pokecrystal-board/maps/CianwoodPharmacy.asm
yenatch e2c2e20f93 Use charmaps for special string codepoints.
Also fix all the text.
Also fix some unreferenced scripts that were interpreted as text.
2015-06-27 22:53:38 -07:00

94 lines
1.6 KiB
NASM

CianwoodPharmacy_MapScriptHeader:
; trigger count
db 1
; triggers
dw CianwoodPharmacyTrigger, $0000
; callback count
db 0
CianwoodPharmacyTrigger:
end
CianwoodPharmacist:
faceplayer
loadfont
checkevent EVENT_GOT_SECRETPOTION_FROM_PHARMACY
iftrue .Mart
checkevent $0037
iffalse .Mart
writetext PharmacistGiveSecretpotionText
keeptextopen
giveitem SECRETPOTION, $1
writetext ReceivedSecretpotionText
playsound SFX_KEY_ITEM
waitbutton
itemnotify
setevent EVENT_GOT_SECRETPOTION_FROM_PHARMACY
writetext PharmacistDescribeSecretpotionText
closetext
loadmovesprites
end
.Mart
pokemart $3, $0004
loadmovesprites
end
CianwoodPharmacyBookshelf:
jumpstd difficultbookshelf
PharmacistGiveSecretpotionText:
text "Your #MON ap-"
line "pear to be fine."
para "Is something wor- "
line "rying you?"
para "…"
para "The LIGHTHOUSE"
line "#MON is in"
cont "trouble?"
para "I got it!"
para "This ought to do"
line "the trick."
done
ReceivedSecretpotionText:
text "<PLAYER> received"
line "SECRETPOTION."
done
PharmacistDescribeSecretpotionText:
text "My SECRETPOTION is"
line "a tad too strong."
para "I only offer it in"
line "an emergency."
done
CianwoodPharmacy_MapEventHeader:
; filler
db 0, 0
; warps
db 2
warp_def $7, $2, 4, GROUP_CIANWOOD_CITY, MAP_CIANWOOD_CITY
warp_def $7, $3, 4, GROUP_CIANWOOD_CITY, MAP_CIANWOOD_CITY
; xy triggers
db 0
; signposts
db 2
signpost 1, 0, $0, CianwoodPharmacyBookshelf
signpost 1, 1, $0, CianwoodPharmacyBookshelf
; people-events
db 1
person_event SPRITE_PHARMACIST, 7, 6, $6, $0, 255, 255, $80, 0, CianwoodPharmacist, $ffff