pokecrystal-board/macros/scripts/gfx_anims.asm
mid-kid 469c51d086 dorepeat -> dowait for oam animations
Having the pic animation macros be the same as the oam animation macros
isn't really turning out so well... I wonder if we should split them up
eventually.
2019-02-15 02:54:35 +01:00

54 lines
794 B
NASM

; pic + oam animations
frame: MACRO
db \1
x = \2
if _NARG > 2
rept _NARG + -2
x = x | (1 << (\3 + 1))
shift
endr
endc
db x
ENDM
enum_start $fc
enum delanim_command ; $fc
delanim: MACRO
; Removes the object from the screen, as opposed to `endanim` which just stops all motion
db delanim_command
ENDM
enum dowait_command ; $fd
dowait: MACRO
db dowait_command
db \1 ; frames
ENDM
enum dorestart_command ; $fe
dorestart: MACRO
db dorestart_command
ENDM
enum endanim_command ; $ff
endanim: MACRO
db endanim_command
ENDM
; Used for pic animations
__enum__ = $fd
enum dorepeat_command ; $fd
dorepeat: MACRO
db dorepeat_command
db \1 ; command offset to jump to
ENDM
enum setrepeat_command ; $fe
setrepeat: MACRO
db setrepeat_command
db \1 ; amount of times to repeat
ENDM