLEMAN
setscene $0
end
MovementData_0x7520e:
slow_step LEFT
turn_head RIGHT
step_end
MovementData_0x75211:
slow_step RIGHT
turn_head DOWN
step_end
MovementData_0x75214:
slow_step DOWN
turn_head UP
step_end
MovementData_0x75217:
step DOWN
step DOWN
turn_head DOWN
step_end
MovementData_0x7521b:
big_step RIGHT
big_step RIGHT
big_step RIGHT
big_step RIGHT
step_end
MovementData_0x75220:
step RIGHT
step_end
MovementData_0x75222:
big_step DOWN
big_step RIGHT
big_step RIGHT
big_step RIGHT
big_step RIGHT
big_step RIGHT
big_step RIGHT
big_step DOWN
big_step DOWN
big_step DOWN
big_step DOWN
step_end
MovementData_0x7522e:
big_step RIGHT
turn_head LEFT
step_end
MovementData_0x75231:
step UP
step_end
MovementData_0x75233:
step DOWN
step_end
MovementData_0x75235:
step UP
step UP
step_end
MovementData_0x75238:
step RIGHT
step UP
step_end
UnknownText_0x7523b:
text "FAST SHIP S.S.AQUA"
line "is en route to"
cont "VERMILION CITY."
para "We will make an"
line "announcement when"
cont "we arrive."
done
UnknownText_0x7529b:
text "FAST SHIP S.S.AQUA"
line "is en route to"
cont "OLIVINE CITY."
para "We will make an"
line "announcement when"
cont "we arrive."
done
UnknownText_0x752f9:
text "Here's your cabin."
para "If your #MON"
line "are hurt, take a"
cont "nap in the bed."
para "That will heal"
line "them."
done
UnknownText_0x7534f:
text "Here's your cabin."
para "You can heal your"
line "#MON by taking"
cont "a nap in the bed."
para "The ship will"
line "arrive while"
cont "you're sleeping."
done
FastShip1FSailorText:
text "The passengers are"
line "all trainers."
para "They're all itch-"
line "ing to battle in"
cont "their cabins."
done
UnknownText_0x75412:
text "Whoa! Excuse me."
line "I was in a hurry!"
para "My granddaughter"
line "is missing!"
para "She's just a wee"
line "girl. If you see"
para "her, please let me"
line "know!"
done
UnknownText_0x7548d:
text "FAST SHIP S.S.AQUA"
line "has arrived in"
cont "OLIVINE CITY."
done
UnknownText_0x754be:
text "FAST SHIP S.S.AQUA"
line "has arrived in"
cont "VERMILION CITY."
done
FastShip1F_MapEventHeader:
; filler
db 0, 0
.Warps:
db 12
warp_def $1, $19, -1, FAST_SHIP_1F
warp_def $8, $1b, 1, FAST_SHIP_CABINS_NNW_NNE_NE
warp_def $8, $17, 2, FAST_SHIP_CABINS_NNW_NNE_NE
warp_def $8, $13, 3, FAST_SHIP_CABINS_NNW_NNE_NE
warp_def $8, $f, 1, FAST_SHIP_CABINS_SW_SSW_NW
warp_def $f, $f, 2, FAST_SHIP_CABINS_SW_SSW_NW
warp_def $f, $13, 4, FAST_SHIP_CABINS_SW_SSW_NW
warp_def $f, $17, 1, FAST_SHIP_CABINS_SE_SSE_CAPTAINS_CABIN
warp_def $f, $1b, 3, FAST_SHIP_CABINS_SE_SSE_CAPTAINS_CABIN
warp_def $d, $3, 5, FAST_SHIP_CABINS_SE_SSE_CAPTAINS_CABIN
warp_def $c, $6, 1, FAST_SHIP_B1F
warp_def $e, $1e, 2, FAST_SHIP_B1F
.CoordEvents:
db 2
coord_event 2, $6, $18, WorriedGrandpaSceneLeft
coord_event 2, $6, $19, WorriedGrandpaSceneRight
.BGEvents:
db 0
.ObjectEvents:
db 4
object_event SPRITE_SAILOR, 2, 25, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SailorScript_0x75160, -1
object_event SPRITE_SAILOR, 7, 14, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SailorScript_0x751d0, -1
object_event SPRITE_SAILOR, 17, 22, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 0, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, FastShip1FSailorScript, -1
object_event SPRITE_GENTLEMAN, 6, 19, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_FAST_SHIP_1F_GENTLEMAN