mirror of
https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2024-11-16 11:27:33 -08:00
347 lines
5.4 KiB
NASM
Executable File
347 lines
5.4 KiB
NASM
Executable File
; at normal speed:
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; each color takes around 3.2 scanlines to fade
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; up to 10 (11?) colors can be faded per frame
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FadeStepColorsToBlack:
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.loop
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push de
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push bc
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call FadeStepColorToBlack
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pop bc
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pop de
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inc de
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inc de
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dec c
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jr nz, .loop
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ret
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FadeStepColorsToDarker:
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; decrease rgb channels of a color by 2 points each
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; input
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; c: number of consecutive colors to fade
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; de: pointer to c long array of 2-byte rgb colors to fade
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; hl: pointer to c long array of 2-byte rgb colors with cap values for each channel
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.loop
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push hl
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push de
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push bc
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call FadeStepColorToDarker
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pop bc
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pop de
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pop hl
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inc de
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inc de
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inc hl
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inc hl
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dec c
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jr nz, .loop
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ret
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FadeStepColorToBlack:
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ld hl, BlackRGB
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; fallthrough
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FadeStepColorToDarker:
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; decrease rgb channels of a color by 2 points each
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; input
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; de: pointer to 2-byte rgb color to fade
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; hl: pointer to 2-byte rgb color with cap values for each channel
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push de
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; convert source and cap colors to channels
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push hl
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ld hl, hRGBFadeSourceChannels
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call RGBColorToChannels
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pop de
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ld hl, hRGBFadeCapChannels
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call RGBColorToChannels
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; apply fading to source channels accounting for caps
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ldh a, [hRGBFadeCapRChannel]
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ld b, a
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ldh a, [hRGBFadeSourceRChannel]
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sub 2
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jr c, .nok1
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cp b
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jr nc, .ok1
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.nok1
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ld a, b
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.ok1
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ldh [hRGBFadeSourceRChannel], a
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ldh a, [hRGBFadeCapGChannel]
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ld b, a
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ldh a, [hRGBFadeSourceGChannel]
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sub 2
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jr c, .nok2
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cp b
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jr nc, .ok2
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.nok2
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ld a, b
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.ok2
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ldh [hRGBFadeSourceGChannel], a
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ldh a, [hRGBFadeCapBChannel]
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ld b, a
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ldh a, [hRGBFadeSourceBChannel]
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sub 2
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jr c, .nok3
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cp b
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jr nc, .ok3
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.nok3
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ld a, b
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.ok3
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ldh [hRGBFadeSourceBChannel], a
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; convert faded source channels to color
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pop de
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ld hl, hRGBFadeSourceChannels
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call RGBChannelsToColor
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ret
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FadeStepColorsToWhite:
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ld hl, WhiteRGB
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.loop
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push de
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push bc
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call FadeStepColorToWhite
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pop bc
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pop de
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inc de
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inc de
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dec c
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jr nz, .loop
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ret
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FadeStepColorsToLighter:
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; increase rgb channels of a color by 2 points each
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; input
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; c: number of consecutive colors to fade
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; de: pointer to c long array of 2-byte rgb colors to fade
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; hl: pointer to c long array of 2-byte rgb colors with cap values for each channel
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.loop
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push hl
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push de
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push bc
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call FadeStepColorToLighter
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pop bc
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pop de
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pop hl
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inc de
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inc de
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inc hl
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inc hl
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dec c
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jr nz, .loop
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ret
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FadeStepColorToWhite:
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ld hl, WhiteRGB
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; fallthrough
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FadeStepColorToLighter:
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; increase rgb channels of a color by 2 points each
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; input
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; de: pointer to 2-byte rgb color to fade
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; hl: pointer to 2-byte rgb color with cap values for each channel
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push de
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; convert source and cap colors to channels
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push hl
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ld hl, hRGBFadeSourceChannels
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call RGBColorToChannels
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pop de
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ld hl, hRGBFadeCapChannels
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call RGBColorToChannels
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; apply fading to source channels accounting for caps
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ldh a, [hRGBFadeCapRChannel]
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ld b, a
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ldh a, [hRGBFadeSourceRChannel]
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add 2
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cp b
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jr c, .ok1
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ld a, b
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.ok1
