pokecrystal-board/engine/battle/move_effects/belly_drum.asm
mid-kid 3e78e5b2b6 TextBox -> Textbox
Homogenizing names.
2019-04-09 16:09:18 +02:00

35 lines
643 B
NASM

BattleCommand_BellyDrum:
; bellydrum
; This command is buggy because it raises the user's attack
; before checking that it has enough HP to use the move.
; Swap the order of these two blocks to fix.
call BattleCommand_AttackUp2
ld a, [wAttackMissed]
and a
jr nz, .failed
callfar GetHalfMaxHP
callfar CheckUserHasEnoughHP
jr nc, .failed
push bc
call AnimateCurrentMove
pop bc
callfar SubtractHPFromUser
call UpdateUserInParty
ld a, 5
.max_attack_loop
push af
call BattleCommand_AttackUp2
pop af
dec a
jr nz, .max_attack_loop
ld hl, BellyDrumText
jp StdBattleTextbox
.failed
call AnimateFailedMove
jp PrintButItFailed