mirror of
https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2024-11-16 11:27:33 -08:00
32ed487a47
# Conflicts: # audio/engine.asm # constants/gfx_constants.asm # constants/map_data_constants.asm # constants/pokemon_data_constants.asm # constants/sprite_constants.asm # constants/wram_constants.asm # data/maps/data.asm # engine/battle/ai/scoring.asm # engine/battle/core.asm # engine/battle/effect_commands.asm # engine/battle/misc.asm # engine/battle_anims/getpokeballwobble.asm # engine/breeding.asm # engine/buy_sell_toss.asm # engine/decorations.asm # engine/events/battle_tower/battle_tower.asm # engine/events/battle_tower/rules.asm # engine/events/buena.asm # engine/events/bug_contest/contest_2.asm # engine/events/daycare.asm # engine/events/dratini.asm # engine/events/halloffame.asm # engine/events/happiness_egg.asm # engine/events/kurt.asm # engine/events/lucky_number.asm # engine/events/magnet_train.asm # engine/events/overworld.asm # engine/events/pokerus/pokerus.asm # engine/events/print_unown.asm # engine/events/print_unown_2.asm # engine/events/unown_walls.asm # engine/item_effects.asm # engine/link.asm # engine/mon_menu.asm # engine/player_object.asm # engine/routines/playslowcry.asm # engine/scripting.asm # engine/search.asm # engine/search2.asm # engine/specials.asm # engine/start_menu.asm # engine/timeset.asm # home/battle_vars.asm # home/map.asm # maps/GoldenrodUndergroundSwitchRoomEntrances.asm # maps/IlexForest.asm # maps/KrissHouse2F.asm # maps/Route39Barn.asm # mobile/mobile_12_2.asm # mobile/mobile_40.asm # mobile/mobile_5f.asm # wram.asm
596 lines
7.3 KiB
NASM
596 lines
7.3 KiB
NASM
; Audio interfaces.
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MapSetup_Sound_Off:: ; 3b4e
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push hl
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push de
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push bc
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push af
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ld a, [hROMBank]
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push af
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ld a, BANK(_MapSetup_Sound_Off)
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ld [hROMBank], a
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ld [MBC3RomBank], a
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call _MapSetup_Sound_Off
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pop af
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ld [hROMBank], a
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ld [MBC3RomBank], a
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pop af
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pop bc
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pop de
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pop hl
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ret
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; 3b6a
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UpdateSound:: ; 3b6a
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push hl
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push de
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push bc
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push af
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ld a, [hROMBank]
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push af
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ld a, BANK(_UpdateSound)
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ld [hROMBank], a
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ld [MBC3RomBank], a
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call _UpdateSound
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pop af
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ld [hROMBank], a
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ld [MBC3RomBank], a
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pop af
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pop bc
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pop de
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pop hl
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ret
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; 3b86
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_LoadMusicByte:: ; 3b86
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; wCurMusicByte = [a:de]
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GLOBAL LoadMusicByte
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ld [hROMBank], a
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ld [MBC3RomBank], a
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ld a, [de]
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ld [wCurMusicByte], a
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ld a, BANK(LoadMusicByte)
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ld [hROMBank], a
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ld [MBC3RomBank], a
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ret
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; 3b97
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PlayMusic:: ; 3b97
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; Play music de.
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push hl
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push de
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push bc
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push af
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ld a, [hROMBank]
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push af
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ld a, BANK(_PlayMusic) ; and BANK(_MapSetup_Sound_Off)
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ld [hROMBank], a
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ld [MBC3RomBank], a
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ld a, e
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and a
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jr z, .nomusic
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call _PlayMusic
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jr .end
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.nomusic
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call _MapSetup_Sound_Off
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.end
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pop af
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ld [hROMBank], a
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ld [MBC3RomBank], a
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pop af
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pop bc
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pop de
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pop hl
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ret
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; 3bbc
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PlayMusic2:: ; 3bbc
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; Stop playing music, then play music de.
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push hl
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push de
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push bc
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push af
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ld a, [hROMBank]
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push af
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ld a, BANK(_PlayMusic)
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ld [hROMBank], a
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ld [MBC3RomBank], a
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push de
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ld de, MUSIC_NONE
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call _PlayMusic
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call DelayFrame
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pop de
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call _PlayMusic
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pop af
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ld [hROMBank], a
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ld [MBC3RomBank], a
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pop af
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pop bc
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pop de
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pop hl
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ret
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; 3be3
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PlayCry:: ; 3be3
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; Play cry de.
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push hl
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push de
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push bc
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push af
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ld a, [hROMBank]
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push af
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; Cries are stuck in one bank.
