pokecrystal-board/data/phone/text/reena_callee.asm
mid-kid e3e0bcd653 #641 fixes and additions. (#646)
Name a lot of text labels according to our conventions
2019-10-20 18:24:17 -04:00

73 lines
1.0 KiB
NASM

ReenaAnswerPhoneText:
text "Hello, this is"
line "@"
text_ram wStringBuffer3
text "…"
para "Oh. Hi, <PLAYER>."
line "What's up?"
done
ReenaAnswerPhoneDayText:
text "Hello, this is"
line "@"
text_ram wStringBuffer3
text "…"
para "Oh, hi, <PLAYER>,"
line "what's up?"
done
ReenaAnswerPhoneNiteText:
text "Hello, this is"
line "@"
text_ram wStringBuffer3
text "…"
para "Oh, hi, <PLAYER>,"
line "what's up?"
done
ReenaGreetText:
text "You're slow! Hurry"
line "up and answer!"
para "It's me, @"
text_ram wStringBuffer3
text "!"
done
ReenaGreetDayText:
text "You're slow! Hurry"
line "up and answer!"
para "It's me, @"
text_ram wStringBuffer3
text "!"
done
ReenaGreetNiteText:
text "You're slow! Hurry"
line "up and answer!"
para "It's me, @"
text_ram wStringBuffer3
text "!"
done
ReenaGenericText:
text "Hey, how are your"
line "#MON doing?"
para "What? Great?"
line "I see…"
para "What? My #MON?"
para "Of course they're"
line "doing great! What"
para "kind of a question"
line "is that?"
done