pokecrystal-board/maps/CianwoodLugiaSpeechHouse.asm
Remy Oukaour c05b7f41dd Renaming: (fix #412)
- MapTriggers / maptrigger → SceneScripts / scene_script
- XYTriggers / xy_trigger → CoordEvents / coord_event
- Signposts / signpost → BGEvents / bg_event
- PersonEvents / person_event → ObjectEvents / object_event
2017-12-24 14:33:17 -05:00

86 lines
2.0 KiB
NASM

const_value set 2
const CIANWOODLUGIASPEECHHOUSE_TEACHER
const CIANWOODLUGIASPEECHHOUSE_LASS
const CIANWOODLUGIASPEECHHOUSE_TWIN
CianwoodLugiaSpeechHouse_MapScriptHeader:
.SceneScripts:
db 0
.MapCallbacks:
db 0
CianwoodLugiaSpeechHouseTeacherScript:
jumptextfaceplayer CianwoodLugiaSpeechHouseTeacherText
CianwoodLugiaSpeechHouseLassScript:
jumptextfaceplayer CianwoodLugiaSpeechHouseLassText
CianwoodLugiaSpeechHouseTwinScript:
jumptextfaceplayer CianwoodLugiaSpeechHouseTwinText
CianwoodLugiaSpeechHouseBookshelf:
jumpstd picturebookshelf
CianwoodLugiaSpeechHouseTeacherText:
text "You came from"
line "OLIVINE?"
para "Do you remember"
line "the four islands"
cont "along the way?"
para "I heard that a "
line "mythical sea crea-"
cont "ture is hiding in"
cont "them."
done
CianwoodLugiaSpeechHouseLassText:
text "I heard that you"
line "can only see it if"
para "you have a SILVER"
line "WING."
para "It must have the"
line "same scent as the"
cont "creature."
done
CianwoodLugiaSpeechHouseTwinText:
text "I've heard that"
line "the whirlpools"
para "around the islands"
line "are caused by the"
cont "sea creature."
para "You might need a"
line "special move to"
cont "get past them."
done
CianwoodLugiaSpeechHouse_MapEventHeader:
; filler
db 0, 0
.Warps:
db 2
warp_def $7, $2, 6, CIANWOOD_CITY
warp_def $7, $3, 6, CIANWOOD_CITY
.CoordEvents:
db 0
.BGEvents:
db 2
bg_event 1, 0, BGEVENT_READ, CianwoodLugiaSpeechHouseBookshelf
bg_event 1, 1, BGEVENT_READ, CianwoodLugiaSpeechHouseBookshelf
.ObjectEvents:
db 3
object_event SPRITE_TEACHER, 4, 2, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, CianwoodLugiaSpeechHouseTeacherScript, -1
object_event SPRITE_LASS, 5, 6, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 0, 1, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, CianwoodLugiaSpeechHouseLassScript, -1
object_event SPRITE_TWIN, 2, 0, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, CianwoodLugiaSpeechHouseTwinScript, -1