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ld a, BANK(PokemonCries)
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ld [hROMBank], a
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ld [MBC3RomBank], a
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ld hl, PokemonCries
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rept 6 ; sizeof(mon_cry)
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add hl, de
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endr
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ld e, [hl]
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inc hl
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ld d, [hl]
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inc hl
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ld a, [hli]
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ld [wCryPitch], a
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ld a, [hli]
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ld [wCryPitch + 1], a
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ld a, [hli]
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ld [wCryLength], a
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ld a, [hl]
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ld [wCryLength + 1], a
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ld a, BANK(_PlayCry)
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ld [hROMBank], a
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ld [MBC3RomBank], a
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call _PlayCry
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pop af
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ld [hROMBank], a
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ld [MBC3RomBank], a
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pop af
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pop bc
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pop de
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pop hl
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ret
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; 3c23
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PlaySFX:: ; 3c23
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; Play sound effect de.
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; Sound effects are ordered by priority (highest to lowest)
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push hl
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push de
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push bc
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push af
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; Is something already playing?
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call CheckSFX
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jr nc, .play
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; Does it have priority?
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ld a, [wCurSFX]
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cp e
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jr c, .done
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.play
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ld a, [hROMBank]
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push af
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ld a, BANK(_PlaySFX)
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ld [hROMBank], a
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ld [MBC3RomBank], a
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ld a, e
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ld [wCurSFX], a
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call _PlaySFX
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pop af
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ld [hROMBank], a
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ld [MBC3RomBank], a
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.done
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pop af
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pop bc
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pop de
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pop hl
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ret
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; 3c4e
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WaitPlaySFX:: ; 3c4e
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call WaitSFX
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call PlaySFX
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ret
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; 3c55
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WaitSFX:: ; 3c55
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; infinite loop until sfx is done playing
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push hl
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.wait
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ld hl, wChannel5Flags
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bit 0, [hl]
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jr nz, .wait
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ld hl, wChannel6Flags
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bit 0, [hl]
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jr nz, .wait
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ld hl, wChannel7Flags
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bit 0, [hl]
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jr nz, .wait
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ld hl, wChannel8Flags
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bit 0, [hl]
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jr nz, .wait
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pop hl
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ret
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; 3c74
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IsSFXPlaying:: ; 3c74
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; Return carry if no sound effect is playing.
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; The inverse of CheckSFX.
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push hl
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ld hl, wChannel5Flags
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bit 0, [hl]
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jr nz, .playing
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ld hl, wChannel6Flags
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bit 0, [hl]
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jr nz, .playing
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ld hl, wChannel7Flags
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bit 0, [hl]
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jr nz, .playing
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ld hl, wChannel8Flags
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bit 0, [hl]
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jr nz, .playing
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pop hl
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scf
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ret
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.playing
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pop hl
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and a
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ret
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; 3c97
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MaxVolume:: ; 3c97
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ld a, MAX_VOLUME
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ld [wVolume], a
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ret
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; 3c9d
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LowVolume:: ; 3c9d
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ld a, $33 ; 40%
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ld [wVolume], a
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ret
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; 3ca3
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VolumeOff:: ; 3ca3
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xor a
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ld [wVolume], a
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ret
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; 3ca8
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Unused_FadeOutMusic:: ; 3ca8
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ld a, 4
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ld [wMusicFade], a
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ret
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; 3cae
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FadeInMusic:: ; 3cae
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ld a, 4 | (1 << MUSIC_FADE_IN_F)
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ld [wMusicFade], a
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ret
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; 3cb4
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SkipMusic:: ; 3cb4
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; Skip a frames of music.
