Go to file
2013-08-27 20:56:28 -04:00
audio fix sfx pointer comments 2013-05-02 19:59:03 -04:00
battle hidden power type/power calculation 2013-08-09 17:50:34 -04:00
constants engine flag constants 2013-08-27 14:12:05 -04:00
engine rename FarCall family labels 2013-08-27 18:16:42 -04:00
extras Merge branch 'sprites' 2013-08-03 16:34:51 -04:00
gfx johto/kanto maps 2013-08-20 02:55:14 -04:00
items more item effects 2013-08-03 16:25:38 -04:00
maps more item effects 2013-08-03 16:25:38 -04:00
stats GiveOddEgg and related asm 2013-08-21 17:25:24 -04:00
text even more phone text (bank 5d) 2013-08-16 15:25:06 -04:00
tilesets remove garbage data in tileset 31 metatile defs 2013-08-20 03:18:35 -04:00
trainers Saner file distribution 2013-02-05 03:56:27 -05:00
.gitattributes hexdump for binary diffs 2013-06-13 14:24:45 -04:00
.gitignore write comment in .gitignore 2013-08-03 12:17:28 -05:00
compare.sh Disassemble Kris's PC. 2013-05-22 01:11:07 -06:00
constants.asm engine flag constants 2013-08-27 14:12:05 -04:00
gbhw.asm split out constants 2013-06-10 21:57:58 -04:00
hram.asm hram: hSCX, hSCY 2013-08-19 18:44:57 -04:00
INSTALL.md rework install instructions 2013-08-12 12:39:19 -04:00
main.asm LYOverrides in main.asm 2013-08-27 20:56:28 -04:00
Makefile Merge commit 'd2d5c09' 2013-08-21 13:54:35 -04:00
pokecrystal.asm Flesh out HRAM labels 2013-03-20 22:55:09 -04:00
preprocessor.py jp char ァ 2013-07-31 18:02:08 -04:00
prequeue.py don't mix tabs/whitespace 2013-06-25 22:25:50 -05:00
README.md remove stray newline from README 2013-08-03 13:46:27 -05:00
requirements.txt requirements filename didn't match install instructions 2013-02-24 18:53:36 -05:00
wram.asm add LYOverrides in wram bank 5 2013-08-27 20:56:24 -04:00

Pokémon Crystal

This is a hand-crafted disassembly of Pokémon Crystal.

The source code in this project successfully converts back into a ROM image. All source code is meticulously commented.

Base ROM

The following rom is required for compiling:

Pokemon - Crystal Version (UE) (V1.0) [C][!].gbc
md5: 9f2922b235a5eeb78d65594e82ef5dde

Eventually this will not be necessary.

What can I do?

  • Are we missing something? Make a pull request! Contributions are welcome.

  • Take a look at some of the disasm tools in extras/. Most of the scripts are generalized enough to take apart other Game Boy games.

  • Tackle some issues!

See also