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Bryan Bishop 724215ea75 bump extras to 4c56a6c5
Not sure why I am doing this.
2013-08-29 12:17:43 -05:00
audio fix sfx pointer comments 2013-05-02 19:59:03 -04:00
battle hidden power type/power calculation 2013-08-09 17:50:34 -04:00
constants correct misnamed sfx constants 2013-07-31 18:04:01 -04:00
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compare.sh Disassemble Kris's PC. 2013-05-22 01:11:07 -06:00
constants.asm dt: three-byte value 2013-08-16 22:35:31 -04:00
gbhw.asm split out constants 2013-06-10 21:57:58 -04:00
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Pokémon Crystal

This is a hand-crafted disassembly of Pokémon Crystal.

The source code in this project successfully converts back into a ROM image. All source code is meticulously commented.

Base ROM

The following rom is required for compiling:

Pokemon - Crystal Version (UE) (V1.0) [C][!].gbc
md5: 9f2922b235a5eeb78d65594e82ef5dde

Eventually this will not be necessary.

What can I do?

  • Are we missing something? Make a pull request! Contributions are welcome.

  • Take a look at some of the disasm tools in extras/. Most of the scripts are generalized enough to take apart other Game Boy games.

  • Tackle some issues!

See also