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.loop
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and a
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ret z
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dec a
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call UpdateSound
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jr .loop
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; 3cbc
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FadeToMapMusic:: ; 3cbc
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push hl
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push de
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push bc
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push af
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call GetMapMusic_MaybeSpecial
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ld a, [wMapMusic]
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cp e
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jr z, .done
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ld a, 8
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ld [wMusicFade], a
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ld a, e
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ld [wMusicFadeID], a
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ld a, d
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ld [wMusicFadeID + 1], a
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ld a, e
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ld [wMapMusic], a
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.done
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pop af
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pop bc
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pop de
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pop hl
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ret
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; 3cdf
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PlayMapMusic:: ; 3cdf
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push hl
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push de
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push bc
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push af
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call GetMapMusic_MaybeSpecial
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ld a, [wMapMusic]
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cp e
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jr z, .done
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push de
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ld de, MUSIC_NONE
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call PlayMusic
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call DelayFrame
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pop de
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ld a, e
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ld [wMapMusic], a
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call PlayMusic
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.done
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pop af
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pop bc
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pop de
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pop hl
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ret
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; 3d03
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EnterMapMusic:: ; 3d03
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push hl
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push de
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push bc
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push af
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xor a
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ld [wDontPlayMapMusicOnReload], a
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ld de, MUSIC_BICYCLE
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ld a, [wPlayerState]
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cp PLAYER_BIKE
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jr z, .play
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call GetMapMusic_MaybeSpecial
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.play
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push de
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ld de, MUSIC_NONE
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call PlayMusic
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call DelayFrame
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pop de
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ld a, e
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ld [wMapMusic], a
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call PlayMusic
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pop af
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pop bc
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pop de
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pop hl
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ret
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; 3d2f
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TryRestartMapMusic:: ; 3d2f
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ld a, [wDontPlayMapMusicOnReload]
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and a
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jr z, RestartMapMusic
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xor a
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ld [wMapMusic], a
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ld de, MUSIC_NONE
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call PlayMusic
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call DelayFrame
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xor a
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ld [wDontPlayMapMusicOnReload], a
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ret
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; 3d47
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RestartMapMusic:: ; 3d47
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push hl
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push de
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push bc
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push af
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ld de, MUSIC_NONE
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call PlayMusic
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call DelayFrame
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ld a, [wMapMusic]
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ld e, a
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ld d, 0
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call PlayMusic
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pop af
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pop bc
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pop de
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pop hl
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ret
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; 3d62
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SpecialMapMusic:: ; 3d62
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ld a, [wPlayerState]
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cp PLAYER_SURF
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jr z, .surf
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cp PLAYER_SURF_PIKA
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jr z, .surf
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ld a, [wStatusFlags2]
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bit STATUSFLAGS2_BUG_CONTEST_TIMER_F, a
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jr nz, .contest
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.no
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and a
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ret
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.bike
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ld de, MUSIC_BICYCLE
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scf
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ret
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.surf
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ld de, MUSIC_SURF
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scf
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ret
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.contest
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ld a, [wMapGroup]
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cp GROUP_ROUTE_35_NATIONAL_PARK_GATE
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jr nz, .no
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ld a, [wMapNumber]
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cp MAP_ROUTE_35_NATIONAL_PARK_GATE
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jr z, .ranking
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cp MAP_ROUTE_36_NATIONAL_PARK_GATE
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jr nz, .no
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.ranking
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ld de, MUSIC_BUG_CATCHING_CONTEST_RANKING
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scf
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ret
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; 3d97
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GetMapMusic_MaybeSpecial:: ; 3d97
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call SpecialMapMusic
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ret c
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call GetMapMusic
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ret
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; 3d9f
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Unreferenced_Function3d9f:: ; 3d9f
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; Places a BCD number at the
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; upper center of the screen.
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ld a, 4 * TILE_WIDTH
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ld [wVirtualOAMSprite38YCoord], a
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ld [wVirtualOAMSprite39YCoord], a
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ld a, 10 * TILE_WIDTH
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ld [wVirtualOAMSprite38XCoord], a
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ld a, 11 * TILE_WIDTH
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ld [wVirtualOAMSprite39XCoord], a
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xor a
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ld [wVirtualOAMSprite38Attributes], a
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ld [wVirtualOAMSprite39Attributes], a
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ld a, [wc296]
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cp 100
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jr nc, .max
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add 1
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daa
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ld b, a
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swap a
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and $f
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add "0"
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ld [wVirtualOAMSprite38TileID], a
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ld a, b
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and $f
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add "0"
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ld [wVirtualOAMSprite39TileID], a
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ret
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.max
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ld a, "9"
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ld [wVirtualOAMSprite38TileID], a
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ld [wVirtualOAMSprite39TileID], a
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ret
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; 3dde
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CheckSFX:: ; 3dde
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; Return carry if any SFX channels are active.
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ld a, [wChannel5Flags]
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bit 0, a
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jr nz, .playing
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ld a, [wChannel6Flags]
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bit 0, a
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jr nz, .playing
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ld a, [wChannel7Flags]
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bit 0, a
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jr nz, .playing
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ld a, [wChannel8Flags]
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bit 0, a
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jr nz, .playing
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and a
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ret
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.playing
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scf
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ret
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; 3dfe
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TerminateExpBarSound:: ; 3dfe
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xor a
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ld [wChannel5Flags], a
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ld [wSoundInput], a
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ld [rNR10], a
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ld [rNR11], a
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ld [rNR12], a
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ld [rNR13], a
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ld [rNR14], a
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ret
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; 3e10
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ChannelsOff:: ; 3e10
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; Quickly turn off music channels
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xor a
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ld [wChannel1Flags], a
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ld [wChannel2Flags], a
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ld [wChannel3Flags], a
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ld [wChannel4Flags], a
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ld [wSoundInput], a
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ret
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; 3e21
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SFXChannelsOff:: ; 3e21
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; Quickly turn off sound effect channels
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xor a
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ld [wChannel5Flags], a
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ld [wChannel6Flags], a
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ld [wChannel7Flags], a
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ld [wChannel8Flags], a
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ld [wSoundInput], a
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ret
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; 3e32
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