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ldh [hRGBFadeSourceRChannel], a
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ldh a, [hRGBFadeCapGChannel]
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ld b, a
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ldh a, [hRGBFadeSourceGChannel]
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add 2
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cp b
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jr c, .ok2
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ld a, b
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.ok2
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ldh [hRGBFadeSourceGChannel], a
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ldh a, [hRGBFadeCapBChannel]
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ld b, a
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ldh a, [hRGBFadeSourceBChannel]
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add 2
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cp b
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jr c, .ok3
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ld a, b
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.ok3
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ldh [hRGBFadeSourceBChannel], a
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; convert faded source channels to color
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pop de
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ld hl, hRGBFadeSourceChannels
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call RGBChannelsToColor
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ret
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RGBColorToChannels:
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; convert 2-byte rgb color at de to rgb channels into hl
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; red channel
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ld a, [de]
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ld c, a
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and %00011111
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ld [hli], a
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; green channel
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inc de
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ld a, [de]
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and %00000011
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swap a
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srl a
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ld b, a ; 000gg000
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ld a, c
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and %11100000
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swap a
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srl a ; 00000ggg
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add b
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ld [hli], a
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; blue channel
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ld a, [de]
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and %01111100
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srl a
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srl a
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ld [hl], a
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ret
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RGBChannelsToColor:
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; convert rgb channels at hl to 2-byte rgb color into de
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; first byte: gggrrrrr
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ld a, [hli]
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ld c, a
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ld a, [hl]
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and %00000111
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swap a
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sla a
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add c
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ld [de], a
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; second byte: 0bbbbbgg
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inc de
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ld a, [hli]
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and %00011000
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srl a
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srl a
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srl a
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ld c, a
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ld a, [hl]
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sla a
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sla a
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add c
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ld [de], a
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ret
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BlackRGB:
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RGB 00, 00, 00
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WhiteRGB:
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RGB 31, 31, 31
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_DoRGBFadeEffect::
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ldh a, [rSVBK]
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push af
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ld a, BANK(wBGPals2) ; BANK(wOBPals2)
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ldh [rSVBK], a
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ld l, b
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ld h, 0
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add hl, hl
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ld de, RGBFadeEffectJumptable
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add hl, de
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ld a, [hli]
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ld h, [hl]
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ld l, a
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ld de, .done
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push de
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jp hl
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.done:
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pop af
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ldh [rSVBK], a
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ret
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RGBFadeEffectJumptable:
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; entries correspond to RGBFADE_* constants (see constants/cgb_pal_constants.asm)
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table_width 2, RGBFadeEffectJumptable
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dw _RGBFadeToBlack_6BGP
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dw _RGBFadeToLighter_6BGP
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dw _RGBFadeToWhite_6BGP_2OBP
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assert_table_length NUM_RGB_FADE_EFFECTS
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_RGBFadeToBlack_6BGP:
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ld c, 32 / 2
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.loop
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push bc
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; fade BGP to black
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ld de, wBGPals2
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ld c, 6 * NUM_PAL_COLORS
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call FadeStepColorsToBlack
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; commit pals
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ld a, TRUE
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ldh [hCGBPalUpdate], a
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call DelayFrame
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pop bc
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dec c
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jr nz, .loop
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ret
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_RGBFadeToLighter_6BGP:
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ld c, 32 / 2
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.loop
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push bc
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; fade BGP to lighter (towards wBGPals1)
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ld de, wBGPals2
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ld hl, wBGPals1
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ld c, 6 * NUM_PAL_COLORS
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call FadeStepColorsToLighter
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; commit pals
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ld a, TRUE
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ldh [hCGBPalUpdate], a
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call DelayFrame
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pop bc
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dec c
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jr nz, .loop
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ret
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_RGBFadeToWhite_6BGP_2OBP:
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ld c, 32 / 2
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.loop
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push bc
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; fade BGP to white
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ld de, wBGPals2
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ld c, 6 * NUM_PAL_COLORS
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call FadeStepColorsToWhite
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; fade OBP to white
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ld de, wOBPals2
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ld c, 2 * NUM_PAL_COLORS
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call FadeStepColorsToWhite
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; commit pals
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ld a, TRUE
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ldh [hCGBPalUpdate], a
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call DelayFrame
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pop bc
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dec c
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jr nz, .loop
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ret |