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https://gitlab.com/xCrystal/pokecrystal-board.git
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0d9241889f
Renamed `title` to `movies`. Moved some functions from `engine/routines/` to their fitting directories, and cleaned up the base `engine/` directory. Moved `engine/pokemon/tmhm.asm` back to `engine/items/`. Made a new subdirectory: * engine/tilesets: Contains all map-related graphics routines.
22 lines
278 B
NASM
22 lines
278 B
NASM
TownMap_ConvertLineBreakCharacters: ; 1de2c5
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ld hl, wStringBuffer1
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.loop
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ld a, [hl]
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cp "@"
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jr z, .end
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cp "%"
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jr z, .line_break
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cp "¯"
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jr z, .line_break
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inc hl
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jr .loop
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.line_break
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ld [hl], "<LNBRK>"
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.end
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ld de, wStringBuffer1
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hlcoord 9, 0
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call PlaceString
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ret
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