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gbhw.asm A stab at audio engine. 2015-12-06 22:36:09 -05:00
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INSTALL.md Fix a typo. 2016-01-31 18:42:32 -05:00
interrupts.asm Remove trailing newlines. 2015-06-23 12:24:51 -06:00
macros.asm BG pal constants, convert tileset pal maps to asm 2016-01-20 19:16:25 -05:00
main.asm Fix marts using hard-coded bank number 2016-01-27 12:25:12 -05:00
Makefile Use static pattern rules to fix dependencies for objects in subdirs. 2016-02-10 00:31:32 -05:00
maps.asm Remove trailing newlines. 2015-06-23 12:24:51 -06:00
README.md builds both 1.0 and 1.1 2015-03-11 22:35:47 -07:00
roms.md5 make compare 2015-03-11 22:37:36 -07:00
rst.asm Reverted ld_hl_pointer macro 2015-07-20 22:18:18 -04:00
sram.asm Fix marts using hard-coded bank number 2016-01-27 12:25:12 -05:00
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version.asm *_crystal.asm files are no longer needed to build crystal *.o. 2016-01-29 16:24:38 -05:00
vram.asm engine/pokegear.asm 2015-11-16 21:07:26 -05:00
wram.asm Fix marts using hard-coded bank number 2016-01-27 12:25:12 -05:00

Pokémon Crystal

This is a disassembly of Pokémon Crystal.

It builds the following roms:

  • Pokemon - Crystal Version (UE) (V1.0) [C][!].gbc md5: 9f2922b235a5eeb78d65594e82ef5dde
  • Pokemon - Crystal Version (UE) (V1.1) [C][!].gbc md5: 301899b8087289a6436b0a241fbbb474

To set up the repository, see INSTALL.md.

See also