CianwoodPharmacy_MapScriptHeader: ; trigger count db 1 ; triggers dw CianwoodPharmacyTrigger, $0000 ; callback count db 0 CianwoodPharmacyTrigger: end CianwoodPharmacist: faceplayer loadfont checkevent EVENT_GOT_SECRETPOTION_FROM_PHARMACY iftrue .Mart checkevent $0037 iffalse .Mart writetext PharmacistGiveSecretpotionText keeptextopen giveitem SECRETPOTION, $1 writetext ReceivedSecretpotionText playsound SFX_KEY_ITEM waitbutton itemnotify setevent EVENT_GOT_SECRETPOTION_FROM_PHARMACY writetext PharmacistDescribeSecretpotionText closetext loadmovesprites end .Mart pokemart $3, $0004 loadmovesprites end CianwoodPharmacyBookshelf: jumpstd difficultbookshelf PharmacistGiveSecretpotionText: text "Your #MON ap-" line "pear to be fine." para "Is something wor- " line "rying you?" para "…" para "The LIGHTHOUSE" line "#MON is in" cont "trouble?" para "I got it!" para "This ought to do" line "the trick." done ReceivedSecretpotionText: text " received" line "SECRETPOTION." done PharmacistDescribeSecretpotionText: text "My SECRETPOTION is" line "a tad too strong." para "I only offer it in" line "an emergency." done CianwoodPharmacy_MapEventHeader: ; filler db 0, 0 ; warps db 2 warp_def $7, $2, 4, GROUP_CIANWOOD_CITY, MAP_CIANWOOD_CITY warp_def $7, $3, 4, GROUP_CIANWOOD_CITY, MAP_CIANWOOD_CITY ; xy triggers db 0 ; signposts db 2 signpost 1, 0, $0, CianwoodPharmacyBookshelf signpost 1, 1, $0, CianwoodPharmacyBookshelf ; people-events db 1 person_event SPRITE_PHARMACIST, 7, 6, $6, $0, 255, 255, $80, 0, CianwoodPharmacist, $ffff