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98da09b3e9
This was discussed in #739
58 lines
1.6 KiB
NASM
58 lines
1.6 KiB
NASM
TILE_WIDTH EQU 8 ; pixels
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LEN_1BPP_TILE EQU 1 * TILE_WIDTH ; bytes
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LEN_2BPP_TILE EQU 2 * TILE_WIDTH ; bytes
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NUM_PAL_COLORS EQU 4
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PAL_COLOR_SIZE EQU 2
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PALETTE_SIZE EQU NUM_PAL_COLORS * PAL_COLOR_SIZE
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PALRGB_WHITE EQU palred 31 + palgreen 31 + palblue 31 ; $7fff
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SCREEN_WIDTH EQU 20 ; tiles
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SCREEN_HEIGHT EQU 18 ; tiles
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SCREEN_WIDTH_PX EQU SCREEN_WIDTH * TILE_WIDTH ; pixels
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SCREEN_HEIGHT_PX EQU SCREEN_HEIGHT * TILE_WIDTH ; pixels
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BG_MAP_WIDTH EQU 32 ; tiles
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BG_MAP_HEIGHT EQU 32 ; tiles
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METATILE_WIDTH EQU 4 ; tiles
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SCREEN_META_WIDTH EQU 6 ; metatiles
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SCREEN_META_HEIGHT EQU 5 ; metatiles
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SURROUNDING_WIDTH EQU SCREEN_META_WIDTH * METATILE_WIDTH ; tiles
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SURROUNDING_HEIGHT EQU SCREEN_META_HEIGHT * METATILE_WIDTH ; tiles
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MAP_CONNECTION_PADDING_WIDTH EQU 3 ; metatiles
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HP_BAR_LENGTH EQU 6 ; tiles
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EXP_BAR_LENGTH EQU 8 ; tiles
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HP_BAR_LENGTH_PX EQU HP_BAR_LENGTH * TILE_WIDTH ; pixels
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EXP_BAR_LENGTH_PX EQU EXP_BAR_LENGTH * TILE_WIDTH ; pixels
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; GetHPPal return values (see home.asm)
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HP_GREEN EQU 0
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HP_YELLOW EQU 1
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HP_RED EQU 2
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; sprite_oam_struct members (see macros/wram.asm)
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rsreset
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SPRITEOAMSTRUCT_YCOORD rb ; 0
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SPRITEOAMSTRUCT_XCOORD rb ; 1
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SPRITEOAMSTRUCT_TILE_ID rb ; 2
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SPRITEOAMSTRUCT_ATTRIBUTES rb ; 3
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SPRITEOAMSTRUCT_LENGTH EQU _RS
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NUM_SPRITE_OAM_STRUCTS EQU 40 ; see wVirtualOAM
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SPRITE_GFX_LIST_CAPACITY EQU 32 ; see wUsedSprites
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; PokeAnims indexes (see engine/gfx/pic_animation.asm)
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const_def
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const ANIM_MON_SLOW
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const ANIM_MON_NORMAL
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const ANIM_MON_MENU
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const ANIM_MON_TRADE
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const ANIM_MON_EVOLVE
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const ANIM_MON_HATCH
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const ANIM_MON_HOF
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const ANIM_MON_EGG1
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const ANIM_MON_EGG2
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